Advantage is that it allows us to combine several loops into a single
one, and these can eventually be merged into the IDCT itself. Also, it
allows us to remove vc1_put_block(), and makes CODEC_FLAG_GRAY faster.
Update libavformat/version.h and doc/APIChanges after renaming
init_put_byte() and ByteIOContext to ffio_init_context() (private)
and AVIOContext, (public), and deprecating the originals.
Advanced profile never uses "range reduction", so vc1_put_block() quite
literally just calls put_pixels_clamped() from vc1_decode_i_blocks_adv().
By inlining the function, we can prevent calling IDCT8x8 if
CODEC_FLAG_GRAY is set, and we don't have to scale the coeffs in the
[0,256] range, but can instead use put_signed_pixels_clamped().
Fix emu_edge_v_extend_15 to be <128 bytes on Win64, by being more strict
on the size of registers and which registers are being used for operations
where multiple are available. This fixes segfaults in emulated_edge()
function calls on Win64.
Change int64_t into a int, which caused this compiler warning:
libavformat/oggparseskeleton.c:64: warning: passing argument 2 of ‘av_reduce’ from incompatible pointer type
Fix C VP8 H+V MC functions which do two-dimensional 4/6-tap filters to
not overread beyond their edges if the second filter is 4-tap, since
the outer pixels aren't there anymore since
44002d8323.
Do not emulate larger edges than we will actually use for this round of
MC. Decoding goes from avg+SE 29.972+/-0.023sec to 29.856+/-0.023, i.e.
0.12sec or ~0.4% faster.
Don't free RBSP tables (containing decoded NAL units) on resolution
change, because we actually need this data to decode the frame after
reiniting (with new resolution). Fixed issue 2393.
Signed-off-by: Janne Grunau <janne-ffmpeg@jannau.net>
The original functions did not work correctly for edge pixels, e.g.
when CODEC_FLAG_EMU_EDGE is set, leading to corrupt output in e.g. VLC.
Based on a patch by Daniel Kang <daniel d kang gmail com>.
Signed-off-by: Ronald S. Bultje <rsbultje gmail com>
authors: Holger Lubitz <holger lubitz org>, Jason Garrett-Glaser <darkshikari
gmail com> (approves LGPL relicensing for this code) and Loren Merritt <lorenm
at u dot washington dot edu> (approves LGPL relicensing for this code). Patch
by Daniel Kang <daniel dot d dot kang at gmail com>, as part of Google's GCI
2010.
Originally committed as revision 26135 to svn://svn.ffmpeg.org/ffmpeg/trunk
initially said he'd be OK with relicensing, he also said he wanted to have
another look at the patch, and then he went on vacation, so let's play it
safe for now. We can consider removing this again later.
Originally committed as revision 26131 to svn://svn.ffmpeg.org/ffmpeg/trunk
Galvão Póvoa <marspeoplester gmail com>, mentored by Robert Swain <robert
dot swain gmail com>.
Originally committed as revision 26051 to svn://svn.ffmpeg.org/ffmpeg/trunk
prediction (plus some with different rounding for svq3/rv40). Speedup (for
SSSE3) about ~6-fold, 3.6% faster overall with cathedral sample.
Originally committed as revision 25361 to svn://svn.ffmpeg.org/ffmpeg/trunk
inline asm works for gcc-3.x also (hopefully). Should fix gcc-3.x FATE
breakage after r25254.
Originally committed as revision 25262 to svn://svn.ffmpeg.org/ffmpeg/trunk
current code wouldn't always error out on errors.
Based on patch by Stephen d'Angelo <sdangelo evertz com>.
Originally committed as revision 25260 to svn://svn.ffmpeg.org/ffmpeg/trunk
from memory locations/offsets depending on b_idx plus constants, rather than
having gcc do this. This saves several lea calls and together saves about
10 cycles in h264_loop_filter_strength_mmx2().
Originally committed as revision 25256 to svn://svn.ffmpeg.org/ffmpeg/trunk
a pxor, or remove the instruction alltogether. Altogether, this saves 1
instruction.
Originally committed as revision 25255 to svn://svn.ffmpeg.org/ffmpeg/trunk
This has no measurable speed effect because the surrounding code doesn't
take advantage of this yet.
Originally committed as revision 25254 to svn://svn.ffmpeg.org/ffmpeg/trunk
of the d_idx variable and therefore allows for future optimizations. No speed
difference by this commit itself.
Originally committed as revision 25253 to svn://svn.ffmpeg.org/ffmpeg/trunk
inlining various constants within the loop code. 20 cycles faster on
cathedral sample.
Originally committed as revision 25252 to svn://svn.ffmpeg.org/ffmpeg/trunk
inlines scan8[] and removes loop setup. 15% faster, 0.4% overall.
See "[PATCH] unroll loop in h264_idct_add8_sse2()" thread on ML.
Originally committed as revision 25172 to svn://svn.ffmpeg.org/ffmpeg/trunk
code directly also and remove loop setup. 20% faster in function, 0.8% overall.
See "[PATCH] unroll loop in h264_idct_add8_sse2()" thread on ML.
Originally committed as revision 25171 to svn://svn.ffmpeg.org/ffmpeg/trunk
- mention clobber-marking of xmm registers,
- some notes on external vs. inline asm, including tips on which to use for
what situation and to not rewrite+improve in the same patch (as with C code)
- some more best-practice guidelines
See "[PATCH] update doc/optimization.txt" thread on ML.
Originally committed as revision 25170 to svn://svn.ffmpeg.org/ffmpeg/trunk
which will hopefully solve the Win64/FATE failures caused by these functions.
Originally committed as revision 25137 to svn://svn.ffmpeg.org/ffmpeg/trunk
h264dsp_mmx.c to h264_idct.asm (as yasm code). Because the loops are now
coded in asm instead of C, this is (depending on the function) up to 50%
faster for cases where gcc didn't do a great job at looping.
Since h264_idct_add8() is now faster than the manual loop setup in h264.c,
in-asm idct calling can now be enabled for chroma as well (see r16207). For
MMX, this is 5% faster. For SSE2 (which isn't done for chroma if h264.c does
the looping), this makes it up to 50% faster. Speed gain overall is ~0.5-1.0%.
Originally committed as revision 25119 to svn://svn.ffmpeg.org/ffmpeg/trunk
for broken OSes. This is included in rtsp.h, as opposed to os_support.h.
Should fix OS/2 broken build on fate.
Originally committed as revision 25035 to svn://svn.ffmpeg.org/ffmpeg/trunk
format), LGPL'ed with permission from Jason and Loren. This includes mmx2
code, so remove inline asm from h264dsp_mmx.c accordingly.
Originally committed as revision 25031 to svn://svn.ffmpeg.org/ffmpeg/trunk
biweight code to sse2/ssse3; add sse2 weight code; and use that same code to
create mmx2 functions also, so that the inline asm in h264dsp_mmx.c can be
removed. OK'ed by Jason on IRC.
Originally committed as revision 25019 to svn://svn.ffmpeg.org/ffmpeg/trunk
still #included in dsputil_mmx.c and is part of DSPContext, and h264dsp_mmx.c,
which represents H264DSPContext and is now compiled on its own.
Originally committed as revision 25018 to svn://svn.ffmpeg.org/ffmpeg/trunk
into its own file, it doesn't belong in h264dsp_mmx.c (much less so in
dsputil_mmx.c).
Originally committed as revision 24990 to svn://svn.ffmpeg.org/ffmpeg/trunk
Zhentan Feng <spyfeng gmail com> as part of Google's Summer of Code program.
Originally committed as revision 24861 to svn://svn.ffmpeg.org/ffmpeg/trunk