.. |
vcmi_client
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break, fix and break and fix - now its fine :)
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2008-12-26 15:00:34 +00:00 |
AdventureMapButton.cpp
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Mostly implemented Scenario Information and Save Game windows. Adventure Options Window (crash after closing it is known, will be soon fixed). Several minor improvements for pregame. Arrogance will be selected by default when starting a new game.
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2009-08-27 08:04:32 +00:00 |
AdventureMapButton.h
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Mostly implemented Scenario Information and Save Game windows. Adventure Options Window (crash after closing it is known, will be soon fixed). Several minor improvements for pregame. Arrogance will be selected by default when starting a new game.
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2009-08-27 08:04:32 +00:00 |
CAdvmapInterface.cpp
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* partially implemented puzzle map
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2009-08-31 15:57:15 +00:00 |
CAdvmapInterface.h
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* partially implemented puzzle map
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2009-08-31 15:57:15 +00:00 |
CBattleInterface.cpp
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* partial support for arrow turrets
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2009-09-04 14:11:42 +00:00 |
CBattleInterface.h
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* partial support for arrow turrets
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2009-09-04 14:11:42 +00:00 |
CBitmapHandler.cpp
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Third part of GUI reorganization:
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2009-08-17 08:50:31 +00:00 |
CBitmapHandler.h
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Third part of GUI reorganization:
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2009-08-17 08:50:31 +00:00 |
CCastleInterface.cpp
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Second part of GUI reorganization. Some things may not work properly.
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2009-08-11 16:05:33 +00:00 |
CCastleInterface.h
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Second part of GUI reorganization. Some things may not work properly.
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2009-08-11 16:05:33 +00:00 |
CConfigHandler.cpp
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* partially implemented puzzle map
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2009-08-31 15:57:15 +00:00 |
CConfigHandler.h
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* partially implemented puzzle map
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2009-08-31 15:57:15 +00:00 |
CCreatureAnimation.cpp
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* small memory leak fixed
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2009-08-01 12:54:05 +00:00 |
CCreatureAnimation.h
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* further code reorganization
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2009-05-20 09:02:50 +00:00 |
CCursorHandler.cpp
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Implemented redesigned pathfinder. Using new info from it, implemented various adventure map cursors.
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2009-08-30 12:47:40 +00:00 |
CCursorHandler.h
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Implemented redesigned pathfinder. Using new info from it, implemented various adventure map cursors.
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2009-08-30 12:47:40 +00:00 |
CGameInfo.cpp
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* moved a few files
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2009-05-20 10:08:56 +00:00 |
CGameInfo.h
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Video player compilation.
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2009-06-20 01:40:52 +00:00 |
CHeroWindow.cpp
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* minor changes
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2009-08-17 13:08:05 +00:00 |
CHeroWindow.h
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Third part of GUI reorganization:
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2009-08-17 08:50:31 +00:00 |
Client.cpp
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Implemented redesigned pathfinder. Using new info from it, implemented various adventure map cursors.
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2009-08-30 12:47:40 +00:00 |
Client.h
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Implemented redesigned pathfinder. Using new info from it, implemented various adventure map cursors.
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2009-08-30 12:47:40 +00:00 |
CMessage.cpp
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* attacking and capturing towns
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2009-08-22 13:59:15 +00:00 |
CMessage.h
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Do not use hardcoded font sizes in messages.
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2009-06-01 05:40:54 +00:00 |
CMT.cpp
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Mostly implemented Scenario Information and Save Game windows. Adventure Options Window (crash after closing it is known, will be soon fixed). Several minor improvements for pregame. Arrogance will be selected by default when starting a new game.
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2009-08-27 08:04:32 +00:00 |
CPlayerInterface.cpp
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* next part of sieges
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2009-09-01 13:54:13 +00:00 |
CPlayerInterface.h
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* next part of sieges
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2009-09-01 13:54:13 +00:00 |
CPreGame.cpp
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More fixes.
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2009-08-28 19:34:08 +00:00 |
CPreGame.h
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Mostly implemented Scenario Information and Save Game windows. Adventure Options Window (crash after closing it is known, will be soon fixed). Several minor improvements for pregame. Arrogance will be selected by default when starting a new game.
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2009-08-27 08:04:32 +00:00 |
CSpellWindow.cpp
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Fixed crash when r-clicking spell.
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2009-08-23 18:23:21 +00:00 |
CSpellWindow.h
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Second part of GUI reorganization. Some things may not work properly.
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2009-08-11 16:05:33 +00:00 |
FontBase.h
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* new spell: remove obstacle
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2009-08-19 10:59:42 +00:00 |
FunctionList.h
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* battle options window works again
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2009-05-19 18:23:04 +00:00 |
Graphics.cpp
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* minor changes
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2009-08-17 13:08:05 +00:00 |
Graphics.h
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Compile fix.
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2009-08-18 01:57:39 +00:00 |
GUIBase.cpp
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Mostly implemented Scenario Information and Save Game windows. Adventure Options Window (crash after closing it is known, will be soon fixed). Several minor improvements for pregame. Arrogance will be selected by default when starting a new game.
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2009-08-27 08:04:32 +00:00 |
GUIBase.h
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Mostly implemented Scenario Information and Save Game windows. Adventure Options Window (crash after closing it is known, will be soon fixed). Several minor improvements for pregame. Arrogance will be selected by default when starting a new game.
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2009-08-27 08:04:32 +00:00 |
GUIClasses.cpp
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* different fixes and improvements for puzzle window
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2009-09-05 10:23:29 +00:00 |
GUIClasses.h
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* partially implemented puzzle map
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2009-08-31 15:57:15 +00:00 |
Makefile.am
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Depending on the distros, ffmpeg headers aren't always installed in the same directory. Fix from Szpak.
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2009-08-29 15:52:29 +00:00 |
Makefile.in
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Depending on the distros, ffmpeg headers aren't always installed in the same directory. Fix from Szpak.
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2009-08-29 15:52:29 +00:00 |
NetPacksClient.cpp
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* next part of sieges
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2009-09-01 13:54:13 +00:00 |
SDL_Extensions.cpp
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* attacking and capturing towns
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2009-08-22 13:59:15 +00:00 |
SDL_Extensions.h
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Compile fix.
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2009-08-18 01:57:39 +00:00 |
SDL_framerate.cpp
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* moved a few files
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2009-05-20 10:08:56 +00:00 |
SDL_framerate.h
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* moved a few files
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2009-05-20 10:08:56 +00:00 |
VCMI_client.cbp
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* patch update from Dikamilo
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2009-02-08 16:36:53 +00:00 |
VCMI_client.vcproj
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* attacking and capturing towns
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2009-08-22 13:59:15 +00:00 |