1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-11-28 08:48:48 +02:00
vcmi/config/creatures
Ivan Savenko f309a4eb82 Exclude some AB creatures from randomization picks
This changes handling of several campaign-only creatures to be in line
with H3 - Sharpshooters, Enchanters and Azure/Rust/Faerie/Crystal
dragons.

Now these creatures will not be picked for
- random creatures in Refugee Camp
- as replacement for Random Monster object from map editor

Random map generator is not affected and can still pick this creatures
(confirmed to be same in H3)
2024-05-16 09:53:37 +00:00
..
castle.json Make bonus stacking configurable + fix duplicate propagation/inheritance (#433) 2018-03-27 14:54:58 +07:00
conflux.json immunities: polishing 2023-08-23 17:53:09 +03:00
dungeon.json Remove incorrect bonus - Black Dragons dont hate Giants 2024-01-15 21:09:22 +02:00
fortress.json Removed remaining integer bonus subtypes from configs 2023-10-22 16:55:19 +03:00
inferno.json Removed remaining integer bonus subtypes from configs 2023-10-22 16:55:19 +03:00
necropolis.json Removed remaining integer bonus subtypes from configs 2023-10-22 16:55:19 +03:00
neutral.json Exclude some AB creatures from randomization picks 2024-05-16 09:53:37 +00:00
rampart.json Fixes #1139 - Unicorns now cast blind at expert level 2022-12-16 21:46:52 +02:00
special.json vcmi: fix first aid regression 2023-03-19 19:20:08 +03:00
stronghold.json vcmi: skill-agnostic ballistics 2023-03-16 16:46:41 +03:00
tower.json SpellSchool: use identifier instead of int 2023-05-07 20:37:32 +03:00