Better message that ffplay is not going to be built by printing out what
will be built.
Based on a patch by Moritz Barsnick.
Signed-off-by: rogerdpack <rogerpack2005@gmail.com>
Reviewed-by: Ganesh Ajjanagadde <gajjanag@mit.edu>
Signed-off-by: Timothy Gu <timothygu99@gmail.com>
The wiki, Ticket1464, and Ticket3970 warn about the usage of GCC 4.2.
This fixes Ticket3970.
Signed-off-by: Ganesh Ajjanagadde <gajjanagadde@gmail.com>
grep is not necessary for the functionality.
This avoids an unnecessary fork.
Signed-off-by: Ganesh Ajjanagadde <gajjanagadde@gmail.com>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
And update the preference for the newer codecs now that the libraries
seem stable and widespread enough.
Bug-Id: 695
Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
grep is not required for the functionality in this instance.
This avoids an unnecessary fork, and also avoids a duplicated dumpversion call.
Furthermore, it also corrects behavior when no minor version number is present, see e.g
https://github.com/joyent/node/pull/25671.
Signed-off-by: Ganesh Ajjanagadde <gajjanagadde@gmail.com>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
When building SDL with MinGW, it sets -mwindows with the
assumption that the application is a GUI application. If this
is linked without passing -mconsole to configure via
--extra-ldflags, stdout will be silenced from cmd.exe while
running FFmpeg.
The -mwindows flag that causes this behavior is included in the
sdl_libs variable, so append -mconsole there rather than create
an sdl_ldflags case just to insert it (especially if -mconsole
must come *after* -mwindows in order to be effective).
Reviewed-by: Timothy Gu <timothygu99@gmail.com>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
This filter can be used to scale one stream to match another or based on
another, useful to scale subtitles or other things to be overlayed
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
Don't try to detect the float ABI by checking at the toolchain
name or by trying to assemble and link files with eabi_attributes.
This fixes the float ABI detection when building using clang
with -fembed-bitcode, where the current eabi_attributes check
accidentally passes.
This issue was pointed out by James Howe <james.howe@hp.com>.
CC: libav-stable@libav.org
Signed-off-by: Martin Storsjö <martin@martin.st>
Fixes compilation with --disable-everything --enable-encoder=mjpeg
While there, clean up some recursive dependencies.
Reported-by: Bernhard Döbler, programmer bardware de
On Xcode's clang on OS X, $cc --version will output a 'Configured with:'
line to stderr, which clobbers the configure script output. As this line
serves no further purpose, it should be silenced.
The same applies to apple-gcc 4.2.1, which complains that it can not
understand the kernel version it is running on.
Signed-off-by: Luca Barbato <lu_zero@gentoo.org>
On Xcode's clang on OS X, $cc --version will output a 'Configured with:'
line to stderr, which clobbers the configure script output. As this line
serves no further purpose, it should be silenced.
The same applies to apple-gcc 4.2.1, which complains that it can not
understand the kernel version it is running on.
Reviewed-by: Carl Eugen Hoyos <cehoyos@ag.or.at>
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
* commit 'c6e0829e3696c894d24c8088c3ee30a9c17534c2':
configure: Don't force _WIN32_WINNT to an older version if targeting winphone/winrt
Merged-by: Michael Niedermayer <michael@niedermayer.cc>
* commit 'd75b55635a02444c2f188c26e431a1cec992babe':
dxva2/d3d11va: Set _WIN32_WINNT to 0x0602 instead of 0x0600
Merged-by: Michael Niedermayer <michael@niedermayer.cc>
This avoids having to manually set _WIN32_WINNT in --extra-cflags
when targeting these API families, which only was necessary to
work around configure setting _WIN32_WINNT to an older version
by default.
Signed-off-by: Martin Storsjö <martin@martin.st>
If _WIN32_WINNT is unset, we force it to a new enough value to
make sure the necessary definitions are visible.
When targeting Windows Phone or Windows RT, _WIN32_WINNT should
be at least 0x0602 - otherwise the windows headers themselves
can cause errors (which technically are bugs in the headers).
Raising this value here shouldn't hurt; the alternative would
be to not touch it at all if WINAPI_FAMILY is set to phone/app,
or to force setting it to 0x0602 in configure if unset (for phone/app).
Signed-off-by: Martin Storsjö <martin@martin.st>
This macro identifies whether VFPv3 is available; MSVC defaults
to hardfloat (except for older MSVC versions for CE, targeting
ARMv4).
Signed-off-by: Martin Storsjö <martin@martin.st>
* commit '60a21b3d81c1a11cf5a08950eadd4e84ca2e597c':
configure: Check for _M_ARMT to detect thumb when using MSVC
Conflicts:
configure
Merged-by: Michael Niedermayer <michael@niedermayer.cc>
* commit '2192ff84dd720968108bc1ca54e239f4c94eb61d':
configure: Default to armasm for --toolchain=msvc when targeting arm
Merged-by: Michael Niedermayer <michael@niedermayer.cc>
* commit '342b0ba5f93b09b1d0c2597db44605300e6fcc53':
configure: Only redirect strtoll to _strtoi64 if necessary
Conflicts:
configure
Merged-by: Michael Niedermayer <michael@niedermayer.cc>
* commit '5fd553d31272d5ed42a7a5a0ecaab7b3452da83a':
configure: Only redefine inline to __inline for msvc if necessary
Conflicts:
configure
Merged-by: Michael Niedermayer <michael@niedermayer.cc>
* commit '0cff125200ab53fa3ae70d85b4f614f269fe3426':
configure: Only add -FIstdlib.h for msvc/icl if necessary
Conflicts:
configure
Merged-by: Michael Niedermayer <michael@niedermayer.cc>
The struct definitions in dxva.h, which are necessary in order to
actually use d3d11va, are hidden when WINAPI_FAMILY targets Windows Phone
or WindowsRT.
Building with WINAPI_FAMILY=WINAPI_FAMILY_DESKTOP_APP is disallowed
when targeting ARM. ("Compiling Desktop applications for the ARM
platform is not supported.") So we set _CRT_BUILD_DESKTOP_APP to 0
to tell the runtime not to detect some issues with this mismatching.
The same tweaks to detect if the API is available is done in dxva2_internal.h
when compiling each DXVA2/D3D11VA decoders.
Signed-off-by: Michael Niedermayer <michael@niedermayer.cc>
This is only necessary on MSVC 2010/2012 (and possibly on some
ICL versions). This both avoids an extra hack on newer MSVC
versions, and better documents what the extra compiler option
is used for.
Signed-off-by: Martin Storsjö <martin@martin.st>
The struct definitions in dxva.h, which are necessary in order to
actually use d3d11va, are hidden when WINAPI_FAMILY targets Windows Phone
or WindowsRT.
Building with WINAPI_FAMILY=WINAPI_FAMILY_DESKTOP_APP is disallowed
when targeting ARM. ("Compiling Desktop applications for the ARM
platform is not supported.") So we set _CRT_BUILD_DESKTOP_APP to 0
to tell the runtime not to detect some issues with this mismatching.
The same tweaks to detect if the API is available is done in dxva2_internal.h
when compiling each DXVA2/D3D11VA decoders.
Signed-off-by: Martin Storsjö <martin@martin.st>
* commit 'bf52f773913cf74bdf0d2c8c2cb4473fa1b7801e':
lavc: add Intel libmfx-based MPEG2 decoder.
Conflicts:
configure
libavcodec/qsvdec_mpeg2.c
Some cosmetics merged, rest is related to the removed parser code and
thus not merged
Merged-by: Michael Niedermayer <michael@niedermayer.cc>