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mirror of https://github.com/vcmi/vcmi.git synced 2026-06-19 22:57:37 +02:00
Code Issues Releases Activity
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f51ef2de4c75089098b1b3bf4007512621efe6ea
vcmi/server
T
History
Ivan Savenko 65355925e9 Merge pull request #4595 from Laserlicht/cast_without_skip
Bonus for spell: cast without skip the turn
2024-09-19 16:17:48 +03:00
..
battles
castSpellThisTurn to bool var
2024-09-18 21:24:27 +02:00
processors
adjust town event handling after introducing 8th creature in town
2024-09-16 20:16:36 +02:00
queries
Wait for queries generated by town building visit to end before visiting
2024-09-16 19:32:39 +00:00
CGameHandler.cpp
Wait for queries generated by town building visit to end before visiting
2024-09-16 19:32:39 +00:00
CGameHandler.h
Wait for queries generated by town building visit to end before visiting
2024-09-16 19:32:39 +00:00
CMakeLists.txt
Move visit query to a separate class, remove no longer needed Cast.h
2024-09-04 14:32:36 +00:00
CVCMIServer.cpp
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CVCMIServer.h
Extracted handling of type ID's from serializer into a separate class
2024-08-26 19:48:46 +00:00
GlobalLobbyProcessor.cpp
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GlobalLobbyProcessor.h
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LobbyNetPackVisitors.h
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NetPacksLobbyServer.cpp
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NetPacksServer.cpp
Move visit query to a separate class, remove no longer needed Cast.h
2024-09-04 14:32:36 +00:00
ServerNetPackVisitors.h
Implemented explicitly visitable town buildings, e.g. hota mana vortex
2024-09-03 16:31:07 +00:00
ServerSpellCastEnvironment.cpp
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ServerSpellCastEnvironment.h
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StdInc.cpp
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StdInc.h
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TurnTimerHandler.cpp
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TurnTimerHandler.h
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