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avcodec/texturedsp: Factor common code out
Namely calling avctx->execute2(avctx,...). Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
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4f58372c10
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341d0419e1
@ -636,7 +636,7 @@ static int dds_decode(AVCodecContext *avctx, AVFrame *frame,
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ctx->dec.tex_data.in = gbc->buffer;
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ctx->dec.frame_data.out = frame->data[0];
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ctx->dec.stride = frame->linesize[0];
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avctx->execute2(avctx, ff_texturedsp_decompress_thread, &ctx->dec, NULL, ctx->dec.slice_count);
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ff_texturedsp_exec_decompress_threads(avctx, &ctx->dec);
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} else if (!ctx->paletted && ctx->bpp == 4 && avctx->pix_fmt == AV_PIX_FMT_PAL8) {
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uint8_t *dst = frame->data[0];
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int x, y, i;
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@ -236,7 +236,7 @@ static int dxv_encode(AVCodecContext *avctx, AVPacket *pkt,
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ctx->enc.tex_data.out = ctx->tex_data;
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ctx->enc.frame_data.in = frame->data[0];
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ctx->enc.stride = frame->linesize[0];
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avctx->execute2(avctx, ff_texturedsp_compress_thread, &ctx->enc, NULL, ctx->enc.slice_count);
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ff_texturedsp_exec_compress_threads(avctx, &ctx->enc);
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} else {
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/* unimplemented: YCoCg formats */
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return AVERROR_INVALIDDATA;
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@ -323,7 +323,7 @@ static int hap_decode(AVCodecContext *avctx, AVFrame *frame,
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ctx->dec[t].frame_data.out = frame->data[0];
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ctx->dec[t].stride = frame->linesize[0];
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avctx->execute2(avctx, ff_texturedsp_decompress_thread, &ctx->dec[t], NULL, ctx->dec[t].slice_count);
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ff_texturedsp_exec_decompress_threads(avctx, &ctx->dec[t]);
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}
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/* Frame is ready to be output */
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@ -63,7 +63,7 @@ static int compress_texture(AVCodecContext *avctx, uint8_t *out, int out_length,
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ctx->enc.tex_data.out = out;
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ctx->enc.frame_data.in = f->data[0];
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ctx->enc.stride = f->linesize[0];
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avctx->execute2(avctx, ff_texturedsp_compress_thread, &ctx->enc, NULL, ctx->enc.slice_count);
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ff_texturedsp_exec_compress_threads(avctx, &ctx->enc);
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return 0;
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}
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@ -653,6 +653,6 @@ av_cold void ff_texturedsp_init(TextureDSPContext *c)
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c->dxn3dc_block = dxn3dc_block;
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}
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#define TEXTUREDSP_FUNC_NAME ff_texturedsp_decompress_thread
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#define TEXTUREDSP_FUNC_NAME ff_texturedsp_exec_decompress_threads
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#define TEXTUREDSP_TEX_FUNC(a, b, c) tex_funct(a, b, c)
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#include "texturedsp_template.c"
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@ -39,8 +39,6 @@
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#include <stddef.h>
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#include <stdint.h>
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#include "avcodec.h"
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#define TEXTURE_BLOCK_W 4
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#define TEXTURE_BLOCK_H 4
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@ -89,7 +87,10 @@ typedef struct TextureDSPThreadContext {
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void ff_texturedsp_init(TextureDSPContext *c);
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void ff_texturedspenc_init(TextureDSPEncContext *c);
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int ff_texturedsp_decompress_thread(AVCodecContext *avctx, void *arg, int slice, int thread_nb);
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int ff_texturedsp_compress_thread(AVCodecContext *avctx, void *arg, int slice, int thread_nb);
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struct AVCodecContext;
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int ff_texturedsp_exec_decompress_threads(struct AVCodecContext *avctx,
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TextureDSPThreadContext *ctx);
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int ff_texturedsp_exec_compress_threads(struct AVCodecContext *avctx,
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TextureDSPThreadContext *ctx);
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#endif /* AVCODEC_TEXTUREDSP_H */
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@ -20,10 +20,12 @@
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*
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*/
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int TEXTUREDSP_FUNC_NAME(AVCodecContext *avctx, void *arg,
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int slice, int thread_nb)
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#include "avcodec.h"
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static int exec_func(AVCodecContext *avctx, void *arg,
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int slice, int thread_nb)
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{
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TextureDSPThreadContext *ctx = arg;
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const TextureDSPThreadContext *ctx = arg;
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uint8_t *d = ctx->tex_data.out;
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int w_block = avctx->coded_width / TEXTURE_BLOCK_W;
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int h_block = avctx->coded_height / TEXTURE_BLOCK_H;
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@ -55,3 +57,8 @@ int TEXTUREDSP_FUNC_NAME(AVCodecContext *avctx, void *arg,
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return 0;
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}
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int TEXTUREDSP_FUNC_NAME(AVCodecContext *avctx, TextureDSPThreadContext *ctx)
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{
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return avctx->execute2(avctx, exec_func, ctx, NULL, ctx->slice_count);
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}
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@ -654,6 +654,6 @@ av_cold void ff_texturedspenc_init(TextureDSPEncContext *c)
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c->dxt5ys_block = dxt5ys_block;
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}
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#define TEXTUREDSP_FUNC_NAME ff_texturedsp_compress_thread
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#define TEXTUREDSP_FUNC_NAME ff_texturedsp_exec_compress_threads
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#define TEXTUREDSP_TEX_FUNC(a, b, c) tex_funct(c, b, a)
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#include "texturedsp_template.c"
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@ -162,7 +162,7 @@ static int vbn_decode_frame(AVCodecContext *avctx,
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ctx->dec.raw_ratio = 16;
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ctx->dec.frame_data.out = frame->data[0] + frame->linesize[0] * (frame->height - 1);
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ctx->dec.stride = -frame->linesize[0];
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avctx->execute2(avctx, ff_texturedsp_decompress_thread, &ctx->dec, NULL, ctx->dec.slice_count);
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ff_texturedsp_exec_decompress_threads(avctx, &ctx->dec);
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}
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*got_frame = 1;
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@ -114,7 +114,7 @@ static int vbn_encode(AVCodecContext *avctx, AVPacket *pkt,
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ctx->enc.frame_data.in = (frame->height - 1) * frame->linesize[0] + frame->data[0];
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ctx->enc.stride = -frame->linesize[0];
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ctx->enc.tex_data.out = pkt->data + VBN_HEADER_SIZE;
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avctx->execute2(avctx, ff_texturedsp_compress_thread, &ctx->enc, NULL, ctx->enc.slice_count);
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ff_texturedsp_exec_compress_threads(avctx, &ctx->enc);
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} else {
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const uint8_t *flipped = frame->data[0] + frame->linesize[0] * (frame->height - 1);
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av_image_copy_plane(pkt->data + VBN_HEADER_SIZE, linesize, flipped, -frame->linesize[0], linesize, frame->height);
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