1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-12-16 10:19:47 +02:00
vcmi/client/battle
Konstantin e554a2766d BattleActions: do not pass unnecessary targetStack
It was unused for everything except teleport, so pass it only wher we
attempt to teleport.

Reworking sacrifice is out of scope from beta
2023-08-31 23:44:00 +03:00
..
BattleActionsController.cpp BattleActions: do not pass unnecessary targetStack 2023-08-31 23:44:00 +03:00
BattleActionsController.h Remove now unused enum 2023-08-27 20:18:19 +02:00
BattleAnimationClasses.cpp Battle animations use tick() for updates 2023-05-14 22:23:00 +03:00
BattleAnimationClasses.h Battle animations use tick() for updates 2023-05-14 22:23:00 +03:00
BattleConstants.h Removed delays due to thread waits from battle animations 2023-03-20 20:19:05 +02:00
BattleEffectsController.cpp vcmi: split bonus to enumerator and HeroBonus.h 2023-05-03 18:01:06 +03:00
BattleEffectsController.h vcmi: add reverse effect animation type 2023-03-31 01:01:25 +03:00
BattleFieldController.cpp Replaced clickReleased with clickPressed where applicable in H3 2023-07-09 17:48:25 +03:00
BattleFieldController.h Replaced clickReleased with clickPressed where applicable in H3 2023-07-09 17:48:25 +03:00
BattleInterface.cpp Fix assertion failure on teleport cast 2023-08-03 14:20:54 +03:00
BattleInterface.h Merge pull request #2359 from IvanSavenko/crashfixing 2023-07-21 15:44:37 +03:00
BattleInterfaceClasses.cpp Fix potential access to empty std function on hero vs hero combat 2023-08-09 00:46:55 +03:00
BattleInterfaceClasses.h Fix for hero info window mana points not getting spent on spellcast 2023-07-22 15:32:00 +02:00
BattleObstacleController.cpp Fixed rendering priority of battlefield background obstacles 2023-08-07 21:18:43 +03:00
BattleObstacleController.h Battle animations use tick() for updates 2023-05-14 22:23:00 +03:00
BattleProjectileController.cpp Battle animations use tick() for updates 2023-05-14 22:23:00 +03:00
BattleProjectileController.h Battle animations use tick() for updates 2023-05-14 22:23:00 +03:00
BattleRenderer.cpp Renamed BattleControlPanel -> BattleWindow 2022-12-21 17:06:47 +02:00
BattleRenderer.h Fixed rendering priority of battlefield background obstacles 2023-08-07 21:18:43 +03:00
BattleSiegeController.cpp Fixed rendering priority of battlefield background obstacles 2023-08-07 21:18:43 +03:00
BattleSiegeController.h Fix ios compile 2023-01-20 16:11:43 +02:00
BattleStacksController.cpp Fix assertion failure on teleport cast 2023-08-03 14:20:54 +03:00
BattleStacksController.h Battle animations use tick() for updates 2023-05-14 22:23:00 +03:00
BattleWindow.cpp Better default stack action handling + "F shortcut" mode fixes 2023-08-27 17:33:10 +02:00
BattleWindow.h Improve feature by triggering hero window refresh in response to netpack 2023-07-22 21:51:14 +02:00
CreatureAnimation.cpp Fix special colors in battle 2023-03-26 00:46:21 +02:00
CreatureAnimation.h vcmi: modernize headers 2023-04-30 13:35:54 +03:00