1
0
mirror of https://github.com/vcmi/vcmi.git synced 2024-11-24 08:32:34 +02:00
vcmi/client
2009-09-05 10:23:29 +00:00
..
vcmi_client break, fix and break and fix - now its fine :) 2008-12-26 15:00:34 +00:00
AdventureMapButton.cpp Mostly implemented Scenario Information and Save Game windows. Adventure Options Window (crash after closing it is known, will be soon fixed). Several minor improvements for pregame. Arrogance will be selected by default when starting a new game. 2009-08-27 08:04:32 +00:00
AdventureMapButton.h Mostly implemented Scenario Information and Save Game windows. Adventure Options Window (crash after closing it is known, will be soon fixed). Several minor improvements for pregame. Arrogance will be selected by default when starting a new game. 2009-08-27 08:04:32 +00:00
CAdvmapInterface.cpp * partially implemented puzzle map 2009-08-31 15:57:15 +00:00
CAdvmapInterface.h * partially implemented puzzle map 2009-08-31 15:57:15 +00:00
CBattleInterface.cpp * partial support for arrow turrets 2009-09-04 14:11:42 +00:00
CBattleInterface.h * partial support for arrow turrets 2009-09-04 14:11:42 +00:00
CBitmapHandler.cpp Third part of GUI reorganization: 2009-08-17 08:50:31 +00:00
CBitmapHandler.h Third part of GUI reorganization: 2009-08-17 08:50:31 +00:00
CCastleInterface.cpp Second part of GUI reorganization. Some things may not work properly. 2009-08-11 16:05:33 +00:00
CCastleInterface.h Second part of GUI reorganization. Some things may not work properly. 2009-08-11 16:05:33 +00:00
CConfigHandler.cpp * partially implemented puzzle map 2009-08-31 15:57:15 +00:00
CConfigHandler.h * partially implemented puzzle map 2009-08-31 15:57:15 +00:00
CCreatureAnimation.cpp * small memory leak fixed 2009-08-01 12:54:05 +00:00
CCreatureAnimation.h * further code reorganization 2009-05-20 09:02:50 +00:00
CCursorHandler.cpp Implemented redesigned pathfinder. Using new info from it, implemented various adventure map cursors. 2009-08-30 12:47:40 +00:00
CCursorHandler.h Implemented redesigned pathfinder. Using new info from it, implemented various adventure map cursors. 2009-08-30 12:47:40 +00:00
CGameInfo.cpp * moved a few files 2009-05-20 10:08:56 +00:00
CGameInfo.h Video player compilation. 2009-06-20 01:40:52 +00:00
CHeroWindow.cpp * minor changes 2009-08-17 13:08:05 +00:00
CHeroWindow.h Third part of GUI reorganization: 2009-08-17 08:50:31 +00:00
Client.cpp Implemented redesigned pathfinder. Using new info from it, implemented various adventure map cursors. 2009-08-30 12:47:40 +00:00
Client.h Implemented redesigned pathfinder. Using new info from it, implemented various adventure map cursors. 2009-08-30 12:47:40 +00:00
CMessage.cpp * attacking and capturing towns 2009-08-22 13:59:15 +00:00
CMessage.h Do not use hardcoded font sizes in messages. 2009-06-01 05:40:54 +00:00
CMT.cpp Mostly implemented Scenario Information and Save Game windows. Adventure Options Window (crash after closing it is known, will be soon fixed). Several minor improvements for pregame. Arrogance will be selected by default when starting a new game. 2009-08-27 08:04:32 +00:00
CPlayerInterface.cpp * next part of sieges 2009-09-01 13:54:13 +00:00
CPlayerInterface.h * next part of sieges 2009-09-01 13:54:13 +00:00
CPreGame.cpp More fixes. 2009-08-28 19:34:08 +00:00
CPreGame.h Mostly implemented Scenario Information and Save Game windows. Adventure Options Window (crash after closing it is known, will be soon fixed). Several minor improvements for pregame. Arrogance will be selected by default when starting a new game. 2009-08-27 08:04:32 +00:00
CSpellWindow.cpp Fixed crash when r-clicking spell. 2009-08-23 18:23:21 +00:00
CSpellWindow.h Second part of GUI reorganization. Some things may not work properly. 2009-08-11 16:05:33 +00:00
FontBase.h * new spell: remove obstacle 2009-08-19 10:59:42 +00:00
FunctionList.h * battle options window works again 2009-05-19 18:23:04 +00:00
Graphics.cpp * minor changes 2009-08-17 13:08:05 +00:00
Graphics.h Compile fix. 2009-08-18 01:57:39 +00:00
GUIBase.cpp Mostly implemented Scenario Information and Save Game windows. Adventure Options Window (crash after closing it is known, will be soon fixed). Several minor improvements for pregame. Arrogance will be selected by default when starting a new game. 2009-08-27 08:04:32 +00:00
GUIBase.h Mostly implemented Scenario Information and Save Game windows. Adventure Options Window (crash after closing it is known, will be soon fixed). Several minor improvements for pregame. Arrogance will be selected by default when starting a new game. 2009-08-27 08:04:32 +00:00
GUIClasses.cpp * different fixes and improvements for puzzle window 2009-09-05 10:23:29 +00:00
GUIClasses.h * partially implemented puzzle map 2009-08-31 15:57:15 +00:00
Makefile.am Depending on the distros, ffmpeg headers aren't always installed in the same directory. Fix from Szpak. 2009-08-29 15:52:29 +00:00
Makefile.in Depending on the distros, ffmpeg headers aren't always installed in the same directory. Fix from Szpak. 2009-08-29 15:52:29 +00:00
NetPacksClient.cpp * next part of sieges 2009-09-01 13:54:13 +00:00
SDL_Extensions.cpp * attacking and capturing towns 2009-08-22 13:59:15 +00:00
SDL_Extensions.h Compile fix. 2009-08-18 01:57:39 +00:00
SDL_framerate.cpp * moved a few files 2009-05-20 10:08:56 +00:00
SDL_framerate.h * moved a few files 2009-05-20 10:08:56 +00:00
VCMI_client.cbp * patch update from Dikamilo 2009-02-08 16:36:53 +00:00
VCMI_client.vcproj * attacking and capturing towns 2009-08-22 13:59:15 +00:00