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libavcodec/sanm: codec47: apply top offset also to diff buffers
SAN FRME objects specify width/height as well as offsets from top/left. These offsets need to be taken into account for the diff buffers as well. Fixes playback of all SAN videos of "Shadows of the Empire", which have a constant top offset of 60 (640x272 video on a 640x480 window) and show tons of ghosting and block artifacts. Signed-off-by: Manuel Lauss <manuel.lauss@gmail.com> Signed-off-by: Anton Khirnov <anton@khirnov.net>
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@ -913,8 +913,8 @@ static int old_codec47(SANMVideoContext *ctx, int top,
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int i, j;
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ptrdiff_t stride = ctx->pitch;
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uint8_t *dst = (uint8_t *)ctx->frm0 + left + top * stride;
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uint8_t *prev1 = (uint8_t *)ctx->frm1;
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uint8_t *prev2 = (uint8_t *)ctx->frm2;
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uint8_t *prev1 = (uint8_t *)ctx->frm1 + left + top * stride;
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uint8_t *prev2 = (uint8_t *)ctx->frm2 + left + top * stride;
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uint8_t auxcol[2];
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int tbl_pos = bytestream2_tell(&ctx->gb);
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int seq = bytestream2_get_le16(&ctx->gb);
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@ -940,8 +940,8 @@ static int old_codec47(SANMVideoContext *ctx, int top,
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}
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if (!seq) {
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ctx->prev_seq = -1;
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memset(prev1, auxcol[0], ctx->height * stride);
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memset(prev2, auxcol[1], ctx->height * stride);
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memset(prev1, auxcol[0], (ctx->height - top) * stride);
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memset(prev2, auxcol[1], (ctx->height - top) * stride);
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}
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switch (compr) {
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