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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-20 20:23:03 +02:00
vcmi/lib/mapObjects
2023-01-10 00:01:35 +02:00
..
CArmedInstance.cpp Fix crash with objects belonging players without state 2022-11-06 03:26:13 +04:00
CArmedInstance.h Fix crash with objects belonging players without state 2022-11-06 03:26:13 +04:00
CBank.cpp Return string by copy to fix cases when string is constructed on stack 2023-01-01 20:55:43 +02:00
CBank.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
CGHeroInstance.cpp Terrain/Road/River handler are now in compileable state 2023-01-10 00:01:35 +02:00
CGHeroInstance.h Added convertToVisitablePos/convertFromVisitablePos to CGHeroInstance 2022-12-09 14:42:47 +02:00
CGMarket.cpp wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
CGMarket.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
CGPandoraBox.cpp wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
CGPandoraBox.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
CGTownInstance.cpp Introduced string identifiers for H3 texts, still WIP 2023-01-01 14:56:44 +02:00
CGTownInstance.h Fix crash with objects belonging players without state 2022-11-06 03:26:13 +04:00
CObjectClassesHandler.cpp Added common method to get names of hardcoded mod scopes 2022-12-07 15:18:19 +02:00
CObjectClassesHandler.h Introduced "map" scope for accessing identifier on map loading. 2022-11-29 22:33:08 +02:00
CObjectHandler.cpp Better names for terrain parameters. Support for new movement sounds. 2023-01-10 00:01:35 +02:00
CObjectHandler.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
CommonConstructors.cpp Cleared up comments 2022-11-30 17:37:36 +02:00
CommonConstructors.h Fix incorrect templates for mines in HoTA 2022-10-08 12:42:10 +03:00
CQuest.cpp Formatting cleanup 2023-01-01 22:50:38 +02:00
CQuest.h Access to quests texts is now processed via translator 2023-01-01 14:56:45 +02:00
CRewardableConstructor.cpp Integrated valid fixes from PR #1143 2022-12-07 18:13:54 +02:00
CRewardableConstructor.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
CRewardableObject.cpp Return string by copy to fix cases when string is constructed on stack 2023-01-01 20:55:43 +02:00
CRewardableObject.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
JsonRandom.cpp wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
JsonRandom.h wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined 2022-09-24 15:55:21 +03:00
MapObjects.h
MiscObjects.cpp Return string by copy to fix cases when string is constructed on stack 2023-01-01 20:55:43 +02:00
MiscObjects.h Enabled & fixed -Woverloaded-virtual warning from gcc/cland 2022-12-07 21:50:45 +02:00
ObjectTemplate.cpp Better names for terrain parameters. Support for new movement sounds. 2023-01-10 00:01:35 +02:00
ObjectTemplate.h Fixed game startup 2023-01-10 00:01:35 +02:00