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BattleActionsController.cpp
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Significantly simplified threading model in battles
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2023-07-18 19:55:59 +03:00 |
BattleActionsController.h
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Test version of swipe gesture for in-combat attacks
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2023-06-05 19:20:08 +03:00 |
BattleAnimationClasses.cpp
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Replaced all usage of SDL_Color outside of render with ColorRGBA
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2023-07-31 21:07:30 +03:00 |
BattleAnimationClasses.h
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Replaced all usage of SDL_Color outside of render with ColorRGBA
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2023-07-31 21:07:30 +03:00 |
BattleConstants.h
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Removed delays due to thread waits from battle animations
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2023-03-20 20:19:05 +02:00 |
BattleEffectsController.cpp
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Replaced all usage of SDL_Color outside of render with ColorRGBA
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2023-07-31 21:07:30 +03:00 |
BattleEffectsController.h
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vcmi: add reverse effect animation type
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2023-03-31 01:01:25 +03:00 |
BattleFieldController.cpp
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Replaced clickReleased with clickPressed where applicable in H3
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2023-07-09 17:48:25 +03:00 |
BattleFieldController.h
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Replaced all usage of SDL_Color outside of render with ColorRGBA
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2023-07-31 21:07:30 +03:00 |
BattleInterface.cpp
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Use capture by value since thread might start after local method returns
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2023-07-25 22:33:59 +03:00 |
BattleInterface.h
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Merge pull request #2359 from IvanSavenko/crashfixing
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2023-07-21 15:44:37 +03:00 |
BattleInterfaceClasses.cpp
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Replaced all usage of SDL_Color outside of render with ColorRGBA
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2023-07-31 21:07:30 +03:00 |
BattleInterfaceClasses.h
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Replaced all usage of SDL_Color outside of render with ColorRGBA
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2023-07-31 21:07:30 +03:00 |
BattleObstacleController.cpp
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Implemented foreground/background obstacles:
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2023-06-06 15:53:14 +03:00 |
BattleObstacleController.h
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Battle animations use tick() for updates
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2023-05-14 22:23:00 +03:00 |
BattleProjectileController.cpp
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Battle animations use tick() for updates
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2023-05-14 22:23:00 +03:00 |
BattleProjectileController.h
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Battle animations use tick() for updates
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2023-05-14 22:23:00 +03:00 |
BattleRenderer.cpp
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Renamed BattleControlPanel -> BattleWindow
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2022-12-21 17:06:47 +02:00 |
BattleRenderer.h
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Implemented foreground/background obstacles:
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2023-06-06 15:53:14 +03:00 |
BattleSiegeController.cpp
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Fix toggling of auto combat
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2023-07-22 12:15:27 +03:00 |
BattleSiegeController.h
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Fix ios compile
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2023-01-20 16:11:43 +02:00 |
BattleStacksController.cpp
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Fix visibility of creature amount label after casting spell before turn
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2023-07-22 22:49:48 +03:00 |
BattleStacksController.h
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Battle animations use tick() for updates
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2023-05-14 22:23:00 +03:00 |
BattleWindow.cpp
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Added workaround for running game with outdated extras mod from 1.2
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2023-08-01 14:47:17 +03:00 |
BattleWindow.h
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Improve feature by triggering hero window refresh in response to netpack
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2023-07-22 21:51:14 +02:00 |
CreatureAnimation.cpp
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Replaced all usage of SDL_Color outside of render with ColorRGBA
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2023-07-31 21:07:30 +03:00 |
CreatureAnimation.h
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Replaced all usage of SDL_Color outside of render with ColorRGBA
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2023-07-31 21:07:30 +03:00 |