Recent commits c3e8de1c24 and
8dc6e92c3d used av_log incorrectly.
This fixes such usage.
Signed-off-by: Ganesh Ajjanagadde <gajjanagadde@gmail.com>
Signed-off-by: Marton Balint <cus@passwd.hu>
SDL_CreateCond can fail:
https://wiki.libsdl.org/SDL_CreateCond.
This patch makes creation more robust in one instance.
Signed-off-by: Ganesh Ajjanagadde <gajjanagadde@gmail.com>
Signed-off-by: Marton Balint <cus@passwd.hu>
This logs the SDL error messages on failure of creation of SDL_CreateMutex,
SDL_CreateCond, and SDL_CreateThread.
Signed-off-by: Ganesh Ajjanagadde <gajjanagadde@gmail.com>
Signed-off-by: Marton Balint <cus@passwd.hu>
SDL_CreateMutex can fail:
https://wiki.libsdl.org/SDL_CreateMutex.
This patch makes creation more robust in one instance.
Signed-off-by: Ganesh Ajjanagadde <gajjanagadde@gmail.com>
Signed-off-by: Marton Balint <cus@passwd.hu>
SDL_CreateThread can fail:
https://wiki.libsdl.org/SDL_CreateThread.
This patch makes thread creation more robust in one instance.
Signed-off-by: Ganesh Ajjanagadde <gajjanagadde@gmail.com>
Signed-off-by: Marton Balint <cus@passwd.hu>
SDL_CreateMutex and SDL_CreateCond can fail:
https://wiki.libsdl.org/SDL_CreateMutex.
This patch makes handling more robust in one instance.
Signed-off-by: Ganesh Ajjanagadde <gajjanagadde@gmail.com>
Signed-off-by: Marton Balint <cus@passwd.hu>
This is a feature heavily inspired by the mpv player. At the moment, methods
for adjusting volume in ffplay are rather clumsy: either one needs to set it
system-wide, or one needs to set it via the volume filter.
This patch adds key bindings identical to the mpv defaults for muting/unmuting
and increasing/decreasing the volume interactively without any introduction of
external dependencies.
TODO: doc update, possible mouse button bindings (mpv has this).
Signed-off-by: Ganesh Ajjanagadde <gajjanagadde@gmail.com>
Signed-off-by: Marton Balint <cus@passwd.hu>
filename was set to an arbitrary 1024 characters. ffplay would thus be unable to
play files whose name exceeds that arbitrary threshold.
This patch dynamically allocates and frees the filename buffer to remove such
limitations.
Signed-off-by: Ganesh Ajjanagadde <gajjanagadde@gmail.com>
Signed-off-by: Marton Balint <cus@passwd.hu>
Key repeats have been introduced simply because they improve usability in my
experience for volume, brightness, and other such controls by speeding up the
time taken to go from 0 to max intensity. As a side benefit, this enables rapid
seeking through a file via left/right keys.
Signed-off-by: Ganesh Ajjanagadde <gajjanagadde@gmail.com>
Signed-off-by: Marton Balint <cus@passwd.hu>
The amv one probably looks suspicious, but since it's an intra-only
codec, I couldn't possibly imagine what it would use the edge for,
and the vsynth fate result doesn't change, so it's probably OK.
FFplay was using a 5 frame packet buffer, this is not much (e.g. 200 ms for
25fps video), when HLS is requesting a new segment via HTTP, it may take longer
for the request to complete.
Should fix ticket #4720.
Reviewed-by: Michael Niedermayer <michael@niedermayer.cc>
Signed-off-by: Marton Balint <cus@passwd.hu>
The windows SDL audio driver plays the old data in the buffer in a loop if it
is not updated in time. So instead of waiting for data and blocking the the
audio thread, return silence if no data is available.
Should fix ticket #2289.
Reviewed-by: Michael Niedermayer <michael@niedermayer.cc>
Signed-off-by: Marton Balint <cus@passwd.hu>
Fixes some files from Ticket679
This also changes subtitles to 4:2:0 matching the output format and thus
simplifying the blend code.
This restricts placement to the chroma sample resolution though, speak up
if you consider this a problem, say so, the code could be changed to use
YUV444 for subtitles and scaling them down while blending, this would be
slower though.
The current code only uses a single swscale context and reinitializes it
as needed, this could be changed as well if needed
Reviewed-by: Marton Balint <cus@passwd.hu>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
* commit 'e2d50fc2f5f3600e13055acf1a10fec35e941f37':
avplay: Add support for rotated video
Conflicts:
configure
doc/ffplay.texi
ffplay.c
See: 08c51e12b1
Merged-by: Michael Niedermayer <michaelni@gmx.at>
* commit '06f4b1e37a08f3fd269ecbfeb0181129e5bfc86e':
avplay: Do not print a possibly uninitialized value
Conflicts:
ffplay.c
Merged-by: Michael Niedermayer <michaelni@gmx.at>
This helps the user to see the available streams just before the error message
if the stream specifiers do not match.
Signed-off-by: Marton Balint <cus@passwd.hu>
On init failure, let's just free it, so next time it will be recreated from
start.
Also fixes Coverity CID 1241515.
Reviewed-by: Michael Niedermayer <michaelni@gmx.at>
Signed-off-by: Marton Balint <cus@passwd.hu>
This is more robust and should avoid false positives in coverity
That is if the type is ever mixed up, after this patch that would
just be a null pointer dereference instead of a random possibly
out of array access
Reviewed-by: Marton Balint <cus@passwd.hu>
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
In some cases resize events can happen even during fullscreen, so let's pass
the proper flag to SDL_SetVideoMode.
Fixes ticket #3964.
Reported-by: Jeff Dwork <jeff@reggie.com>
Signed-off-by: Marton Balint <cus@passwd.hu>
Create a generic frame and a frame queue struct to handle video picture queues
and subtitle picture queues with common code. Also add the possibility to queue
AVFrames, however at the moment we only use SDL_Overlay buffers for video and
AVSubtitles for subtitles.
Signed-off-by: Marton Balint <cus@passwd.hu>
Since audio clock calculations are more accurate now, it is safe to decrease
the sync treshold to compensate the larger buffers caused by less frequent
audio callbacks.
Signed-off-by: Marton Balint <cus@passwd.hu>
Too many audio callbacks per second can cause buffer underruns especially under
load. As now we take into accound the elapsed time after an audio callback when
determining current audio clock, it is not that important to use small buffer
sizes and frequent audio callbacks, so lets remove the comment.
Signed-off-by: Marton Balint <cus@passwd.hu>
Instead of directly rolling back the frame queue, keep the last displayed
picture in the queue and use a boolean variable to keep track if it is
displayed or not. This makes the code cleaner because it removes the
complicated logic in pictq_prev_picture.
There should be no change in functionality.
Signed-off-by: Marton Balint <cus@passwd.hu>
with -f lavfi -i testsrc=s=hd1080 as source:
rotate=90*PI/180 vs transpose=clock: 42fps -> 64fps
rotate=180*PI/180 vs vflip,hflip: 75fps -> 77fps
rotate=270*PI/180 vs transpose=cclock: 43fps -> 63fps
Whenever av_gettime() is used to measure relative period of time,
av_gettime_relative() is prefered as it guarantee monotonic time
on supported platforms.
Signed-off-by: Olivier Langlois <olivier@trillion01.com>
Reviewed-by: Marton Balint <cus@passwd.hu>
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
Less than 0.04 sec delays should not be noticable, and it helps us with 50fps
content where some timing errors can cause a frame dup where it is not really
necessary.
Signed-off-by: Marton Balint <cus@passwd.hu>
After this commit applications needs to call av_format_inject_global_side_data()
or handle AVStream side data by some other means if they want it not to be lost.
This fixes a API incompatibility with libav.
libav API does not allow the data to be passed through AVPackets
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
* commit 'b36bc81ccaa2fc85dc4bae7dc546c71e8833573d':
avplay: add support for seeking to chapter marks
Conflicts:
doc/ffplay.texi
ffplay.c
ffplay uses pageup/down for seeking by +-10min
thus this use of the keys conflicts.
The merge thus uses them to seek to chapters when there are some or
+-10min when there are not
Merged-by: Michael Niedermayer <michaelni@gmx.at>
When SDL could not allocate a YUV overlay or open a window, the video thread
got locked up because it waited for the allocation to finish forever.
Reported-by: Carl Eugen Hoyos <cehoyos@ag.or.at>
Signed-off-by: Marton Balint <cus@passwd.hu>
* commit '84f131921ffb43d8070d5680e91f6a24d66ccac4':
avplay: do not call avcodec_get_frame_defaults().
Conflicts:
ffplay.c
Merged-by: Michael Niedermayer <michaelni@gmx.at>
It was introduced in c2e8691c07, but since we no
longer no longer provide a custom get_buffer callback, the original cause of
the issue is gone.
Signed-off-by: Marton Balint <cus@passwd.hu>
It is no longer necessary. Also do frame timer and video current pos reset in
the main thread because with the wait removed, the timing would not be optimal
in the read thread.
Signed-off-by: Marton Balint <cus@passwd.hu>