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Open-source engine for Heroes of Might and Magic III
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2017-11-04 22:14:56 +01:00
AI Fixed a case when AI could spend all money on army and not build anything in secondary towns. 2017-11-04 22:14:56 +01:00
CI Travis CI: avoid probolems with brew for with macOS builds 2017-10-29 23:02:37 +03:00
client Fixed memory leak in CAnimation (regression of #376) 2017-11-04 06:03:43 +03:00
cmake_modules CMake: print useful debug information on every build 2017-09-06 13:15:49 +03:00
config Town building build mode fixes 2017-10-28 03:27:39 +03:00
debian Linux version bump for 0.99 2016-11-01 20:45:50 +03:00
include/vstd fixed logging after rebase 2017-08-26 14:06:47 +12:00
launcher Launcher: use QDesktopWidget to get display list instead of SDL2 2017-08-24 04:55:44 +03:00
lib Refactoring: use private pointer to CMapGenerator 2017-11-03 21:03:51 +01:00
Mods/vcmi Version 0.99 updates. 2016-11-01 18:25:09 +01:00
osx CMake: try to enable automated DS_Store generation for Mac 2017-08-21 17:04:53 +03:00
rpm RPM: Fix date for 0.99 release 2016-11-01 21:26:09 +03:00
scripting/erm Use multi-core compile by default, fix VCMI_client path 2017-08-19 13:27:24 +02:00
server fix 2017-11-01 07:42:58 +03:00
test Major overhaul of VS related files 2017-08-19 15:58:55 +02:00
.gitignore Add new recommended path to gitignore 2017-08-19 13:10:52 +02:00
.gitmodules Upgrade to fuzzylite 6.0 as a submodule 2017-08-15 16:05:49 +03:00
.travis.yml Tests improvement 2017-07-19 17:04:57 +02:00
AUTHORS updated authors and changelog 2017-09-04 00:25:37 +12:00
CCallback.cpp Formatting 2017-10-28 11:04:55 +02:00
CCallback.h Formatting 2017-10-28 11:04:55 +02:00
ChangeLog updated authors and changelog 2017-09-04 00:25:37 +12:00
CMakeLists.txt CMake: add $ORIGIN into RPATH for single-directory installation 2017-09-08 03:43:44 +03:00
fuzzylite.pc.in Upgrade to fuzzylite 6.0 as a submodule 2017-08-15 16:05:49 +03:00
Global.h moved contains functions for multimap to Globals.h 2017-08-26 10:08:06 +12:00
license.txt * license (GPL v2 or later) 2009-01-09 18:38:08 +00:00
README.md README: add more text and provide links to instructions on wiki 2017-09-02 16:25:42 +03:00
VCMI_global_debug.props Major overhaul of VS related files 2017-08-19 15:58:55 +02:00
VCMI_global_release.props Major overhaul of VS related files 2017-08-19 15:58:55 +02:00
VCMI_global_user.props Major overhaul of VS related files 2017-08-19 15:58:55 +02:00
VCMI_global.props Fix to include vstd/CLoggerBase.h 2017-08-19 13:32:24 +02:00
VCMI_VS14.sln Update visual studio sln (#365) 2017-08-16 23:56:38 +03:00
vcmi.workspace [c::b] Move FuzzyLite project up one level to be prepared to submodule use 2017-05-27 02:37:35 +03:00
vcmibuilder Try to quick fix issue 2376 2016-08-21 05:10:03 +03:00
vcmimanual.tex documentation: use git repo address instead of SVN 2017-05-14 12:29:56 +03:00
Version.cpp.in Code style: move or add licensing information on top of every file 2017-07-14 01:26:03 +03:00
Version.h Fix rebuilding everything on HEAD change 2016-10-23 16:56:53 +02:00

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VCMI Project

VCMI is work-in-progress attempt to recreate engine for Heroes III, giving it new and extended possibilities.

Installation guides

To use VCMI you need to own original data files.

Building from source

Platform support is constantly tested by continuous integration and CMake configuration adjusted to generate nice looking projects for all major IDE. Following guides will help you to setup build environment with no effort:

VCMI Project source code is licensed under GPL version 2 or later. VCMI Project assets are licensed under CC-BY-SA 4.0. Assets sources and information about contributors are available under following link: [https://github.com/vcmi/vcmi-assets]

Copyright (C) 2007-2017 VCMI Team (check AUTHORS file for the contributors list)