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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
vcmi/lib
2014-06-29 20:13:25 +03:00
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filesystem fix a few comments. No code changes. 2014-05-21 13:02:20 +04:00
logging Android port. 2014-05-16 23:24:29 +04:00
mapObjects Fixed rest of reported on forums bugs in rewardables 2014-06-29 20:13:25 +03:00
mapping - H3M parser will create objects that don't have data in map file via 2014-06-25 20:26:47 +03:00
minizip
registerTypes Bugfixing: 2014-06-28 17:21:38 +03:00
rmg Workaround with Obelisks. Kill me later. 2014-06-27 20:28:21 +02:00
AI_Base.h
BattleAction.cpp
BattleAction.h
BattleHex.cpp
BattleHex.h
BattleState.cpp Reduced number of #include's in headers. May break compilation on Win 2014-06-25 17:11:07 +03:00
BattleState.h Reduced number of #include's in headers. May break compilation on Win 2014-06-25 17:11:07 +03:00
CArtHandler.cpp Banks now use new scheme as well 2014-06-22 13:39:40 +03:00
CArtHandler.h Reduced number of #include's in headers. May break compilation on Win 2014-06-25 17:11:07 +03:00
CBattleCallback.cpp Reduced number of #include's in headers. May break compilation on Win 2014-06-25 17:11:07 +03:00
CBattleCallback.h Extract battleStackIsImmune from battleIsImmune 2014-05-19 13:44:38 +04:00
CBonusTypeHandler.cpp
CBonusTypeHandler.h
CBuildingHandler.cpp
CBuildingHandler.h
CConfigHandler.cpp
CConfigHandler.h
CConsoleHandler.cpp
CConsoleHandler.h
CCreatureHandler.cpp More cleanup: 2014-06-05 23:51:24 +03:00
CCreatureHandler.h
CCreatureSet.cpp Refactoring of hoverText from objects: 2014-06-24 20:39:47 +03:00
CCreatureSet.h
CGameInfoCallback.cpp Reduced number of #include's in headers. May break compilation on Win 2014-06-25 17:11:07 +03:00
CGameInfoCallback.h Refactoring of hoverText from objects: 2014-06-24 20:39:47 +03:00
CGameInterface.cpp Android port. 2014-05-16 23:24:29 +04:00
CGameInterface.h
CGameState.cpp Bugfixing: 2014-06-28 17:21:38 +03:00
CGameState.h Reduced number of #include's in headers. May break compilation on Win 2014-06-25 17:11:07 +03:00
CGameStateFwd.h Reduced number of #include's in headers. May break compilation on Win 2014-06-25 17:11:07 +03:00
CGeneralTextHandler.cpp Object class handler is now a proper "handler" 2014-05-24 01:56:51 +03:00
CGeneralTextHandler.h Object class handler is now a proper "handler" 2014-05-24 01:56:51 +03:00
CHeroHandler.cpp Removed mods compatibility code from 0.95 2014-06-23 20:47:09 +03:00
CHeroHandler.h
CMakeLists.txt Reduced number of #include's in headers. May break compilation on Win 2014-06-25 17:11:07 +03:00
CModHandler.cpp Bugfixing. Game seems to be working without major bugs. 2014-06-15 23:25:10 +03:00
CModHandler.h Bugfixing. Game seems to be working without major bugs. 2014-06-15 23:25:10 +03:00
CObstacleInstance.cpp
CObstacleInstance.h
CondSh.h
Connection.cpp
Connection.h Finally shattered CObjectHandler.cpp into tiny bits 2014-06-05 19:52:14 +03:00
ConstTransitivePtr.h
CRandomGenerator.cpp
CRandomGenerator.h Misc improvements & tests. 2014-06-07 14:02:57 +02:00
CScriptingModule.h
CSoundBase.h More cleanup: 2014-06-05 23:51:24 +03:00
CSpellHandler.cpp Extract "inherit node" function 2014-05-19 02:28:44 +04:00
CSpellHandler.h Spell configuration: introduce simplifaction mechanism for level conficuration 2014-05-18 18:47:18 +04:00
CStopWatch.h
CThreadHelper.cpp
CThreadHelper.h
CTownHandler.cpp Compatiblity for last version of Cove (and likely any other town mods) 2014-06-27 00:07:09 +03:00
CTownHandler.h - Implementation of overrides for towns 2014-06-15 19:43:01 +03:00
FunctionList.h
GameConstants.cpp Moved all object-related files to lib/mapObjects directory. 2014-06-05 14:19:47 +03:00
GameConstants.h Tweaked templates to allow all map sizes. 2014-06-27 21:48:17 +02:00
HeroBonus.cpp fix a few comments. No code changes. 2014-05-21 13:02:20 +04:00
HeroBonus.h
IBonusTypeHandler.h
IGameCallback.cpp Reduced number of #include's in headers. May break compilation on Win 2014-06-25 17:11:07 +03:00
IGameCallback.h Refactoring of hoverText from objects: 2014-06-24 20:39:47 +03:00
IGameEventsReceiver.h
IHandlerBase.cpp Reduced number of #include's in headers. May break compilation on Win 2014-06-25 17:11:07 +03:00
IHandlerBase.h Reduced number of #include's in headers. May break compilation on Win 2014-06-25 17:11:07 +03:00
int3.h Somewhat better algorithm for paths, helps balance object distribution. 2014-06-18 09:57:36 +02:00
Interprocess.h
JsonDetail.cpp Update JsonDetail.cpp 2014-04-30 13:11:04 +04:00
JsonDetail.h
JsonNode.cpp - Implementation of overrides for towns 2014-06-15 19:43:01 +03:00
JsonNode.h More cleanup: 2014-06-05 23:51:24 +03:00
LogicalExpression.cpp
LogicalExpression.h
NetPacks.h add comment. no code changes. 2014-06-26 20:49:18 +04:00
NetPacksBase.h fix mingw build 2014-06-24 18:17:25 +04:00
NetPacksLib.cpp fix mingw build 2014-06-26 20:41:27 +04:00
ResourceSet.cpp
ResourceSet.h
ScopeGuard.h
StartInfo.h
StdInc.cpp
StdInc.h
StringConstants.h
UnlockGuard.h
vcmi_endian.h Replace defined(linux) with __linux__/__linux/linux in vcmi_endian.h 2014-05-14 09:49:25 +04:00
VCMI_lib.cbp fix mingw build 2014-06-26 20:41:27 +04:00
VCMI_Lib.cpp Banks now use new scheme as well 2014-06-22 13:39:40 +03:00
VCMI_Lib.h Object class handler is now a proper "handler" 2014-05-24 01:56:51 +03:00
VCMI_lib.vcxproj Something that compiles. 2014-06-26 22:05:27 +02:00
VCMI_lib.vcxproj.filters Something that compiles. 2014-06-26 22:05:27 +02:00
VCMIDirs.cpp Android port. 2014-05-16 23:24:29 +04:00
VCMIDirs.h