Up until now, there was one AACDecContext for the fixed
and one for the floating point decoder. These differed
mostly in certain arrays which were int for the fixed-point
and float for the floating point decoder; there were also
differences in corresponding function pointers.
Yet in order to deduplicate the enormous amount of currently
duplicated code between the float and the fixed-point decoder,
one needs common contexts. Given that int and float have the
same size on all common systems, this commit replaces these
arrays by unions of int arrays and of float arrays. The names
of these arrays have been chosen to be compatible with
AAC_RENAME().
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
sizeof(PredictorState) is different for the floating-point and
the fixed-point AAC decoders; this is an obstacle for deduplicating
code between these decoders. So don't include this array in
SingleChannelElement, instead add a union of pointers to the
fixed-point PredictorState and the floating-point PredictorState.
The actual arrays are part of the extended ChannelElement
to be allocated by ff_aac_sbr_ctx_alloc_init(); it also
sets the pointers.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Up until now, AACDecContext included pointers to one of these
contexts depending upon USE_FIXED. Yet deduplicating
the common parts of the float and fixed-point AAC decoders
needs common structures, so we put both of these pointers
in a union.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
The AAC fixed-point and floating-point decoders have
a lot of duplicated code; the main obstacle to
deduplicating it is that several structures with the
same name are actually different types, because
they contain INTFLOATs (int or float) and AAC_FLOATs
(SoftFloat or float). SoftFloat and float typically
have different sizes, so dealing with it is the more
complicated of the two.
AAC_FLOAT is mainly used in the sbr code and structures,
so one can still deduplicate the code by only exposing
the common part of ChannelElement (without SBR context)
to the common decoder part. One prerequisite of this
is to move allocating the whole ChannelElement to
code that will stay unduplicated. It is most natural
to move said allocation to ff_aac_sbr_ctx_init().
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Each ChannelElement contains exactly one SpectralBandReplication
structure; the latter structure contains lots of buffers
whose size depend upon USE_FIXED (i.e. AAC_FLOAT arrays).
This complicates deduplicating the parts of the AAC decoder
that are duplicated between the fixed-point and the floating
point decoder.
In order to fix this, the SpectralBandReplication structure
will be moved from the part of ChannelElement visible to
the common code. Therefore the ff_aac_sbr_* functions
are ported to accept a ChannelElement*; they will then have
to translate that to the corresponding SpectralBandReplication*
themselves (which is possible, because there are floating-point
and fixed-point versions of these functions).
While just at it, also ensure that these functions are properly
namespaced.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
has_b_frames used in decoder for size of the frame
reordering buffer, and we don't used the max_b_frames
in decoder.
Signed-off-by: Jun Zhao <barryjzhao@tencent.com>
Otherwise there are link errors:
LD ffprobe_g
/usr/bin/ld: libavcodec/libavcodec.so: undefined reference to
`ff_dovi_rpu_generate'
/usr/bin/ld: libavcodec/libavcodec.so: undefined reference to
`ff_dovi_configure'
collect2: error: ld returned 1 exit status
Signed-off-by: Haihao Xiang <haihao.xiang@intel.com>
Reviewed-by: Jan Ekström <jeebjp@gmail.com>
Signed-off-by: James Almer <jamrial@gmail.com>
Since this is guarded behind strict unofficial, we should warn if the
user feeds a dolby vision stream to this muxer, as it will otherwise
result in a broken file.
This function takes a decoded AVDOVIMetadata struct and turns it back
into a binary RPU. Verified using existing tools, and matches the
bitstream in official reference files.
I decided to just roll the EMDF and NAL encapsulation into this function
because the end user will need to do it otherwise anyways.
We need to set up the configuration struct appropriately based on the
codec type, colorspace metadata, and presence/absence of an EL (though,
we currently don't support an EL).
When present, we use the signalled RPU data header to help infer (and
validate) the right values.
Behavior can be controlled by a new DOVIContext.enable flag.
To allow compiling the decoding objects without the encoding objects and
vice versa. Common helpers that users of both APIs need are put into the
shared dovi_rpu.c.
To allow internally re-using it for both the encoder and decoder.
This is based on HEVC only, H.264/AV1 use their own (hopefully correctly
signalled) profiles (and in particular, the AV1 decoders implicitly
default the correct profile in the absence of a configuration record).
The code was written under the misguided assumption that these fields
would only be present when the value changes, however this does not
match the actual patent specification, which says that streams are
required to either always signal this metadata, or never signal it.
That said, the specification does not really clarify what the defaults
of these fields should be in the event that this metadata is missing, so
without any sample file or other reference I don't wish to hazard
a guess at how to interpret these fields.
Fix the current behavior by making sure we always throw this error, even
for files that have the vdr sequence info in one frame but are missing
it in the next frame.
And make it public.
For encoding, users may also be interested in the configured level and
compatibility ID. So generalize the dv_profile field and just expose the
whole configuration record.
This makes the already rather reductive ff_dovi_update_cfg() function
almost wholly redundant, since users can just directly assign
DOVIContext.cfg.
AV1 can put a frame into multiple reference slots;
up until now, this involved creating a new reference
to the underlying AVFrame; therefore av1_frame_ref()
could fail.
This commit changes this by using the ProgressFrame API
to share the underlying AVFrames.
(Hint: vaapi_av1_surface_id() checked whether the AV1Frames
contained in the AV1DecContext were NULL or not (of course
they were not); this has been changed to actually check for
whether said AV1Frame is blank or not.)
Reviewed-by: James Almer <jamrial@gmail.com>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
It avoids having to sync ProgressFrame.f and the pointer
typically used to access the AVFrame.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
This relies on the common initial seqence guarantee
(and on C11 support for unnamed members).
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Use dpb_max_num_reorder_pics to control output instead of
dpb_max_dec_pic_buffering, when dpb_max_dec_pic_buffering
is much larger than dpb_max_num_reorder_pics, it may cause
dpb overflow error.
Signed-off-by: Jun Zhao <barryjzhao@tencent.com>
Signed-off-by: elinyhuang <elinyhuang@tencent.com>
has_b_frames used in decoder for size of the frame reordering
buffer, setting this field from dpb_max_num_reorder_pics.
Signed-off-by: Jun Zhao <barryjzhao@tencent.com>
Happens in the mov-elst-ends-betn-b-and-i and mov-ibi-elst-starts-b
FATE tests with frame-threading.
Reviewed-by: James Almer <jamrial@gmail.com>
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
When we used the --disable-ssse3 --disable-optimizations options,
the compiler would not skip the MC_LINKS like the compilation that
enabled the optimization, so it would fail to find the function
prototypes. Hence, this commit uses the same way to add prototypes
for the functions as HEVC DSP.
And, when prototypes are added for the functions, we cannot add the static qualifier.
Therefore, the ff_vvc prefix is needed to avoid the naming conflict.
Signed-off-by: Wu Jianhua <toqsxw@outlook.com>
When we used the --disable-ssse3 --disable-optimizations options,
the compiler would not skip the MC_LINKS like the compilation that
enabled the optimization, so it would fail to find the function
prototypes. Hence, this commit uses the same way to add prototypes
for the functions as HEVC DSP.
Signed-off-by: Wu Jianhua <toqsxw@outlook.com>
Avoids allocations and therefore error checks; also avoids
indirections and allows to remove the boilerplate code
for creating an object with a dedicated free function.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Avoids boilerplate code when creating the context
and avoids allocations and therefore whole error paths
when creating references to it. Also avoids an indirection
and improves type-safety.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
After having created the AVBuffer that is put into frame->buf[0],
ownership of several objects (namely an AVDRMFrameDescriptor,
an MppFrame and some AVBufferRefs framecontextref and decoder_ref)
has passed to the AVBuffer and therefore to the frame.
Yet it has nevertheless been freed manually on error
afterwards, which would lead to a double-free as soon
as the AVFrame is unreferenced.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Avoids allocations and therefore error checks and cleanup code;
also avoids indirections.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Avoids implicit av_frame_ref() and therefore allocations
and error checks. It also avoids explicitly allocating
the AVFrames (done implicitly when getting the buffer).
It also fixes a data race: The AVFrame's sample_aspect_ratio
is currently updated after ff_thread_finish_setup()
and this write is unsynchronized with the read in av_frame_ref().
Removing the implicit av_frame_ref() fixed this.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Avoids implicit av_frame_ref() and therefore allocations
and error checks. It also avoids explicitly allocating
the AVFrames (done implicitly when getting the buffer).
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Avoids implicit av_frame_ref() and therefore allocations
and error checks. It also avoids explicitly allocating
the AVFrames (done implicitly when getting the buffer).
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>
Before commit f025b8e110,
every frame-threaded decoder used ThreadFrames, even when
they did not have any inter-frame dependencies at all.
In order to distinguish those decoders that need the AVBuffer
for progress communication from those that do not (to avoid
the allocation for the latter), the former decoders were marked
with the FF_CODEC_CAP_ALLOCATE_PROGRESS internal codec cap.
Yet distinguishing these two can be done in a more natural way:
Don't use ThreadFrames when not needed and split ff_thread_get_buffer()
into a core function that calls the user's get_buffer2 callback
and a wrapper around it that also allocates the progress AVBuffer.
This has been done in 02220b88fc
and since that commit the ALLOCATE_PROGRESS cap was nearly redundant.
The only exception was WebP and VP8. WebP can contain VP8
and uses the VP8 decoder directly (i.e. they share the same
AVCodecContext). Both decoders are frame-threaded and VP8
has inter-frame dependencies (in general, not in valid WebP)
and therefore the ALLOCATE_PROGRESS cap. In order to avoid
allocating progress in case of a frame-threaded WebP decoder
the cap and the check for the cap has been kept in place.
Yet now the VP8 decoder has been switched to use ProgressFrames
and therefore there is just no reason any more for this check
and the cap. This commit therefore removes both.
Also change the value of FF_CODEC_CAP_USES_PROGRESSFRAMES
to leave no gaps.
Signed-off-by: Andreas Rheinhardt <andreas.rheinhardt@outlook.com>