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battles
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Replaced most of usages of CRandomGenerator with vstd::RNG in library
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2024-07-16 13:13:07 +00:00 |
processors
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New objects are now created and initialized on server and sent to client
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2024-07-16 13:13:39 +00:00 |
queries
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Fixed new issues detected by SonarCloud
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2024-07-15 07:46:40 +00:00 |
CGameHandler.cpp
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Integrating changes from PR #4251 - allow defining seed for server
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2024-07-16 15:12:02 +00:00 |
CGameHandler.h
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Moved banks randomization to server-side with client netpack
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2024-07-16 13:13:39 +00:00 |
CMakeLists.txt
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Implemented option to run server as a thread with shared VLC
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2024-02-11 17:55:02 +02:00 |
CVCMIServer.cpp
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Remove no longer used random seeds from StartInfo
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2024-07-16 13:13:39 +00:00 |
CVCMIServer.h
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Bind server to a randomly assigned port
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2024-07-12 01:06:36 +03:00 |
GlobalLobbyProcessor.cpp
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JsonNode constructors: Take fileName as argument
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2024-07-17 13:50:59 +02:00 |
GlobalLobbyProcessor.h
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Store and send mod list and game version for game rooms
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2024-04-23 17:15:59 +03:00 |
LobbyNetPackVisitors.h
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Guest can also use & renaming
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2024-05-01 15:58:22 +02:00 |
NetPacksLobbyServer.cpp
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Fix typos using https://github.com/crate-ci/typos
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2024-06-24 03:47:19 +02:00 |
NetPacksServer.cpp
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Do not check for guards when teleporting using means other than DD
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2024-05-07 20:05:23 +00:00 |
ServerNetPackVisitors.h
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Saving costume
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2024-04-27 21:35:37 +03:00 |
ServerSpellCastEnvironment.cpp
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New objects are now created and initialized on server and sent to client
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2024-07-16 13:13:39 +00:00 |
ServerSpellCastEnvironment.h
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New objects are now created and initialized on server and sent to client
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2024-07-16 13:13:39 +00:00 |
StdInc.cpp
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Fix: licenses, pragma guards, StdInc
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2024-03-29 07:48:52 +02:00 |
StdInc.h
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convert line endings from CRLF (Windows) to LF (Linux/Unix)
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2023-10-19 16:23:21 +02:00 |
TurnTimerHandler.cpp
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Running out of timer during battle will no longer force retreat
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2024-06-19 19:59:06 +00:00 |
TurnTimerHandler.h
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It is now possible to vote for simturns and turn timer changes
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2024-05-19 18:31:32 +00:00 |