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Goals
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AI: fix hero exchange logic, allow splitting weakest-fastest creature, refactoring
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2019-03-17 11:54:02 +02:00 |
Pathfinding
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ai fix town portal to occupied town
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2019-02-26 22:50:46 +02:00 |
AIhelper.cpp
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AI: fix hero exchange logic, allow splitting weakest-fastest creature, refactoring
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2019-03-17 11:54:02 +02:00 |
AIhelper.h
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AI: fix hero exchange logic, allow splitting weakest-fastest creature, refactoring
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2019-03-17 11:54:02 +02:00 |
AIUtility.cpp
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AI: fix hero exchange logic, allow splitting weakest-fastest creature, refactoring
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2019-03-17 11:54:02 +02:00 |
AIUtility.h
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AI: fix hero exchange logic, allow splitting weakest-fastest creature, refactoring
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2019-03-17 11:54:02 +02:00 |
ArmyManager.cpp
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AI: fix hero exchange logic, allow splitting weakest-fastest creature, refactoring
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2019-03-17 11:54:02 +02:00 |
ArmyManager.h
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AI: fix hero exchange logic, allow splitting weakest-fastest creature, refactoring
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2019-03-17 11:54:02 +02:00 |
BuildingManager.cpp
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Merge pull request #497 from nullkiller/ai-pathfinder-boat
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2018-10-28 14:29:09 +03:00 |
BuildingManager.h
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Merge pull request #497 from nullkiller/ai-pathfinder-boat
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2018-10-28 14:29:09 +03:00 |
CMakeLists.txt
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AI: fix hero exchange logic, allow splitting weakest-fastest creature, refactoring
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2019-03-17 11:54:02 +02:00 |
FuzzyEngines.cpp
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Merge pull request #546 from nullkiller/ai-pathfinding-update-paths
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2019-02-14 20:33:00 +03:00 |
FuzzyEngines.h
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Disable tactical advantage engine until rework
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2019-02-13 12:01:32 +01:00 |
FuzzyHelper.cpp
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Remove a few more usages of thread shared ai and cb
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2019-02-17 14:32:42 +02:00 |
FuzzyHelper.h
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Remove a few more usages of thread shared ai and cb
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2019-02-17 14:32:42 +02:00 |
main.cpp
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Code style: formatting and refactoring of VCAI code
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2018-04-08 17:43:20 +07:00 |
MapObjectsEvaluator.cpp
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Fix AI value handling for heroes
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2018-11-03 12:46:02 +01:00 |
MapObjectsEvaluator.h
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Improve dwelling value evaluation
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2018-08-16 21:17:45 +02:00 |
ResourceManager.cpp
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Fixed warnings.
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2019-01-08 00:40:09 +03:00 |
ResourceManager.h
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Warnings fixes (#538)
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2019-01-19 13:52:02 +03:00 |
SectorMap.cpp
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- Fixed Border Gates logic
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2018-08-08 10:52:52 +02:00 |
SectorMap.h
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Refactoring: Move SectorMap to separate file
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2018-08-04 21:59:30 +02:00 |
StdInc.cpp
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* added an initial version of adventure AI: VCAI, more details here: http://forum.vcmi.eu/viewtopic.php?p=6508#6508
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2012-02-14 18:04:45 +00:00 |
StdInc.h
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More bugfixing:
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2014-06-29 17:23:06 +03:00 |
VCAI.cbp
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[C::B] Switch to MinGW 7.3
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2019-02-19 14:59:10 +03:00 |
VCAI.cpp
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AI: fix hero exchange logic, allow splitting weakest-fastest creature, refactoring
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2019-03-17 11:54:02 +02:00 |
VCAI.h
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AI: fix hero exchange logic, allow splitting weakest-fastest creature, refactoring
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2019-03-17 11:54:02 +02:00 |
VCAI.vcxproj
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AI: extract pathfinding special actions and rules to separate files
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2019-02-08 17:43:32 +02:00 |
VCAI.vcxproj.filters
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Update VS project filters
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2019-02-09 13:24:43 +01:00 |