This is possible, because every given FFCodec has to implement
exactly one of these. Doing so decreases sizeof(FFCodec) and
therefore decreases the size of the binary.
Notice that in case of position-independent code the decrease
is in .data.rel.ro, so that this translates to decreased
memory consumption.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Up until now, codec.h contains both public and private parts
of AVCodec. This exposes the internals of AVCodec to users
and leads them into the temptation of actually using them
and forces us to forward-declare structures and types that
users can't use at all.
This commit changes this by adding a new structure FFCodec to
codec_internal.h that extends AVCodec, i.e. contains the public
AVCodec as first member; the private fields of AVCodec are moved
to this structure, leaving codec.h clean.
Reviewed-by: Anton Khirnov <anton@khirnov.net>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Also move FF_CODEC_TAGS_END as well as struct AVCodecDefault.
This reduces the amount of files that have to include internal.h
(which comes with quite a lot of indirect inclusions), as e.g.
most encoders don't need it. It is furthemore in preparation
for moving the private part of AVCodec out of the public codec.h.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
This is currently unused and it is only added to enable changes
while maintaining ABI compatibility. The type is uintptr_t in order
to potentially accept a pointer argument.
Reviewed-by: Paul B Mahol <onemda@gmail.com>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
It will be used in future commits to avoid having to allocate and free
all the buffers used.
Reviewed-by: Paul B Mahol <onemda@gmail.com>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
These functions are always called directly after another with
the exact same arguments. This avoids exporting a symbol;
it also avoids having to perform two calls for every caller.
Reviewed-by: Paul B Mahol <onemda@gmail.com>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Up until now, ff_alloc_packet2() has a min_size parameter:
It is supposed to be a lower bound on the final size of the packet
to allocate. If it is not too far from the upper bound (namely,
if it is at least half the upper bound), then ff_alloc_packet2()
already allocates the final, already refcounted packet; if it is
not, then the packet is not refcounted and its data only points to
a buffer owned by the AVCodecContext (in this case, the packet will
be made refcounted in encode_simple_internal() in libavcodec/encode.c).
The goal of this was to avoid data copies and intermediate buffers
if one has a precise lower bound.
Yet those encoders for which precise lower bounds exist have recently
been switched to ff_get_encode_buffer() (which automatically allocates
final buffers), leaving only two encoders to actually set the min_size
to something else than zero (namely aliaspixenc and hapenc). Both of
these encoders use a very low lower bound that is not helpful in any
nontrivial case.
This commit therefore removes the min_size parameter as well as the
codepath in ff_alloc_packet2() for the allocation of final buffers.
Furthermore, the function has been renamed to ff_alloc_packet() and
moved to encode.h alongside ff_get_encode_buffer().
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Given that the AVCodec.next pointer has now been removed, most of the
AVCodecs are not modified at all any more and can therefore be made
const (as this patch does); the only exceptions are the very few codecs
for external libraries that have a init_static_data callback.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com>
Signed-off-by: James Almer <jamrial@gmail.com>
Fixes: left shift of 1 by 31 places cannot be represented in type 'int'.
Affected the FATE-tests vsynth1-cinepak, vsynth2-cinepak and
vsynth_lena-cinepak. Also fixes ticket #8220.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@gmail.com>
Reviewed-by: Paul B Mahol <onemda@gmail.com>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Avoid anonymously typedeffed structs and enums, drop an unused context member,
fix a small wording mishap, sizeof(type) ---> sizeof(*variable), drop a
needlessly verbose log message, use av_malloc_array() where appropriate.
Now it is possible to adjust compression speed vs R/D when needed
and also skip vintage player compatibility at will.
Signed-off-by: Diego Biurrun <diego@biurrun.de>
version 2013-02-08 Rl
- fixes/optimization in multistrip encoding and codebook size choice,
quality/bitrate is now better than that of the binary proprietary encoder
version 2013-02-12 Rl
- separated codebook training sets, avoided the transfer of wasted bytes,
which yields both better quality and smaller files
- now using the correct colorspace (TODO: move conversion to libswscale)
version 2013-02-14 Rl "Valentine's Day" version:
- made strip division more robust
- minimized bruteforcing the number of strips,
(costs some R/D but speeds up compession a lot), the heuristic
assumption is that score as a function of the number of strips has
one wide minimum which moves slowly, of course not fully true
- simplified codebook generation,
the old code was meant for other optimizations than we actually do
- optimized the codebook generation / error estimation for MODE_MC
version 2013-04-28 Rl
- bugfixed codebook optimization logic
version 2014-01-20 Rl
- made the encoder compatible with vintage decoders
and added some yet unused code for possible future
incremental codebook updates
- fixed a small memory leak
version 2014-01-21 Rl
- believe it or not, now we get even smaller files, with better quality
(which means I missed an optimization earlier :)
Signed-off-by: Diego Biurrun <diego@biurrun.de>
Change the encoding of the original developer name from ISO-8859-1 to UTF-8.
Remove the stale/completed TODO list.
Fix two small typos.
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
This parameter can be used to inform the allocation code about how much
downsizing might occur, and can be used to optimize how to allocate the
packet
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Now it is possible to adjust compression speed vs R/D when needed
and also skip vintage players compatibility at will.
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
Fixed/improved multistrip adaptivity.
Improved R/D by optimized codebook generation.
Support for the correct color space.
Vintage compatibility.
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>