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4f14f22d3a
* it is possible now to add casts and shoots OTF (f.e. with spell bonus) Centralized stack 'ammo' loading from bonus system. * introduced small proxy class for local bonus cache (no need to use global cache if particular selector used on node only in one place) * handle killing resurrected creatures * use IBonusBearer::MaxHealth() where possible * Fixed https://bugs.vcmi.eu/view.php?id=2486 * Possible fix for 0 HP after resurrection. * Hack-fixed https://bugs.vcmi.eu/view.php?id=2584 * Unified CStack health API * Use CHealth for CStack count and health points * increased SERIALIZATION_VERSION |
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BinaryDeserializer.cpp | ||
BinaryDeserializer.h | ||
BinarySerializer.cpp | ||
BinarySerializer.h | ||
CLoadIntegrityValidator.cpp | ||
CLoadIntegrityValidator.h | ||
CMemorySerializer.cpp | ||
CMemorySerializer.h | ||
Connection.cpp | ||
Connection.h | ||
CSerializer.cpp | ||
CSerializer.h | ||
CTypeList.cpp | ||
CTypeList.h | ||
JsonDeserializer.cpp | ||
JsonDeserializer.h | ||
JsonSerializeFormat.cpp | ||
JsonSerializeFormat.h | ||
JsonSerializer.cpp | ||
JsonSerializer.h |