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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-14 10:12:59 +02:00
vcmi/AI/Nullkiller/Engine
Xilmi f7a961793a Update PriorityEvaluator.cpp
AI is more careful when gathering stuff near enemies.

The wasted movement-points are no longer considered when calculating which own city to fall back to when there's nothing better to do.
2024-09-29 01:23:13 +02:00
..
AIMemory.cpp deeper decoupling 2023-04-30 17:13:07 +04:00
AIMemory.h NKAI: namespace 2022-10-04 08:40:14 +03:00
DeepDecomposer.cpp NKAI: allow multiple tasks to be executed from one calculation 2024-04-14 16:46:05 +03:00
DeepDecomposer.h NKAI: allow multiple tasks to be executed from one calculation 2024-04-14 16:46:05 +03:00
FuzzyEngines.cpp Converted all h3 banks to rewardable, remove most of hardcoded checks 2024-09-12 12:11:18 +00:00
FuzzyEngines.h Define each identifier in a dedicated statement 2024-01-10 00:22:23 +00:00
FuzzyHelper.cpp Merge remote-tracking branch 'upstream/develop' into develop 2024-09-12 14:54:39 +02:00
FuzzyHelper.h Converted all h3 banks to rewardable, remove most of hardcoded checks 2024-09-12 12:11:18 +00:00
Nullkiller.cpp Priorization-improvements 2024-09-14 02:58:23 +02:00
Nullkiller.h Update Nullkiller.h 2024-09-29 01:15:53 +02:00
PriorityEvaluator.cpp Update PriorityEvaluator.cpp 2024-09-29 01:23:13 +02:00
PriorityEvaluator.h Weekend-decisions 2024-09-23 01:25:58 +02:00
Settings.cpp AI-variant without fuzzy-logic 2024-07-07 22:44:52 +02:00
Settings.h AI-variant without fuzzy-logic 2024-07-07 22:44:52 +02:00