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Commit Graph

83529 Commits

Author SHA1 Message Date
Carl Eugen Hoyos
a135b017de lavf/mov: Unscramble dref debug output. 2017-01-25 11:49:04 +01:00
compn
5316ed899f isom: map xalg and avlg to h264, fixes ticket #6099 2017-01-24 23:46:38 -05:00
Michael Niedermayer
2080bc3371 avcodec/utils: correct align value for interplay
Fixes out of array access
Fixes: 452/fuzz-1-ffmpeg_VIDEO_AV_CODEC_ID_INTERPLAY_VIDEO_fuzzer

Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/targets/ffmpeg
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
2017-01-25 00:56:37 +01:00
Carl Eugen Hoyos
0b607228bf Cosmetics: Reindent after last commit. 2017-01-25 00:55:36 +01:00
Carl Eugen Hoyos
9d5141d1fb lavd/v4l2: Avoid setting frame_size to a negative value. 2017-01-25 00:54:10 +01:00
Carl Eugen Hoyos
75bd4ea024 lavf/rtmpproto: Make bytes_read variables 64bit.
When bytes_read overflowed, last_bytes_read did not yet overflow
and no bytes-read report was created leading to a timeout.

Analyzed-by: Thomas Bernhard

Fixes ticket #5836.
2017-01-25 00:39:13 +01:00
Marton Balint
977fd88419 avfilter/formats: do not allow unknown layouts in ff_parse_channel_layout if nret is not set
Current code returned the number of channels as channel layout in that case,
and if nret is not set then unknown layouts are typically not supported.

Also use the common parsing code. Use a temporary workaround to parse an
unknown channel layout such as '13c', after a 1 year grace period only '13C'
will work.

Signed-off-by: Marton Balint <cus@passwd.hu>
2017-01-24 23:51:36 +01:00
Marton Balint
c4618f842a avutil/channel_layout: add av_get_extended_channel_layout
Return a channel layout and the number of channels based on the specified name.

This function is similar to av_get_channel_layout(), but can also parse unknown
channel layout specifications.

Unknown channel layout specifications are a decimal number and a capital 'C'
suffix, in order to not break compatibility with the lowercase 'c' suffix,
which is used for a guessed channel layout with the specified number of
channels.

Signed-off-by: Marton Balint <cus@passwd.hu>
2017-01-24 23:51:36 +01:00
Marton Balint
5049f05f27 avutil/channel_layout: fix remains of old syntax in docs and comments
Signed-off-by: Marton Balint <cus@passwd.hu>
2017-01-24 23:51:36 +01:00
Carl Eugen Hoyos
6d6faa2a2d lavc/svq3: Fail for media key encryption.
Tested-by: ami_stuff

Fixes a part of ticket #6094.
2017-01-24 23:40:13 +01:00
Michael Niedermayer
9e6a242755 avcodec/vp56: Check for the bitstream end, pass error codes on
Fixes timeout
Fixes: 446/fuzz-3-ffmpeg_VIDEO_AV_CODEC_ID_VP6_fuzzer

Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/targets/ffmpeg
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
2017-01-24 23:01:04 +01:00
Martin Storsjö
9f10cff610 aarch64: Add NEON optimizations for 10 and 12 bit vp9 loop filter
This work is sponsored by, and copyright, Google.

This is similar to the arm version, but due to the larger registers
on aarch64, we can do 8 pixels at a time for all filter sizes.

Examples of runtimes vs the 32 bit version, on a Cortex A53:
                                             ARM AArch64
vp9_loop_filter_h_4_8_10bpp_neon:          213.2   172.6
vp9_loop_filter_h_8_8_10bpp_neon:          281.2   244.2
vp9_loop_filter_h_16_8_10bpp_neon:         657.0   444.5
vp9_loop_filter_h_16_16_10bpp_neon:       1280.4   877.7
vp9_loop_filter_mix2_h_44_16_10bpp_neon:   397.7   358.0
vp9_loop_filter_mix2_h_48_16_10bpp_neon:   465.7   429.0
vp9_loop_filter_mix2_h_84_16_10bpp_neon:   465.7   428.0
vp9_loop_filter_mix2_h_88_16_10bpp_neon:   533.7   499.0
vp9_loop_filter_mix2_v_44_16_10bpp_neon:   271.5   244.0
vp9_loop_filter_mix2_v_48_16_10bpp_neon:   330.0   305.0
vp9_loop_filter_mix2_v_84_16_10bpp_neon:   329.0   306.0
vp9_loop_filter_mix2_v_88_16_10bpp_neon:   386.0   365.0
vp9_loop_filter_v_4_8_10bpp_neon:          150.0   115.2
vp9_loop_filter_v_8_8_10bpp_neon:          209.0   175.5
vp9_loop_filter_v_16_8_10bpp_neon:         492.7   345.2
vp9_loop_filter_v_16_16_10bpp_neon:        951.0   682.7

This is significantly faster than the ARM version in almost
all cases except for the mix2 functions.

Based on START_TIMER/STOP_TIMER wrapping around a few individual
functions, the speedup vs C code is around 2-3x.

Signed-off-by: Martin Storsjö <martin@martin.st>
2017-01-24 22:36:11 +02:00
Martin Storsjö
ceb36b8178 aarch64: Add NEON optimizations for 10 and 12 bit vp9 itxfm
This work is sponsored by, and copyright, Google.

Compared to the arm version, on aarch64 we can keep the full 8x8
transform in registers, and for 16x16 and 32x32, we can process
it in slices of 4 pixels instead of 2.

Examples of runtimes vs the 32 bit version, on a Cortex A53:
                                                ARM  AArch64
vp9_inv_adst_adst_4x4_sub4_add_10_neon:       111.0    109.7
vp9_inv_adst_adst_8x8_sub8_add_10_neon:       914.0    733.5
vp9_inv_adst_adst_16x16_sub16_add_10_neon:   5184.0   3745.7
vp9_inv_dct_dct_4x4_sub1_add_10_neon:          65.0     65.7
vp9_inv_dct_dct_4x4_sub4_add_10_neon:         100.0     96.7
vp9_inv_dct_dct_8x8_sub1_add_10_neon:         111.0    119.7
vp9_inv_dct_dct_8x8_sub8_add_10_neon:         618.0    494.7
vp9_inv_dct_dct_16x16_sub1_add_10_neon:       295.1    284.6
vp9_inv_dct_dct_16x16_sub2_add_10_neon:      2303.2   1883.9
vp9_inv_dct_dct_16x16_sub8_add_10_neon:      2984.8   2189.3
vp9_inv_dct_dct_16x16_sub16_add_10_neon:     3890.0   2799.4
vp9_inv_dct_dct_32x32_sub1_add_10_neon:      1044.4   1012.7
vp9_inv_dct_dct_32x32_sub2_add_10_neon:     13333.7   9695.1
vp9_inv_dct_dct_32x32_sub16_add_10_neon:    18531.3  12459.8
vp9_inv_dct_dct_32x32_sub32_add_10_neon:    24470.7  16160.2
vp9_inv_wht_wht_4x4_sub4_add_10_neon:          83.0     79.7

The larger transforms are significantly faster than the corresponding
ARM versions.

The speedup vs C code is smaller than in 32 bit mode, probably
because the 64 bit intermediates in the C code can be expressed
more efficiently in aarch64.

Signed-off-by: Martin Storsjö <martin@martin.st>
2017-01-24 22:36:08 +02:00
Martin Storsjö
638eceed47 aarch64: Add NEON optimizations for 10 and 12 bit vp9 MC
This work is sponsored by, and copyright, Google.

This has mostly got the same differences to the 8 bit version as
in the arm version. For the horizontal filters, we do 16 pixels
in parallel as well. For the 8 pixel wide vertical filters, we can
accumulate 4 rows before storing, just as in the 8 bit version.

Examples of runtimes vs the 32 bit version, on a Cortex A53:
                                           ARM   AArch64
vp9_avg4_10bpp_neon:                      35.7      30.7
vp9_avg8_10bpp_neon:                      93.5      84.7
vp9_avg16_10bpp_neon:                    324.4     296.6
vp9_avg32_10bpp_neon:                   1236.5    1148.2
vp9_avg64_10bpp_neon:                   4639.6    4571.1
vp9_avg_8tap_smooth_4h_10bpp_neon:       130.0     128.0
vp9_avg_8tap_smooth_4hv_10bpp_neon:      440.0     440.5
vp9_avg_8tap_smooth_4v_10bpp_neon:       114.0     105.5
vp9_avg_8tap_smooth_8h_10bpp_neon:       327.0     314.0
vp9_avg_8tap_smooth_8hv_10bpp_neon:      918.7     865.4
vp9_avg_8tap_smooth_8v_10bpp_neon:       330.0     300.2
vp9_avg_8tap_smooth_16h_10bpp_neon:     1187.5    1155.5
vp9_avg_8tap_smooth_16hv_10bpp_neon:    2663.1    2591.0
vp9_avg_8tap_smooth_16v_10bpp_neon:     1107.4    1078.3
vp9_avg_8tap_smooth_64h_10bpp_neon:    17754.6   17454.7
vp9_avg_8tap_smooth_64hv_10bpp_neon:   33285.2   33001.5
vp9_avg_8tap_smooth_64v_10bpp_neon:    16066.9   16048.6
vp9_put4_10bpp_neon:                      25.5      21.7
vp9_put8_10bpp_neon:                      56.0      52.0
vp9_put16_10bpp_neon/armv8:              183.0     163.1
vp9_put32_10bpp_neon/armv8:              678.6     563.1
vp9_put64_10bpp_neon/armv8:             2679.9    2195.8
vp9_put_8tap_smooth_4h_10bpp_neon:       120.0     118.0
vp9_put_8tap_smooth_4hv_10bpp_neon:      435.2     435.0
vp9_put_8tap_smooth_4v_10bpp_neon:       107.0      98.2
vp9_put_8tap_smooth_8h_10bpp_neon:       303.0     290.0
vp9_put_8tap_smooth_8hv_10bpp_neon:      893.7     828.7
vp9_put_8tap_smooth_8v_10bpp_neon:       305.5     263.5
vp9_put_8tap_smooth_16h_10bpp_neon:     1089.1    1059.2
vp9_put_8tap_smooth_16hv_10bpp_neon:    2578.8    2452.4
vp9_put_8tap_smooth_16v_10bpp_neon:     1009.5     933.5
vp9_put_8tap_smooth_64h_10bpp_neon:    16223.4   15918.6
vp9_put_8tap_smooth_64hv_10bpp_neon:   32153.0   31016.2
vp9_put_8tap_smooth_64v_10bpp_neon:    14516.5   13748.1

These are generally about as fast as the corresponding ARM
routines on the same CPU (at least on the A53), in most cases
marginally faster.

The speedup vs C code is around 4-9x.

Signed-off-by: Martin Storsjö <martin@martin.st>
2017-01-24 22:36:05 +02:00
Martin Storsjö
48ad3fe1be aarch64: vp9dsp: Restructure the bpp checks
This work is sponsored by, and copyright, Google.

This is more in line with how it will be extended for more bitdepths.

Signed-off-by: Martin Storsjö <martin@martin.st>
2017-01-24 22:36:02 +02:00
Martin Storsjö
1e5d87eec3 arm: Add NEON optimizations for 10 and 12 bit vp9 loop filter
This work is sponsored by, and copyright, Google.

This is pretty much similar to the 8 bpp version, but in some senses
simpler. All input pixels are 16 bits, and all intermediates also fit
in 16 bits, so there's no lengthening/narrowing in the filter at all.

For the full 16 pixel wide filter, we can only process 4 pixels at a time
(using an implementation very much similar to the one for 8 bpp),
but we can do 8 pixels at a time for the 4 and 8 pixel wide filters with
a different implementation of the core filter.

Examples of relative speedup compared to the C version, from checkasm:
                                   Cortex    A7     A8     A9    A53
vp9_loop_filter_h_4_8_10bpp_neon:          1.83   2.16   1.40   2.09
vp9_loop_filter_h_8_8_10bpp_neon:          1.39   1.67   1.24   1.70
vp9_loop_filter_h_16_8_10bpp_neon:         1.56   1.47   1.10   1.81
vp9_loop_filter_h_16_16_10bpp_neon:        1.94   1.69   1.33   2.24
vp9_loop_filter_mix2_h_44_16_10bpp_neon:   2.01   2.27   1.67   2.39
vp9_loop_filter_mix2_h_48_16_10bpp_neon:   1.84   2.06   1.45   2.19
vp9_loop_filter_mix2_h_84_16_10bpp_neon:   1.89   2.20   1.47   2.29
vp9_loop_filter_mix2_h_88_16_10bpp_neon:   1.69   2.12   1.47   2.08
vp9_loop_filter_mix2_v_44_16_10bpp_neon:   3.16   3.98   2.50   4.05
vp9_loop_filter_mix2_v_48_16_10bpp_neon:   2.84   3.64   2.25   3.77
vp9_loop_filter_mix2_v_84_16_10bpp_neon:   2.65   3.45   2.16   3.54
vp9_loop_filter_mix2_v_88_16_10bpp_neon:   2.55   3.30   2.16   3.55
vp9_loop_filter_v_4_8_10bpp_neon:          2.85   3.97   2.24   3.68
vp9_loop_filter_v_8_8_10bpp_neon:          2.27   3.19   1.96   3.08
vp9_loop_filter_v_16_8_10bpp_neon:         3.42   2.74   2.26   4.40
vp9_loop_filter_v_16_16_10bpp_neon:        2.86   2.44   1.93   3.88

The speedup vs C code measured in checkasm is around 1.1-4x.
These numbers are quite inconclusive though, since the checkasm test
runs multiple filterings on top of each other, so later rounds might
end up with different codepaths (different decisions on which filter
to apply, based on input pixel differences).

Based on START_TIMER/STOP_TIMER wrapping around a few individual
functions, the speedup vs C code is around 2-4x.

Signed-off-by: Martin Storsjö <martin@martin.st>
2017-01-24 22:35:59 +02:00
Martin Storsjö
2ed67eba96 arm: Add NEON optimizations for 10 and 12 bit vp9 itxfm
This work is sponsored by, and copyright, Google.

This is structured similarly to the 8 bit version. In the 8 bit
version, the coefficients are 16 bits, and intermediates are 32 bits.

Here, the coefficients are 32 bit. For the 4x4 transforms for 10 bit
content, the intermediates also fit in 32 bits, but for all other
transforms (4x4 for 12 bit content, and 8x8 and larger for both 10
and 12 bit) the intermediates are 64 bit.

For the existing 8 bit case, the 8x8 transform fit all coefficients in
registers; for 10/12 bit, when the coefficients are 32 bit, the 8x8
transform also has to be done in slices of 4 pixels (just as 16x16 and
32x32 for 8 bit).

The slice width also shrinks from 4 elements to 2 elements in parallel
for the 16x16 and 32x32 cases.

The 16 bit coefficients from idct_coeffs and similar tables also need
to be lenghtened to 32 bit in order to be used in multiplication with
vectors with 32 bit elements. This leads to the fixed coefficient
vectors needing more space, leading to more cases where they have to
be reloaded within the transform (in iadst16).

This technically would need testing in checkasm for subpartitions
in increments of 2, but that slows down normal checkasm runs
excessively.

Examples of relative speedup compared to the C version, from checkasm:
                                     Cortex    A7     A8     A9    A53
vp9_inv_adst_adst_4x4_sub4_add_10_neon:      4.83  11.36   5.22   6.77
vp9_inv_adst_adst_8x8_sub8_add_10_neon:      4.12   7.60   4.06   4.84
vp9_inv_adst_adst_16x16_sub16_add_10_neon:   3.93   8.16   4.52   5.35
vp9_inv_dct_dct_4x4_sub1_add_10_neon:        1.36   2.57   1.41   1.61
vp9_inv_dct_dct_4x4_sub4_add_10_neon:        4.24   8.66   5.06   5.81
vp9_inv_dct_dct_8x8_sub1_add_10_neon:        2.63   4.18   1.68   2.87
vp9_inv_dct_dct_8x8_sub4_add_10_neon:        4.52   9.47   4.24   5.39
vp9_inv_dct_dct_8x8_sub8_add_10_neon:        3.45   7.34   3.45   4.30
vp9_inv_dct_dct_16x16_sub1_add_10_neon:      3.56   6.21   2.47   4.32
vp9_inv_dct_dct_16x16_sub2_add_10_neon:      5.68  12.73   5.28   7.07
vp9_inv_dct_dct_16x16_sub8_add_10_neon:      4.42   9.28   4.24   5.45
vp9_inv_dct_dct_16x16_sub16_add_10_neon:     3.41   7.29   3.35   4.19
vp9_inv_dct_dct_32x32_sub1_add_10_neon:      4.52   8.35   3.83   6.40
vp9_inv_dct_dct_32x32_sub2_add_10_neon:      5.86  13.19   6.14   7.04
vp9_inv_dct_dct_32x32_sub16_add_10_neon:     4.29   8.11   4.59   5.06
vp9_inv_dct_dct_32x32_sub32_add_10_neon:     3.31   5.70   3.56   3.84
vp9_inv_wht_wht_4x4_sub4_add_10_neon:        1.89   2.80   1.82   1.97

The speedup compared to the C functions is around 1.3 to 7x for the
full transforms, even higher for the smaller subpartitions.

Signed-off-by: Martin Storsjö <martin@martin.st>
2017-01-24 22:35:56 +02:00
Martin Storsjö
a4d4bad75c arm: Add NEON optimizations for 10 and 12 bit vp9 MC
This work is sponsored by, and copyright, Google.

The plain pixel put/copy functions are used from the 8 bit version,
for the double size (e.g. put16 uses ff_vp9_copy32_neon), and a new
copy128 is added.

Compared with the 8 bit version, the filters can no longer use the
trick to accumulate in 16 bit with only saturation at the end, but now
the accumulators need to be 32 bit. This avoids the need to keep track
of which filter index is the largest though, reducing the size of the
executable code for these filters.

For the horizontal filters, we only do 4 or 8 pixels wide in parallel
(while doing two rows at a time), since we don't have enough register
space to filter 16 pixels wide.

For the vertical filters, we still do 4 and 8 pixels in parallel just
as in the 8 bit case, but we need to store the output after every 2
rows instead of after every 4 rows.

Examples of relative speedup compared to the C version, from checkasm:
                               Cortex    A7     A8     A9    A53
vp9_avg4_10bpp_neon:                   2.25   2.44   3.05   2.16
vp9_avg8_10bpp_neon:                   3.66   8.48   3.86   3.50
vp9_avg16_10bpp_neon:                  3.39   8.26   3.37   2.72
vp9_avg32_10bpp_neon:                  4.03  10.20   4.07   3.42
vp9_avg64_10bpp_neon:                  4.15  10.01   4.13   3.70
vp9_avg_8tap_smooth_4h_10bpp_neon:     3.38   6.22   3.41   4.75
vp9_avg_8tap_smooth_4hv_10bpp_neon:    3.89   6.39   4.30   5.32
vp9_avg_8tap_smooth_4v_10bpp_neon:     5.32   9.73   6.34   7.31
vp9_avg_8tap_smooth_8h_10bpp_neon:     4.45   9.40   4.68   6.87
vp9_avg_8tap_smooth_8hv_10bpp_neon:    4.64   8.91   5.44   6.47
vp9_avg_8tap_smooth_8v_10bpp_neon:     6.44  13.42   8.68   8.79
vp9_avg_8tap_smooth_64h_10bpp_neon:    4.66   9.02   4.84   7.71
vp9_avg_8tap_smooth_64hv_10bpp_neon:   4.61   9.14   4.92   7.10
vp9_avg_8tap_smooth_64v_10bpp_neon:    6.90  14.13   9.57  10.41
vp9_put4_10bpp_neon:                   1.33   1.46   2.09   1.33
vp9_put8_10bpp_neon:                   1.57   3.42   1.83   1.84
vp9_put16_10bpp_neon:                  1.55   4.78   2.17   1.89
vp9_put32_10bpp_neon:                  2.06   5.35   2.14   2.30
vp9_put64_10bpp_neon:                  3.00   2.41   1.95   1.66
vp9_put_8tap_smooth_4h_10bpp_neon:     3.19   5.81   3.31   4.63
vp9_put_8tap_smooth_4hv_10bpp_neon:    3.86   6.22   4.32   5.21
vp9_put_8tap_smooth_4v_10bpp_neon:     5.40   9.77   6.08   7.21
vp9_put_8tap_smooth_8h_10bpp_neon:     4.22   8.41   4.46   6.63
vp9_put_8tap_smooth_8hv_10bpp_neon:    4.56   8.51   5.39   6.25
vp9_put_8tap_smooth_8v_10bpp_neon:     6.60  12.43   8.17   8.89
vp9_put_8tap_smooth_64h_10bpp_neon:    4.41   8.59   4.54   7.49
vp9_put_8tap_smooth_64hv_10bpp_neon:   4.43   8.58   5.34   6.63
vp9_put_8tap_smooth_64v_10bpp_neon:    7.26  13.92   9.27  10.92

For the larger 8tap filters, the speedup vs C code is around 4-14x.

Signed-off-by: Martin Storsjö <martin@martin.st>
2017-01-24 22:35:50 +02:00
Martin Storsjö
cda9a3e80b arm: vp9dsp: Restructure the bpp checks
This work is sponsored by, and copyright, Google.

This is more in line with how it will be extended for more bitdepths.

Signed-off-by: Martin Storsjö <martin@martin.st>
2017-01-24 22:35:44 +02:00
Clément Bœsch
1400598c0e Merge commit 'fd5e6a095f69495c558069315d6b36ea410c31fa'
* commit 'fd5e6a095f69495c558069315d6b36ea410c31fa':
  x86util: Extend SPLATW for avx2

This commit is a noop, see 1ace9573dc
(only libavutil/x86/x86util.asm chunk).

Merged-by: Clément Bœsch <u@pkh.me>
2017-01-24 19:35:33 +01:00
Clément Bœsch
f84ece0a98 Merge commit '37961044c6'
* commit '37961044c6':
  checkasm: arm: Ignore changes to bits 0-4 and 7 of FPSCR
  cheackasm/arm: remove NEON instructions from checkasm_checked_call_vfp
  checkasm: arm: Don't start new const blocks for each string

This merge is a noop: the changes were included in 9f1c81e5ec.

Merged-by: Clément Bœsch <u@pkh.me>
2017-01-24 19:32:12 +01:00
Clément Bœsch
727c463ff7 Merge commit '5ece6911010b3464d2fdacfa8031c15b5bd83418'
* commit '5ece6911010b3464d2fdacfa8031c15b5bd83418':
  apichanges: Fill in missing hashes and dates

This commit is a noop as we need to fill with our own hashes.

Merged-by: Clément Bœsch <u@pkh.me>
2017-01-24 19:29:35 +01:00
Clément Bœsch
4181d7741d Merge commit 'facdfe40805559963b5875931af9406ed5ddcd5c'
* commit 'facdfe40805559963b5875931af9406ed5ddcd5c':
  swscale: Add proper ff_ prefix to init functions

This commit is a noop, see e8c3716064

I'm keeping our ff_sws_ vs ff_ since we use ff_sws_ in other places in
swscale.

Merged-by: Clément Bœsch <u@pkh.me>
2017-01-24 19:26:51 +01:00
Clément Bœsch
4ad5b9363f Merge commit 'c0fd2fb27bebd1d5ab028e6df6bca9119d269122'
* commit 'c0fd2fb27bebd1d5ab028e6df6bca9119d269122':
  swscale: Rename sws_context_class to ff_sws_context_class

This commit is a noop, see 8bfbc8c5e5

Merged-by: Clément Bœsch <u@pkh.me>
2017-01-24 19:23:48 +01:00
Clément Bœsch
9f1c81e5ec Merge commit '71a0472114574993df7035f4de9aa007e03817b8'
* commit '71a0472114574993df7035f4de9aa007e03817b8':
  checkasm: arm: report the first clobbered register in checkasm_checked_call

Also includes 446353ea18, 59aeed93e4, and 37961044c6 to avoid breaking
too much stuff.

Merged-by: Clément Bœsch <u@pkh.me>
2017-01-24 19:21:29 +01:00
Michael Niedermayer
755933cb5c avcodec/mjpegdec: Check remaining bitstream in ljpeg_decode_yuv_scan()
Fixes timeout
Fixes: 445/fuzz-3-ffmpeg_VIDEO_AV_CODEC_ID_MJPEG_fuzzer
Fixes: 456/fuzz-2-ffmpeg_VIDEO_AV_CODEC_ID_JPEGLS_fuzzer

Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/targets/ffmpeg
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
2017-01-24 17:50:03 +01:00
Clément Bœsch
8504d64bcb Merge commit 'a8fce24b9c5a87187f5bd864b18f5b3e575f8c3d'
* commit 'a8fce24b9c5a87187f5bd864b18f5b3e575f8c3d':
  avconv_dxva2: support HEVC Main10 decoding

This commit is a noop, see 1ec14612a5

Merged-by: Clément Bœsch <u@pkh.me>
2017-01-24 16:34:00 +01:00
Clément Bœsch
5f74ce0e4d Merge commit '33f6690eb4e21acc4b581688eecfc4cc5ea9515e'
* commit '33f6690eb4e21acc4b581688eecfc4cc5ea9515e':
  hevc: offer DXVA2 for 10bit 420

This commit is a noop, see ccb94789e2

Merged-by: Clément Bœsch <u@pkh.me>
2017-01-24 16:31:10 +01:00
Clément Bœsch
7448019890 Merge commit '38efff92f1ef81f3de20ff0460ec7b70c253d714'
* commit '38efff92f1ef81f3de20ff0460ec7b70c253d714':
  FATE: add a test for H.264 with two fields per packet
  h264: fix decoding multiple fields per packet with slice threads

This merge includes two commits because the FATE test was useful in
order to make proper testing.

The merge gets rid of the now unused:
- SLICE_SINGLETHREAD and SLICE_SKIPED macros
- max_contexts
- "again" label in decode_nal_units()

This commit also includes the fix from d3e4d406b.

Thanks to wm4 and Michael Niedermayer for their testing.

Merged-by: Clément Bœsch <u@pkh.me>
Merged-by: Matthieu Bouron <matthieu.bouron@gmail.com>
2017-01-24 16:13:03 +01:00
Steven Liu
1033f56b07 avformat/hlsenc: improve to write m3u8 head block
Signed-off-by: Steven Liu <lq@chinaffmpeg.org>
2017-01-24 22:25:29 +08:00
Michael Niedermayer
25f4f08ba5 avcodec/h264dec: Fix regression with "make fate-h264-attachment-631 THREADS=8"
This treats the case of no slices like no frames which it basically is.

The field is added to the context as other nal related fields are also there
and passing the has_slices field per *arguments is ugly and not consistent

Found-by: ubitux
Approved-by: ubitux

Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
2017-01-24 12:13:59 +01:00
Paul B Mahol
08e5732318 avfilter: add EIA-608 line extractor
Signed-off-by: Dave Rice <dave@dericed.com>
Signed-off-by: Paul B Mahol <onemda@gmail.com>
2017-01-24 10:20:10 +01:00
Steven Liu
1bb192ef6c avformat/flvenc: refine the flvenc shift_data code
refine the flvenc shift_data move data option

Signed-off-by: Steven Liu <lq@chinaffmpeg.org>
2017-01-24 12:31:36 +08:00
Steven Liu
2f7cc21b61 avformat/hlsenc: refine the code readable for time unit
Reviewed-by: Bodecs Bela <bodecsb@vivanet.hu>
Reviewed-by: James Almer <jamrial@gmail.com>
Signed-off-by: Steven Liu <lq@chinaffmpeg.org>
2017-01-24 12:29:01 +08:00
Felipe Astroza
b7665642f1 libavformat/tee: tee was passing a wrong option name for fifo's format_options
If fifo is enabled on tee muxer, ffmpeg exits because of an unknown option passed to fifo muxer.
Option name "format_options" was replaced by "format_opts" on tee muxer.

Signed-off-by: Felipe Astroza <felipe@astroza.cl>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
2017-01-24 02:36:51 +01:00
Pavel Koshevoy
9ea2998586 avcodec/cuvid: fail early if GPU can't handle video resolution
CUVID on GeForce GT 730 and GeForce GTX 1060 does not report any error when
decoding 8K h264 packets. However, it does return an error during
cuvidCreateDecoder call if the indicated video resolution is not
supported.

Given that stream resolution is typically known as a result of probing
it is better to use this information during avcodec_open2 call to fail
immediately, rather than proceeding to decode and never receiving any
frames from the decoder nor receiving any indication of decode failure.

Signed-off-by: Timo Rothenpieler <timo@rothenpieler.org>
2017-01-23 17:49:35 +01:00
wm4
c16fe1432d hwcontext_cuda: implement frames_get_constraints
Copied and modified from hwcontext_qsv.c.
2017-01-23 16:21:18 +01:00
Rodger Combs
2b20290061
lavf/segment: fix crash when failing to open segment list
This happens because segment_end() returns an error, so seg_write_packet
never proceeds to segment_start(), and seg->avf->pb is never re-set,
so we crash with a null pb when av_write_trailer flushes the packet
queue.

This doesn't seem to be clearly recoverable, so I'm just failing more
gracefully.

Repro:
ffmpeg -i input.ts -f segment -c copy -segment_list /noaxx.m3u8 test-%05d.ts

(assuming you don't have write access to /)
2017-01-23 05:44:49 -06:00
Michael Niedermayer
e371f031b9 avcodec/pngdec: Fix off by 1 size in decode_zbuf()
Fixes out of array access
Fixes: 444/fuzz-2-ffmpeg_VIDEO_AV_CODEC_ID_PNG_fuzzer

Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/targets/ffmpeg
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
2017-01-23 01:43:35 +01:00
Michael Niedermayer
a0341b4d74 avcodec/error_resilience: update indention after last commit
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
2017-01-22 21:43:06 +01:00
Michael Niedermayer
d9d9fd9446 avcodec/error_resilience: Optimize motion recovery code by using blcok lists
This makes the code 7 times faster with the testcase from libfuzzer
and should reduce the amount of timeouts we hit in automated fuzzing.
(for example 438/fuzz-2-ffmpeg_VIDEO_AV_CODEC_ID_RV40_fuzzer)

The code is also faster with more realistic input though the difference
is small here as that is far from the worst cases the fuzzers pick out

Found-by: continuous fuzzing process https://github.com/google/oss-fuzz/tree/master/targets/ffmpeg
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
2017-01-22 21:39:43 +01:00
Marton Balint
f1214ad5d9 ffplay: fix indentation after last commit
Signed-off-by: Marton Balint <cus@passwd.hu>
2017-01-22 16:17:50 +01:00
Marton Balint
076fc75bdb ffplay: do not preallocate video texture
Since the uploads happen in the main display function, it does not matter much.

Signed-off-by: Marton Balint <cus@passwd.hu>
2017-01-22 16:17:50 +01:00
Paul B Mahol
7f9978b0bd avformat: add MIDI Sample Dump Standard demuxer
Signed-off-by: Paul B Mahol <onemda@gmail.com>
2017-01-22 13:00:25 +01:00
Jonathan Campbell
d5d474aea5 avcodec/ac3dec: add consistent noise generation option.
use av_lfg_init_from_data() to seed AC-3 dithering from the AC-3 frame
data to make it consistent given the same AC-3 frame, if option is set.

Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
2017-01-22 02:29:16 +01:00
Jonathan Campbell
76c5a69e26 libavutil: add av_lfg_init_from_data() function
seeds an AVLFG from binary data.

Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
2017-01-22 02:28:53 +01:00
Michael Niedermayer
0a5add45c7 avfilter/af_hdcd: Fix leak of memory allocated by ff_make_format_list()
Fixes CID1396265

Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
2017-01-22 02:28:53 +01:00
Mark Thompson
d40a1ae7ec vaapi_mpeg4: Restore changes overwritten by merge
From 2aa8e33d7d.
2017-01-22 00:07:47 +00:00
Michael Niedermayer
61164112a5 avfilter/avf_showspectrum: Fix memleak of text allocated by av_asprintf()
Fixes CID1396261

Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
2017-01-21 23:07:02 +01:00
Michael Niedermayer
e740e9c798 avfilter/vf_palettegen: Fix leak and simplify code
Fixes CID1270818

Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
2017-01-21 22:40:14 +01:00