This completes the conversion of h264dsp to yasm; note that h264 also
uses some dsputil functions, most notably qpel. Performance-wise, the
yasm-version is ~10 cycles faster (182->172) on x86-64, and ~8 cycles
faster (201->193) on x86-32.
These decoders use a special non-MPEG2 IDCT. Call it directly
instead of going through dsputil. There is never any reason
to use a regular IDCT with these decoders or to use the EA IDCT
with other codecs.
This also fixes the bizarre situation of eamad and eatqi decoding
incorrectly if eatgq is disabled.
Signed-off-by: Mans Rullgard <mans@mansr.com>
There is no sense in pulling in this monster struct just for
a handful of fields. The code does not call any functions
expecting an MpegEncContext.
Signed-off-by: Mans Rullgard <mans@mansr.com>
Without this, cglobal will expand "z" to "zh" to access the high byte
in a register's word, which causes a name collision with the ZH(x) macro
further up in this file.
This fixes out of array writes
Found-by: Mateusz "j00ru" Jurczyk and Gynvael Coldwind
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
Signed-off-by: Kostya Shishkov <kostya.shishkov@gmail.com>
Mixing yasm and inline asm is a bad idea, since if either yasm or inline
asm is not supported by your toolchain, all of the asm stops working.
Thus, better to use either one or the other alone.
Signed-off-by: Derek Buitenhuis <derek.buitenhuis@gmail.com>
In ff_put_pixels_clamped_mmx(), there are two assembly code blocks.
In the first block (in the unrolled loop), the instructions
"movq 8%3, %%mm1 \n\t", and so forth, have problems.
From above instruction, it is clear what the programmer wants: a load from
p + 8. But this assembly code doesn’t guarantee that. It only works if the
compiler puts p in a register to produce an instruction like this:
"movq 8(%edi), %mm1". During compiler optimization, it is possible that the
compiler will be able to constant propagate into p. Suppose p = &x[10000].
Then operand 3 can become 10000(%edi), where %edi holds &x. And the instruction
becomes "movq 810000(%edx)". That is, it will stride by 810000 instead of 8.
This will cause a segmentation fault.
This error was fixed in the second block of the assembly code, but not in
the unrolled loop.
How to reproduce:
This error is exposed when we build using Intel C++ Compiler, with
IPO+PGO optimization enabled. Crashed when decoding an MJPEG video.
Signed-off-by: Michael Niedermayer <michaelni@gmx.at>
Signed-off-by: Derek Buitenhuis <derek.buitenhuis@gmail.com>
Set picture type before calling get_buffer.
This allows the DR application to make better decisions.
It also fixes a resource leak in case of missing reference frames
since it would call get_buffer but never release_buffer.
Also use FFSWAP to ensure that the AVFrame is properly initialized
in the next get_buffer (in particular that data[0] is NULL).
Signed-off-by: Reimar Döffinger <Reimar.Doeffinger@gmx.de>
Signed-off-by: Derek Buitenhuis <derek.buitenhuis@gmail.com>
Write out the NAL decoding loops in full so that they are easier
to parse for a preprocessor without it having to be aware of macros
or other such things in C code.
This also makes the code more readable.
Signed-off-by: Luca Barbato <lu_zero@gentoo.org>