Something dumb that we're currently doing is expecting list items
to define an ID method which returns a string. We use that when copying
items to clipboard with ctrl+o and when getting a ref name for diffing.
This commit gets us a little deeper into that hole by explicitly requiring
list items to implement that method so that we can easily use the new
helper functions in list_controller_trait.go.
In future we need to just remove the whole ID thing entirely but I'm too
lazy to do that right now.
We don't need it there so no need to enable it.
I'm leaving the disabled reason checks there, even though they're now redundant,
because they're only one-liners and they communicate intent.
This is useful to disable items that are not applicable right now because of
some condition (e.g. the "delete branch" menu item when the currently
checked-out branch is selected).
When a DisabledReason is set on a menu item, we
- show it in a tooltip (below the regular tooltip of the item, if it has one)
- strike through the item's key, if it has one
- show an error message with the DisabledReason if the user tries to invoke the
command
We've been sometimes using lo and sometimes using my slices package, and we need to pick one
for consistency. Lo is more extensive and better maintained so we're going with that.
My slices package was a superset of go's own slices package so in some places I've just used
the official one (the methods were just wrappers anyway).
I've also moved the remaining methods into the utils package.
Previously we applied a right-align on the first column of _all_ menus, even though we really
only intended for it to be on the first column of the keybindings menu (that you get from pressing
'?')
If a given menu item has an associated keybinding of 'enter', hitting enter won't actually execute
that item unless your cursor is on it. This creates confusion, and so we're going to use a strikethrough
style to communicate that the keybinding is reserved for something else.
This begins a big refactor of moving more code out of the Gui struct into contexts, controllers, and helpers. We also move some code into structs in the
gui package purely for the sake of better encapsulation