The assumption that avcodec_send_packet makes regarding decoders
consuming the entire packet is not true if the codec supports
truncated decoding mode and the truncated flag is turned on.
Steps to reproduce:
./ffmpeg_g -flags truncated \
-i "http://samples.ffmpeg.org/MPEG2/test-ebu-422.40000.pakets.ts" \
-c:v ffv1 -c:a copy -y /tmp/truncated.nut
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Most decoders return the amount of data used.
This is more consistent
Reviewed-by: Paul B Mahol <onemda@gmail.com>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Most decoders return the amount of data used.
This is more consistent
Reviewed-by: Paul B Mahol <onemda@gmail.com>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Most decoders return the amount of data used.
This is more consistent
Reviewed-by: Paul B Mahol <onemda@gmail.com>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Most decoders return the amount of data used.
This is more consistent
Reviewed-by: Paul B Mahol <onemda@gmail.com>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
The arguments of av_reduce are signed, so the cast to uint64_t is misleading.
Reviewed-by: Michael Niedermayer <michael@niedermayer.cc>
Signed-off-by: Andreas Cadhalpun <Andreas.Cadhalpun@googlemail.com>
Decode the Image Data Section (which contains merged pictures).
Support RGB/A and Grayscale/A in 8bits and 16 bits per channel.
Support uncompress and rle decompression in Image Data Section.
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
ff_parse_close expects priv_data to be the ParseContext directly and
thus doesn't work if it isn't at the beginning of OpusParseContext.
Reviewed-by: Hendrik Leppkes <h.leppkes@gmail.com>
Signed-off-by: Andreas Cadhalpun <Andreas.Cadhalpun@googlemail.com>
Make ff_opus_parse_extradata free allocated memory on error instead of
expecting callers to free it in that case.
Reviewed-by: Michael Niedermayer <michael@niedermayer.cc>
Signed-off-by: Andreas Cadhalpun <Andreas.Cadhalpun@googlemail.com>
This decreases the amount of computations and memory needed for analysing mpeg1/2 streams
the properties update is moved from code that is skiped if skip_frame is set
to code that is not skiped so the change doesnt loose that
from being executed
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
This could happen when there was a frame number gap and frame threading was used.
This fixes#5458.
Debugging-by: Ronald S. Bultje <rsbultje@gmail.com>
Debugging-by: Justin Ruggles <justin.ruggles@gmail.com>
Signed-off-by: Derek Buitenhuis <derek.buitenhuis@gmail.com>
We are checking during encoding if there is enough space as version 4 needs that
check.
Fixes Ticket6005
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Signed-off-by: Martin Storsjö <martin@martin.st>
(cherry picked from commit 6a62795d40)
Cherry pick Suggested-by: Martin Storsjö
This should fix the build failure on macosx
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Fixes slow loops on fuzzed data
Fixes: 245/fuzz-3-ffmpeg_AUDIO_AV_CODEC_ID_FLAC_fuzzer
Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/targets/ffmpeg
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Fixes: left shift of negative value
Fixes: 668346-media
Found-by: Matt Wolenetz <wolenetz@google.com>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
When input surfaces are cuda frames, we will not know what the actual
underlying format (nv12, p010, etc) is at surface allocation time.
On the other hand, we will know when the input frames are actually
registered and associated with a surface.
So, let's delay format discovery until registration time, which is
actually how we handle other frame properties, such as dimensions.
By itself, this change doesn't allow for transcoding of 10bit
content from cuvid, but it reduces the problem to the hardcoding of
the sw format in ffmpeg_cuvid.c
Signed-off-by: Philip Langdale <philipl@overt.org>
Signed-off-by: Timo Rothenpieler <timo@rothenpieler.org>
The delta escape (2) is supposed to work the same in 4-bit RLE as in
8-bit RLE. This is documented in the MSDN Bitmap Compression page:
https://msdn.microsoft.com/en-us/library/windows/desktop/dd183383(v=vs.85).aspx
The unchecked modification of line is safe, since the loop condition
(line >= 0) will check it before any pixel data is written.
Fixes ticket #5153 (output now matches ImageMagick for the provided sample).
Signed-off-by: Daniel Verkamp <daniel@drv.nu>
This fixes a segmentation fault caused by calling memcpy with NULL as
second argument in handle_p_frame_apng.
Reviewed-by: Michael Niedermayer <michael@niedermayer.cc>
Signed-off-by: Andreas Cadhalpun <Andreas.Cadhalpun@googlemail.com>
This fixes a heap-buffer-overflow in ff_er_frame_end when decoding mss2
with coded_width/coded_height larger than width/height.
Reviewed-by: Michael Niedermayer <michael@niedermayer.cc>
Signed-off-by: Andreas Cadhalpun <Andreas.Cadhalpun@googlemail.com>
This dubious behaviour in nvenc was finally removed by nvidia, and
as we refuse to run on anything older than 7.0, we don't need to
keep it around for old versions.
This fixes an out-of-bounds read if avc->channels is 0.
Reviewed-by: Michael Niedermayer <michael@niedermayer.cc>
Signed-off-by: Andreas Cadhalpun <Andreas.Cadhalpun@googlemail.com>
Rects with positive w/h/linesize but no data are invalid.
Reviewed-by: Petri Hintukainen <phintuka@gmail.com>
Signed-off-by: Andreas Cadhalpun <Andreas.Cadhalpun@googlemail.com>
scaling list is already transfered to raster scan during head parsing,
so no need to transfer it again.
And after this fix, FATE test SLIST_A_Sony_4/SLIST_B_Sony_8/
SLIST_C_Sony_3/SLIST_D_Sony_9 will pass in i965/Skylake.
Signed-off-by: Wang, Yi A <yi.a.wamg@intel.com>
Signed-off-by: Jun Zhao <jun.zhao@intel.com>
Signed-off-by: Mark Thompson <sw@jkqxz.net>
I moved this into the handle_video_sequence callback because that's
the earliest time you can make an accurate decision as to what the
format should be.
However, transcoding requires that the decision between using
the accelerated PIX_FMT_CUDA vs a normal pix format happen at init()
time. There is enough information available to make that decision
and things work out with the underlying format only being discovered
in the sequence callback.
This fixes segmentation faults due to stack-overflow caused by too deep
recursion.
Reviewed-by: Michael Niedermayer <michael@niedermayer.cc>
Signed-off-by: Andreas Cadhalpun <Andreas.Cadhalpun@googlemail.com>
The nvidia 375.xx driver introduces support for P016 output surfaces,
for 10bit and 12bit HEVC content (it's also the first driver to support
hardware decoding of 12bit content).
The cuvid api, as far as I can tell, only declares one output format
that they appear to refer to as P016 in the driver strings. Of course,
10bit content in P016 is identical to P010, and it is useful for
compatibility purposes to declare the format to be P010 to work with
other components that only know how to consume P010 (and to avoid
triggering swscale conversions that are lossy when they shouldn't be).
For simplicity, this change does not maintain the previous ability
to output dithered NV12 for 10/12 bit input video - the user will need
to update their driver to decode such videos.
Currently, it forces IDR frames for both true and false.
Not entirely sure what the original idea behind the tri-state bool
option is.
Reviewed-by: Derek Buitenhuis <derek.buitenhuis@gmail.com>
User selectable surfaces are not working correctly, if you set number of
surfaces on cmdline, it will always use minimum 32 or 48 depends on
selected resolution, but in nvenc it is not necessary to use so many
surfaces.
So from now you can define as low as 1 surface and nvenc will still
work, it will ofcourse lower GPU memory usage by 95% and async_delay to zero
That was the easy part, now littlebit more...
Next part of this patch is to always prefer rc_lookahead to be more
important for number of surfaces, than user defined surfaces value.
Maximum rc_lookahead from nvidia documentation is 32, but could increase
in future generations so there is no limit for this yet. Value
async_depth is still accepted and prefered over rc_lookahead.
There were also bug when you request more than rc_lookahead > 31, it
will always set maximum 31, because surface numbers recalculation was
after setting lookahead, which is now fixed.
Results:
If you set -rc_lookahead 32 and -bf 3 it will now use only 40 surfaces
and lower GPU memory usage by 20%, also it will now increase PSNR by 0.012dB
Two more comments:
1. from my internal test, i don't understand addition of 4 more surfaces
when lookahead is calculated, i didn't used this and everything works as
with those 4 more extra surfaces, does anybody know what is going on
there? I looks like it was used for B frames which are calculated
separately, because B frames maximum is 4.
2. rc_lookahead is defined default to -1, but in test condition if
(ctx->rc_lookahead) which sets lookahead it will be always true, i don't
know if this is intended behavior, so in default behavior is lookahead
always on!
This is default condition when rc_lokkahead is -1 (not defined on
cmdline), whis is maybe something that is not intended:
ctx->encode_config.rcParams.enableLookahead = 1;
ctx->encode_config.rcParams.lookaheadDepth = 0;
ctx->encode_config.rcParams.disableIadapt = 0;
ctx->encode_config.rcParams.disableBadapt = 0;
Signed-off-by: Timo Rothenpieler <timo@rothenpieler.org>
when meeting IDR frame, vaapi_encode_h264 poc number don't reset, now fix
this issue based on h264 spec. Some decoder don't care this case, but this
fix will enhance the encoder action. Before this fix, poc number is
negative in some case.
Reviewed-by: Jun Zhao <jun.zhao@intel.com>
Signed-off-by: Wang, Yi A <yi.a.wang@intel.com>
Signed-off-by: Mark Thompson <sw@jkqxz.net>
This was not observed earlier because the only syntax element which
it normally misses with the current setup is slice_qp_delta, but that
is always going to be zero (in IDR frames QP isn't varied on the
slice) which will always exp-golomb code as a single 1 bit. The
immediately following part is the byte alignment, which is always a 1
bit followed by 0s which are ignored, so as long as the bitstream is
never aligned at that point we will never notice because the only
difference is that an ignored bit is a 1 instead of a 0.
(cherry picked from commit fc30a90898)
While outwardly bizarre, this change makes the behaviour consistent
with other VAAPI encoders which sync to the encode /input/ picture in
order to wait for /output/ from the encoder. It is not harmful on
i965 (because synchronisation already happens in vaRenderPicture(),
so it has no effect there), and it allows the encoder to work on
mesa/gallium which assumes this behaviour.
(cherry picked from commit 086e4b58b5)
This allows better checking of capabilities and will make it easier
to add more functionality later.
It also commonises some duplicated code around rate control setup
and adds more comments explaining the internals.
(cherry picked from commit 80a5d05108)
There should be an extra offset of 6 on bit_rate_scale and of 4 on
cpb_size_scale which were not accounted for here.
(cherry picked from commit 3a9662af6c)
If realloc fails, the pointer is overwritten and the previously allocated
buffer is leaked, which goes against the expected behavior of keeping the
packet unchanged in case of error.
Michael Niedermayer <michael@niedermayer.cc>
Signed-off-by: James Almer <jamrial@gmail.com>
This reverts commit e0c6b32046.
Said commit changed the behavior of the demuxer and decoder in a non
backwards compatible way.
Demuxers should make extradata available at init if possible, and send
new extradata as side data within a packet if needed.
A better fix for the remuxing crash will follow.
Signed-off-by: James Almer <jamrial@gmail.com>
* commit '2d097c16b833c532ac974a7f1fd05c0a1f3b7675':
libopenh264enc: Return a more sensible error code in some init failure paths
Merged-by: Hendrik Leppkes <h.leppkes@gmail.com>
* commit '36b380dcd52ef47d7ba0559ed51192c88d82a9bd':
libopenh264dec: Simplify the init thanks to FF_CODEC_CAP_INIT_CLEANUP being set
Merged-by: Hendrik Leppkes <h.leppkes@gmail.com>
This matches the other branch
Fixes out of array read
Fixes: 4d142ca76d39fe685effcf5017098723/asan_heap-oob_31ae824_8611_348fdb64f9009b63c8a8eae9a0e497c5.mkv
Found-by: Mateusz "j00ru" Jurczyk and Gynvael Coldwind
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
* commit '61bd0ed781b56eea1e8e851aab34a2ee3b59fbac':
h264: Log more information about invalid NALu size
Merged-by: Hendrik Leppkes <h.leppkes@gmail.com>
* commit 'a8cbe5a0ccebf60a8a8b0aba5d5716dd54c1595c':
h264_ps: export actual height in MBs as SPS.mb_height
Merged-by: Hendrik Leppkes <h.leppkes@gmail.com>
* commit '2866d108c9e9da7baf53ff57a51d470691049a57':
vp8dsp: Remove the comment saying that the height is equal to the width
Merged-by: Hendrik Leppkes <h.leppkes@gmail.com>
uint32 need 4 bytes not 1.
Fix decoding when there is half/float and uint32 channel.
This fixes crashes due to pointer corruption caused by invalid writes.
The problem was introduced in commit
03152e74df.
Signed-off-by: Andreas Cadhalpun <Andreas.Cadhalpun@googlemail.com>
channel_index can be -1.
This problem was introduced in commit
2dd7b46132.
Reviewed-by: Paul B Mahol <onemda@gmail.com>
Signed-off-by: Andreas Cadhalpun <Andreas.Cadhalpun@googlemail.com>
They are not valid and can cause problems/crashes for API users.
Reviewed-by: Michael Niedermayer <michael@niedermayer.cc>
Signed-off-by: Andreas Cadhalpun <Andreas.Cadhalpun@googlemail.com>
This fixes NULL pointer dereferencing for formats, where frame->data[1]
is not allocated.
The problem was introduced in commit
257fbc3af4.
Reviewed-by: Paul B Mahol <onemda@gmail.com>
Signed-off-by: Andreas Cadhalpun <Andreas.Cadhalpun@googlemail.com>
This fixes a heap-buffer-overflow detected by AddressSanitizer.
Reviewed-by: Michael Niedermayer <michael@niedermayer.cc>
Signed-off-by: Andreas Cadhalpun <Andreas.Cadhalpun@googlemail.com>
This work is sponsored by, and copyright, Google.
These are ported from the ARM version; thanks to the larger
amount of registers available, we can do the loop filters with
16 pixels at a time. The implementation is fully templated, with
a single macro which can generate versions for both 8 and
16 pixels wide, for both 4, 8 and 16 pixels loop filters
(and the 4/8 mixed versions as well).
For the 8 pixel wide versions, it is pretty close in speed (the
v_4_8 and v_8_8 filters are the best examples of this; the h_4_8
and h_8_8 filters seem to get some gain in the load/transpose/store
part). For the 16 pixels wide ones, we get a speedup of around
1.2-1.4x compared to the 32 bit version.
Examples of runtimes vs the 32 bit version, on a Cortex A53:
ARM AArch64
vp9_loop_filter_h_4_8_neon: 144.0 127.2
vp9_loop_filter_h_8_8_neon: 207.0 182.5
vp9_loop_filter_h_16_8_neon: 415.0 328.7
vp9_loop_filter_h_16_16_neon: 672.0 558.6
vp9_loop_filter_mix2_h_44_16_neon: 302.0 203.5
vp9_loop_filter_mix2_h_48_16_neon: 365.0 305.2
vp9_loop_filter_mix2_h_84_16_neon: 365.0 305.2
vp9_loop_filter_mix2_h_88_16_neon: 376.0 305.2
vp9_loop_filter_mix2_v_44_16_neon: 193.2 128.2
vp9_loop_filter_mix2_v_48_16_neon: 246.7 218.4
vp9_loop_filter_mix2_v_84_16_neon: 248.0 218.5
vp9_loop_filter_mix2_v_88_16_neon: 302.0 218.2
vp9_loop_filter_v_4_8_neon: 89.0 88.7
vp9_loop_filter_v_8_8_neon: 141.0 137.7
vp9_loop_filter_v_16_8_neon: 295.0 272.7
vp9_loop_filter_v_16_16_neon: 546.0 453.7
The speedup vs C code in checkasm tests is around 2-7x, which is
pretty much the same as for the 32 bit version. Even if these functions
are faster than their 32 bit equivalent, the C version that we compare
to also became around 1.3-1.7x faster than the C version in 32 bit.
Based on START_TIMER/STOP_TIMER wrapping around a few individual
functions, the speedup vs C code is around 4-5x.
Examples of runtimes vs C on a Cortex A57 (for a slightly older version
of the patch):
A57 gcc-5.3 neon
loop_filter_h_4_8_neon: 256.6 93.4
loop_filter_h_8_8_neon: 307.3 139.1
loop_filter_h_16_8_neon: 340.1 254.1
loop_filter_h_16_16_neon: 827.0 407.9
loop_filter_mix2_h_44_16_neon: 524.5 155.4
loop_filter_mix2_h_48_16_neon: 644.5 173.3
loop_filter_mix2_h_84_16_neon: 630.5 222.0
loop_filter_mix2_h_88_16_neon: 697.3 222.0
loop_filter_mix2_v_44_16_neon: 598.5 100.6
loop_filter_mix2_v_48_16_neon: 651.5 127.0
loop_filter_mix2_v_84_16_neon: 591.5 167.1
loop_filter_mix2_v_88_16_neon: 855.1 166.7
loop_filter_v_4_8_neon: 271.7 65.3
loop_filter_v_8_8_neon: 312.5 106.9
loop_filter_v_16_8_neon: 473.3 206.5
loop_filter_v_16_16_neon: 976.1 327.8
The speed-up compared to the C functions is 2.5 to 6 and the cortex-a57
is again 30-50% faster than the cortex-a53.
This is an adapted cherry-pick from libav commits
9d2afd1eb8 and
31756abe29.
Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com>
This work is sponsored by, and copyright, Google.
These are ported from the ARM version; thanks to the larger
amount of registers available, we can do the 16x16 and 32x32
transforms in slices 8 pixels wide instead of 4. This gives
a speedup of around 1.4x compared to the 32 bit version.
The fact that aarch64 doesn't have the same d/q register
aliasing makes some of the macros quite a bit simpler as well.
Examples of runtimes vs the 32 bit version, on a Cortex A53:
ARM AArch64
vp9_inv_adst_adst_4x4_add_neon: 90.0 87.7
vp9_inv_adst_adst_8x8_add_neon: 400.0 354.7
vp9_inv_adst_adst_16x16_add_neon: 2526.5 1827.2
vp9_inv_dct_dct_4x4_add_neon: 74.0 72.7
vp9_inv_dct_dct_8x8_add_neon: 271.0 256.7
vp9_inv_dct_dct_16x16_add_neon: 1960.7 1372.7
vp9_inv_dct_dct_32x32_add_neon: 11988.9 8088.3
vp9_inv_wht_wht_4x4_add_neon: 63.0 57.7
The speedup vs C code (2-4x) is smaller than in the 32 bit case,
mostly because the C code ends up significantly faster (around
1.6x faster, with GCC 5.4) when built for aarch64.
Examples of runtimes vs C on a Cortex A57 (for a slightly older version
of the patch):
A57 gcc-5.3 neon
vp9_inv_adst_adst_4x4_add_neon: 152.2 60.0
vp9_inv_adst_adst_8x8_add_neon: 948.2 288.0
vp9_inv_adst_adst_16x16_add_neon: 4830.4 1380.5
vp9_inv_dct_dct_4x4_add_neon: 153.0 58.6
vp9_inv_dct_dct_8x8_add_neon: 789.2 180.2
vp9_inv_dct_dct_16x16_add_neon: 3639.6 917.1
vp9_inv_dct_dct_32x32_add_neon: 20462.1 4985.0
vp9_inv_wht_wht_4x4_add_neon: 91.0 49.8
The asm is around factor 3-4 faster than C on the cortex-a57 and the asm
is around 30-50% faster on the a57 compared to the a53.
This is an adapted cherry-pick from libav commit
3c9546dfaf.
Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com>
This work is sponsored by, and copyright, Google.
These are ported from the ARM version; it is essentially a 1:1
port with no extra added features, but with some hand tuning
(especially for the plain copy/avg functions). The ARM version
isn't very register starved to begin with, so there's not much
to be gained from having more spare registers here - we only
avoid having to clobber callee-saved registers.
Examples of runtimes vs the 32 bit version, on a Cortex A53:
ARM AArch64
vp9_avg4_neon: 27.2 23.7
vp9_avg8_neon: 56.5 54.7
vp9_avg16_neon: 169.9 167.4
vp9_avg32_neon: 585.8 585.2
vp9_avg64_neon: 2460.3 2294.7
vp9_avg_8tap_smooth_4h_neon: 132.7 125.2
vp9_avg_8tap_smooth_4hv_neon: 478.8 442.0
vp9_avg_8tap_smooth_4v_neon: 126.0 93.7
vp9_avg_8tap_smooth_8h_neon: 241.7 234.2
vp9_avg_8tap_smooth_8hv_neon: 690.9 646.5
vp9_avg_8tap_smooth_8v_neon: 245.0 205.5
vp9_avg_8tap_smooth_64h_neon: 11273.2 11280.1
vp9_avg_8tap_smooth_64hv_neon: 22980.6 22184.1
vp9_avg_8tap_smooth_64v_neon: 11549.7 10781.1
vp9_put4_neon: 18.0 17.2
vp9_put8_neon: 40.2 37.7
vp9_put16_neon: 97.4 99.5
vp9_put32_neon/armv8: 346.0 307.4
vp9_put64_neon/armv8: 1319.0 1107.5
vp9_put_8tap_smooth_4h_neon: 126.7 118.2
vp9_put_8tap_smooth_4hv_neon: 465.7 434.0
vp9_put_8tap_smooth_4v_neon: 113.0 86.5
vp9_put_8tap_smooth_8h_neon: 229.7 221.6
vp9_put_8tap_smooth_8hv_neon: 658.9 621.3
vp9_put_8tap_smooth_8v_neon: 215.0 187.5
vp9_put_8tap_smooth_64h_neon: 10636.7 10627.8
vp9_put_8tap_smooth_64hv_neon: 21076.8 21026.9
vp9_put_8tap_smooth_64v_neon: 9635.0 9632.4
These are generally about as fast as the corresponding ARM
routines on the same CPU (at least on the A53), in most cases
marginally faster.
The speedup vs C code is pretty much the same as for the 32 bit
case; on the A53 it's around 6-13x for ther larger 8tap filters.
The exact speedup varies a little, since the C versions generally
don't end up exactly as slow/fast as on 32 bit.
This is an adapted cherry-pick from libav commit
383d96aa22.
Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com>
This work is sponsored by, and copyright, Google.
The implementation tries to have smart handling of cases
where no pixels need the full filtering for the 8/16 width
filters, skipping both calculation and writeback of the
unmodified pixels in those cases. The actual effect of this
is hard to test with checkasm though, since it tests the
full filtering, and the benefit depends on how many filtered
blocks use the shortcut.
Examples of relative speedup compared to the C version, from checkasm:
Cortex A7 A8 A9 A53
vp9_loop_filter_h_4_8_neon: 2.72 2.68 1.78 3.15
vp9_loop_filter_h_8_8_neon: 2.36 2.38 1.70 2.91
vp9_loop_filter_h_16_8_neon: 1.80 1.89 1.45 2.01
vp9_loop_filter_h_16_16_neon: 2.81 2.78 2.18 3.16
vp9_loop_filter_mix2_h_44_16_neon: 2.65 2.67 1.93 3.05
vp9_loop_filter_mix2_h_48_16_neon: 2.46 2.38 1.81 2.85
vp9_loop_filter_mix2_h_84_16_neon: 2.50 2.41 1.73 2.85
vp9_loop_filter_mix2_h_88_16_neon: 2.77 2.66 1.96 3.23
vp9_loop_filter_mix2_v_44_16_neon: 4.28 4.46 3.22 5.70
vp9_loop_filter_mix2_v_48_16_neon: 3.92 4.00 3.03 5.19
vp9_loop_filter_mix2_v_84_16_neon: 3.97 4.31 2.98 5.33
vp9_loop_filter_mix2_v_88_16_neon: 3.91 4.19 3.06 5.18
vp9_loop_filter_v_4_8_neon: 4.53 4.47 3.31 6.05
vp9_loop_filter_v_8_8_neon: 3.58 3.99 2.92 5.17
vp9_loop_filter_v_16_8_neon: 3.40 3.50 2.81 4.68
vp9_loop_filter_v_16_16_neon: 4.66 4.41 3.74 6.02
The speedup vs C code is around 2-6x. The numbers are quite
inconclusive though, since the checkasm test runs multiple filterings
on top of each other, so later rounds might end up with different
codepaths (different decisions on which filter to apply, based
on input pixel differences). Disabling the early-exit in the asm
doesn't give a fair comparison either though, since the C code
only does the necessary calcuations for each row.
Based on START_TIMER/STOP_TIMER wrapping around a few individual
functions, the speedup vs C code is around 4-9x.
This is pretty similar in runtime to the corresponding routines
in libvpx. (This is comparing vpx_lpf_vertical_16_neon,
vpx_lpf_horizontal_edge_8_neon and vpx_lpf_horizontal_edge_16_neon
to vp9_loop_filter_h_16_8_neon, vp9_loop_filter_v_16_8_neon
and vp9_loop_filter_v_16_16_neon - note that the naming of horizonal
and vertical is flipped between the libraries.)
In order to have stable, comparable numbers, the early exits in both
asm versions were disabled, forcing the full filtering codepath.
Cortex A7 A8 A9 A53
vp9_loop_filter_h_16_8_neon: 597.2 472.0 482.4 415.0
libvpx vpx_lpf_vertical_16_neon: 626.0 464.5 470.7 445.0
vp9_loop_filter_v_16_8_neon: 500.2 422.5 429.7 295.0
libvpx vpx_lpf_horizontal_edge_8_neon: 586.5 414.5 415.6 383.2
vp9_loop_filter_v_16_16_neon: 905.0 784.7 791.5 546.0
libvpx vpx_lpf_horizontal_edge_16_neon: 1060.2 751.7 743.5 685.2
Our version is consistently faster on on A7 and A53, marginally slower on
A8, and sometimes faster, sometimes slower on A9 (marginally slower in all
three tests in this particular test run).
This is an adapted cherry-pick from libav commit
dd299a2d6d.
Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com>
This work is sponsored by, and copyright, Google.
For the transforms up to 8x8, we can fit all the data (including
temporaries) in registers and just do a straightforward transform
of all the data. For 16x16, we do a transform of 4x16 pixels in
4 slices, using a temporary buffer. For 32x32, we transform 4x32
pixels at a time, in two steps of 4x16 pixels each.
Examples of relative speedup compared to the C version, from checkasm:
Cortex A7 A8 A9 A53
vp9_inv_adst_adst_4x4_add_neon: 3.39 5.83 4.17 4.01
vp9_inv_adst_adst_8x8_add_neon: 3.79 4.86 4.23 3.98
vp9_inv_adst_adst_16x16_add_neon: 3.33 4.36 4.11 4.16
vp9_inv_dct_dct_4x4_add_neon: 4.06 6.16 4.59 4.46
vp9_inv_dct_dct_8x8_add_neon: 4.61 6.01 4.98 4.86
vp9_inv_dct_dct_16x16_add_neon: 3.35 3.44 3.36 3.79
vp9_inv_dct_dct_32x32_add_neon: 3.89 3.50 3.79 4.42
vp9_inv_wht_wht_4x4_add_neon: 3.22 5.13 3.53 3.77
Thus, the speedup vs C code is around 3-6x.
This is mostly marginally faster than the corresponding routines
in libvpx on most cores, tested with their 32x32 idct (compared to
vpx_idct32x32_1024_add_neon). These numbers are slightly in libvpx's
favour since their version doesn't clear the input buffer like ours
do (although the effect of that on the total runtime probably is
negligible.)
Cortex A7 A8 A9 A53
vp9_inv_dct_dct_32x32_add_neon: 18436.8 16874.1 14235.1 11988.9
libvpx vpx_idct32x32_1024_add_neon 20789.0 13344.3 15049.9 13030.5
Only on the Cortex A8, the libvpx function is faster. On the other cores,
ours is slightly faster even though ours has got source block clearing
integrated.
This is an adapted cherry-pick from libav commits
a67ae67083 and
52d196fb30.
Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com>
This work is sponsored by, and copyright, Google.
The filter coefficients are signed values, where the product of the
multiplication with one individual filter coefficient doesn't
overflow a 16 bit signed value (the largest filter coefficient is
127). But when the products are accumulated, the resulting sum can
overflow the 16 bit signed range. Instead of accumulating in 32 bit,
we accumulate the largest product (either index 3 or 4) last with a
saturated addition.
(The VP8 MC asm does something similar, but slightly simpler, by
accumulating each half of the filter separately. In the VP9 MC
filters, each half of the filter can also overflow though, so the
largest component has to be handled individually.)
Examples of relative speedup compared to the C version, from checkasm:
Cortex A7 A8 A9 A53
vp9_avg4_neon: 1.71 1.15 1.42 1.49
vp9_avg8_neon: 2.51 3.63 3.14 2.58
vp9_avg16_neon: 2.95 6.76 3.01 2.84
vp9_avg32_neon: 3.29 6.64 2.85 3.00
vp9_avg64_neon: 3.47 6.67 3.14 2.80
vp9_avg_8tap_smooth_4h_neon: 3.22 4.73 2.76 4.67
vp9_avg_8tap_smooth_4hv_neon: 3.67 4.76 3.28 4.71
vp9_avg_8tap_smooth_4v_neon: 5.52 7.60 4.60 6.31
vp9_avg_8tap_smooth_8h_neon: 6.22 9.04 5.12 9.32
vp9_avg_8tap_smooth_8hv_neon: 6.38 8.21 5.72 8.17
vp9_avg_8tap_smooth_8v_neon: 9.22 12.66 8.15 11.10
vp9_avg_8tap_smooth_64h_neon: 7.02 10.23 5.54 11.58
vp9_avg_8tap_smooth_64hv_neon: 6.76 9.46 5.93 9.40
vp9_avg_8tap_smooth_64v_neon: 10.76 14.13 9.46 13.37
vp9_put4_neon: 1.11 1.47 1.00 1.21
vp9_put8_neon: 1.23 2.17 1.94 1.48
vp9_put16_neon: 1.63 4.02 1.73 1.97
vp9_put32_neon: 1.56 4.92 2.00 1.96
vp9_put64_neon: 2.10 5.28 2.03 2.35
vp9_put_8tap_smooth_4h_neon: 3.11 4.35 2.63 4.35
vp9_put_8tap_smooth_4hv_neon: 3.67 4.69 3.25 4.71
vp9_put_8tap_smooth_4v_neon: 5.45 7.27 4.49 6.52
vp9_put_8tap_smooth_8h_neon: 5.97 8.18 4.81 8.56
vp9_put_8tap_smooth_8hv_neon: 6.39 7.90 5.64 8.15
vp9_put_8tap_smooth_8v_neon: 9.03 11.84 8.07 11.51
vp9_put_8tap_smooth_64h_neon: 6.78 9.48 4.88 10.89
vp9_put_8tap_smooth_64hv_neon: 6.99 8.87 5.94 9.56
vp9_put_8tap_smooth_64v_neon: 10.69 13.30 9.43 14.34
For the larger 8tap filters, the speedup vs C code is around 5-14x.
This is significantly faster than libvpx's implementation of the same
functions, at least when comparing the put_8tap_smooth_64 functions
(compared to vpx_convolve8_horiz_neon and vpx_convolve8_vert_neon from
libvpx).
Absolute runtimes from checkasm:
Cortex A7 A8 A9 A53
vp9_put_8tap_smooth_64h_neon: 20150.3 14489.4 19733.6 10863.7
libvpx vpx_convolve8_horiz_neon: 52623.3 19736.4 21907.7 25027.7
vp9_put_8tap_smooth_64v_neon: 14455.0 12303.9 13746.4 9628.9
libvpx vpx_convolve8_vert_neon: 42090.0 17706.2 17659.9 16941.2
Thus, on the A9, the horizontal filter is only marginally faster than
libvpx, while our version is significantly faster on the other cores,
and the vertical filter is significantly faster on all cores. The
difference is especially large on the A7.
The libvpx implementation does the accumulation in 32 bit, which
probably explains most of the differences.
This is an adapted cherry-pick from libav commits
ffbd1d2b00,
392caa65df,
557c1675cf and
11623217e3.
Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com>
Make them aligned, to allow efficient access to them from simd.
This is an adapted cherry-pick from libav commit
a4cfcddcb0.
Signed-off-by: Ronald S. Bultje <rsbultje@gmail.com>
Also a small cosmetic change to the avx2 idct16 version to make it
explicit that one of the arguments to the write-out macros is unused
for >=avx2 (it uses pmovzxbw instead of punpcklbw).
* commit 'dc08bbf63a217c839aa4c143f2a1d0b7e2e6d997':
vp8dsp: Clarify the first dimension of the mc function tables
Merged-by: Hendrik Leppkes <h.leppkes@gmail.com>
* commit '924e2ecd2b7d51cca60c79351ef16b04dd4245c3':
qsvdec: when a frames ctx is supplied, use its frame dimensions
Merged-by: Hendrik Leppkes <h.leppkes@gmail.com>
* commit '92736c74fb1633e36f7134a880422a9b7db14d3f':
qsvdec: add support for P010 (10-bit 420) decoding
Merged-by: Hendrik Leppkes <h.leppkes@gmail.com>
* commit 'ce320cf1c4daab3e2e3726ed7d2e879d10f7b991':
qsvdec: use the same mfxFrameInfo for allocating frames that was passed to DECODE_Init
Merged-by: Hendrik Leppkes <h.leppkes@gmail.com>
* commit '536bb17e9659c5ed7576a218d4085cdd6d5742fa':
qsvdec: make ff_qsv_map_pixfmt() return a MFX fourcc as well
Merged-by: Hendrik Leppkes <h.leppkes@gmail.com>
* commit '6c445990e64124ad64c79423dfd3764520648c89':
tiffenc: Check zlib support for deflate option during initialization
Merged-by: Hendrik Leppkes <h.leppkes@gmail.com>
* commit 'd8f3b0fb584677d4882e3a2d7c28f8b15c7319f5':
targaenc: Move size check to initialization function
Merged-by: Hendrik Leppkes <h.leppkes@gmail.com>
* commit 'fe27792fd779ac4cdd5e57be5f6f488483c307b2':
build: Move ff_mpeg12_frame_rate_tab to a separate file
Merged-by: Hendrik Leppkes <h.leppkes@gmail.com>
* commit '8c929037ec75fbe9f367e0a31ee34839e92de481':
build: Add a new component for H.264 parsing code
Merged-by: Hendrik Leppkes <h.leppkes@gmail.com>
__MAC_10_11 can be present in updated revision of an older SDK so it
can't reliably detect availability of kAudioFormatEnhancedAC3 constant.
Fixes: b4daa2c40f ('lavc/audiotoolboxdec: add eac3 decoder')
Cc: Rodger Combs <rodger.combs@gmail.com>
Signed-off-by: Dmitry Kalinkin <dmitry.kalinkin@gmail.com>
Previous version reviewed by: Rodger Combs <rodger.combs@gmail.com>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
No longer leaks memory when used with a driver with the "render does
not destroy param buffers" quirk (i.e. Intel i965).
(cherry picked from commit 221ffca631)
Fixes ticket #5871.
* commit '8a62d2c28fbacd1ae20c35887a1eecba2be14371':
vaapi_encode: Maintain a pool of bitstream output buffers
Merged-by: Hendrik Leppkes <h.leppkes@gmail.com>
* commit '4a081f224e12f4227ae966bcbdd5384f22121ecf':
libavcodec: fix constness in clobber test avcodec_open2() wrappers
Merged-by: Hendrik Leppkes <h.leppkes@gmail.com>
The handling of the other block sizes was limited to 'SCALED == 0' in
commit dc96c0f9fc, so this assert should
be disabled, too, as it can now be triggered.
Reviewed-by: Ronald S. Bultje <rsbultje@gmail.com>
Signed-off-by: Andreas Cadhalpun <Andreas.Cadhalpun@googlemail.com>
Otherwise put_bits can be called with a value that doesn't fit in the
sample_len, causing an assertion failure.
Reviewed-by: Michael Niedermayer <michael@niedermayer.cc>
Signed-off-by: Andreas Cadhalpun <Andreas.Cadhalpun@googlemail.com>
From 'man ppm': The maximum color value (Maxval), again in ASCII decimal.
Must be less than 65536.
Reviewed-by: Michael Niedermayer <michael@niedermayer.cc>
Signed-off-by: Andreas Cadhalpun <Andreas.Cadhalpun@googlemail.com>
This fixes a heap-buffer-overflow detected by AddressSanitizer.
Reviewed-by: Michael Niedermayer <michael@niedermayer.cc>
Signed-off-by: Andreas Cadhalpun <Andreas.Cadhalpun@googlemail.com>
This problem was introduced in commit
4b90dcb849.
Reviewed-by: Michael Niedermayer <michael@niedermayer.cc>
Signed-off-by: Andreas Cadhalpun <Andreas.Cadhalpun@googlemail.com>
The implicit checks via v_data_size and a_data_size don't work in the case
'(hdr_size > 7) && !ctx->alpha_info'.
This fixes segmentation faults due to invalid reads.
This problem was introduced in commit
547c2f002a.
Reviewed-by: Michael Niedermayer <michael@niedermayer.cc>
Signed-off-by: Andreas Cadhalpun <Andreas.Cadhalpun@googlemail.com>
The secondary compression in Hap is optional, this change exposes that option to
the user as some use-cases favour higher bitrate files to reduce workload
decoding.
Adds "none" or "snappy" as options for "compressor". Selecting "none" disregards
"chunks" option: chunking is only of benefit decompressing Snappy.
Reviewed-by: Martin Vignali <martin.vignali@gmail.com>
Signed-off-by: Tom Butterworth <bangnoise@gmail.com>
It causes a cb_depth of 32, leading to assertion failures in get_bits.
Reviewed-by: Michael Niedermayer <michael@niedermayer.cc>
Signed-off-by: Andreas Cadhalpun <Andreas.Cadhalpun@googlemail.com>
This allows a subsequent change to compress directly into the output packet when possible.
Reviewed-by: Michael Niedermayer <michael@niedermayer.cc>
Signed-off-by: Tom Butterworth <bangnoise@gmail.com>
The libopus encoder does the same thing and its better than
keeping track of when the empty flush frames appear.
Signed-off-by: Rostislav Pehlivanov <atomnuker@gmail.com>
The API does not allow returning AVERROR codes.
It triggers an assert in av_parser_parse2.
Reviewed-by: Michael Niedermayer <michael@niedermayer.cc>
Signed-off-by: Andreas Cadhalpun <Andreas.Cadhalpun@googlemail.com>
A negative sample rate doesn't make sense and triggers assertions in
av_rescale_rnd.
Also check for errors from avpriv_mpeg4audio_get_config in
ff_mp4_read_dec_config_descr.
Signed-off-by: Andreas Cadhalpun <Andreas.Cadhalpun@googlemail.com>
This fixes heap-use-after-free detected by AddressSanitizer.
Reviewed-by: Luca Barbato <lu_zero@gentoo.org>
Signed-off-by: Andreas Cadhalpun <Andreas.Cadhalpun@googlemail.com>
Fixes valgrind warnings about usage of uninitialized values.
Reviewed-by: Michael Niedermayer <michael@niedermayer.cc>
Signed-off-by: James Almer <jamrial@gmail.com>
Otherwise it can be non-zero next time decode_lowdelay is called, causing
slice_params_buf not to be allocated, leading to a NULL pointer dereference.
The problem was introduced in commit
dcad4677d6.
Reviewed-by: Rostislav Pehlivanov <atomnuker@gmail.com>
Signed-off-by: Andreas Cadhalpun <Andreas.Cadhalpun@googlemail.com>
This fixes a double-free detected by AddressSanitizer.
The problem was introduced in commit
dcad4677d6.
Reviewed-by: Rostislav Pehlivanov <atomnuker@gmail.com>
Signed-off-by: Andreas Cadhalpun <Andreas.Cadhalpun@googlemail.com>
"Vidvox Hap", not "Vidvox Hap encoder" or "Vidvox Hap decoder". Fixes
bad name in "ffmpeg -codecs", matches other codec naming.
Signed-off-by: Paul B Mahol <onemda@gmail.com>
This is in the same the same vein as c981b1145a.
Signed-off-by: Derek Buitenhuis <derek.buitenhuis@gmail.com>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
this is somewhat a magic number, which can be understood from reading section
"7.1.2 Exponent Strategy" of the ac3 specification, in short:
Three exponents each represented as number 0-4 are grouped together and
base-5 encoded, so the maximal correct value is 25*4 + 5*4 + 4 = 124.
Reviewed-by: Andreas Cadhalpun <andreas.cadhalpun@googlemail.com>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Avoids a forward-declaration in the following commit.
Signed-off-by: Vittorio Giovara <vittorio.giovara@gmail.com>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
This was broken by the following Libav commit:
4c387c7 ppc: dsputil: do unaligned block accesses correctly
The following tests fail due to this:
fate-checkasm
fate-vsynth1-dnxhd-2k-hr-hq fate-vsynth1-dnxhd-edge1-hr
fate-vsynth1-dnxhd-edge2-hr fate-vsynth1-dnxhd-edge3-hr
fate-vsynth1-dnxhd-hr-sq-mov fate-vsynth1-dnxhd-hr-hq-mov
fate-vsynth2-dnxhd-2k-hr-hq fate-vsynth2-dnxhd-edge1-hr
fate-vsynth2-dnxhd-edge2-hr fate-vsynth2-dnxhd-edge3-hr
fate-vsynth2-dnxhd-hr-sq-mov fate-vsynth2-dnxhd-hr-hq-mov
fate-vsynth3-dnxhd-2k-hr-hq fate-vsynth3-dnxhd-edge1-hr
fate-vsynth3-dnxhd-edge2-hr fate-vsynth3-dnxhd-edge3-hr
fate-vsynth3-dnxhd-hr-sq-mov fate-vsynth3-dnxhd-hr-hq-mov
Fixes trac ticket #5508.
Reviewed-by: Carl Eugen Hoyos <ceffmpeg@gmail.com>
Signed-off-by: Andreas Cadhalpun <Andreas.Cadhalpun@googlemail.com>