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f7a961793a
AI is more careful when gathering stuff near enemies. The wasted movement-points are no longer considered when calculating which own city to fall back to when there's nothing better to do. |
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.. | ||
Analyzers | ||
Behaviors | ||
Engine | ||
Goals | ||
Helpers | ||
Markers | ||
Pathfinding | ||
AIGateway.cpp | ||
AIGateway.h | ||
AIUtility.cpp | ||
AIUtility.h | ||
CMakeLists.txt | ||
main.cpp | ||
pforeach.h | ||
StdInc.cpp | ||
StdInc.h |