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45 lines
1.1 KiB
C++
45 lines
1.1 KiB
C++
/*
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* BuildThis.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "CGoal.h"
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namespace NKAI
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{
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namespace Goals
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{
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class DLL_EXPORT Composition : public ElementarGoal<Composition>
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{
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private:
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std::vector<TGoalVec> subtasks; // things we want to do now
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public:
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Composition()
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: ElementarGoal(Goals::COMPOSITION), subtasks()
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{
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}
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bool operator==(const Composition & other) const override;
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std::string toString() const override;
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void accept(AIGateway * ai) override;
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Composition & addNext(const AbstractGoal & goal);
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Composition & addNext(TSubgoal goal);
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Composition & addNextSequence(const TGoalVec & taskSequence);
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TGoalVec decompose(const Nullkiller * ai) const override;
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bool isElementar() const override;
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int getHeroExchangeCount() const override;
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std::vector<ObjectInstanceID> getAffectedObjects() const override;
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bool isObjectAffected(ObjectInstanceID id) const override;
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};
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}
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}
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