## Description
The spatial-navigation is unable to focus certain elements of the error
modal when this appears, this PR will fix that
## Specific Changes proposed
Allow the spatial-navigation to focus certain non-component elements in
the error modal
## Requirements Checklist
- [x] Feature implemented / Bug fixed
- [ ] If necessary, more likely in a feature request than a bug fix
- [ ] Change has been verified in an actual browser (Chrome, Firefox,
IE)
- [ ] Unit Tests updated or fixed
- [ ] Docs/guides updated
- [ ] Example created ([starter template on
JSBin](https://codepen.io/gkatsev/pen/GwZegv?editors=1000#0))
- [ ] Has no DOM changes which impact accessiblilty or trigger warnings
(e.g. Chrome issues tab)
- [ ] Has no changes to JSDoc which cause `npm run docs:api` to error
- [ ] Reviewed by Two Core Contributors
## Description
The bug:
Focus is lost when playback error is displayed.
This small PR will update the spatial-navigation logic so when the error
modal is shown the spatial-navigation will try to focus the components
present in the error modal, in most cases this will be the vjs close
button.
## Specific Changes proposed
Keep navigation working when player shows the error modal by focusing a
component in that modal.
## Requirements Checklist
- [x] Feature implemented / Bug fixed
- [ ] If necessary, more likely in a feature request than a bug fix
- [ ] Change has been verified in an actual browser (Chrome, Firefox,
IE)
- [ ] Unit Tests updated or fixed
- [ ] Docs/guides updated
- [ ] Example created ([starter template on
JSBin](https://codepen.io/gkatsev/pen/GwZegv?editors=1000#0))
- [ ] Has no DOM changes which impact accessiblilty or trigger warnings
(e.g. Chrome issues tab)
- [ ] Has no changes to JSDoc which cause `npm run docs:api` to error
- [ ] Reviewed by Two Core Contributors
## Description
Adds a `TransientButton` component for the types of button that are
shown on top of the video briefly during playback and reappear when
there is user activity. e.g. Unmute buttons, skip intro. It aims is to
be a generic button type to be extended. Some basic styles are provided
but kept light to not complicate customisation.
It's important to insert a transient button before the control bar for
the tab order to make sense.
_Optionally_ takes focus when shown.
## Specific Changes proposed
Adds `TransientButton` component.
## Requirements Checklist
- [x] Feature implemented / Bug fixed
- [ ] If necessary, more likely in a feature request than a bug fix
- [x] Change has been verified in an actual browser (Chrome, Firefox,
IE)
- [x] Unit Tests updated or fixed
- [ ] Docs/guides updated
- [x] Example:
https://deploy-preview-8629--videojs-preview.netlify.app/sandbox/transient-button.html
- [x] Has no DOM changes which impact accessiblilty or trigger warnings
(e.g. Chrome issues tab)
- [x] Has no changes to JSDoc which cause `npm run docs:api` to error
- [ ] Reviewed by Two Core Contributors
## Description
Prevents a duplicate id in text track settings.
Fixes#8754
## Specific Changes proposed
The text edge settings were erroneously duplicating the id generated for
the background colour. Changes to a unique name.
Adds a general test for duplicate ids.
## Requirements Checklist
- [x] Feature implemented / Bug fixed
- [ ] If necessary, more likely in a feature request than a bug fix
- [x] Change has been verified in an actual browser (Chrome, Firefox,
IE)
- [x] Unit Tests updated or fixed
- [ ] Docs/guides updated
- [ ] Example created ([starter template on
JSBin](https://codepen.io/gkatsev/pen/GwZegv?editors=1000#0))
- [x] Has no DOM changes which impact accessiblilty or trigger warnings
(e.g. Chrome issues tab)
- [x] Has no changes to JSDoc which cause `npm run docs:api` to error
- [ ] Reviewed by Two Core Contributors
* fix(dom): handle slotted parent transform position
* fix(test): add test to cover getPointerPosition
* run all tests
---------
Co-authored-by: mister-ben <git@misterben.me>
Adapts the `player.height` to the `controlBar.currentHeight` when the
`audioOnlyMode` is `enabled`. This ensures that the player height and control
bar height are always in sync when the player is resized.
- add `updatePlayerHeightOnAudioOnlyMode_` function that will update the player
height according to the control bar height when the player is resized
- modify `enableAudioOnlyUI_`
- add a `controlBarHeight` to `audioOnlyCache_` to keep track of the control
bar height changes when the player is resized
- add a `playerresize` listener
- modify `disableAudioOnlyUI_` to remove the `playerresize` listener
* feat(player): add spatialNavigation feature
Adds spatialNavigation feature to enhance user experience
- Implemented spatial navigation in slider component
- Enhanced player functionality for improved navigation
* feat(player): add spatialNavigation class
Adds spatialNavigation class to manage spatial-navigation-polyfill
- Set class SpatialNavigation on its own file
- Imported SpatialNavigation class on component class
* feat(player): update spatialNavigation class
Adds 3 methods to spatialNavigation class to manage spatial-navigation-polyfill
- Added start() to: Start listen of keydown events
- Added stop() to: Stop listen key down events
- Added getComponents() to: Get current focusable components
* feat(player): modify spatialNavigation class & modify component class
Modify spatialNavigation class:
-Remove unrequired version of function ‘getComponents’
Modify component class:
-Add function ‘getIsFocusable’
* Added methods getPositions, handleFocus and handleBLur for spatial navigation needs
* feat(player): modify Component class, BigPlayButton class & ClickableComponent class
Modify Component class:
-Add method getIsAvailableToBeFocused
-Modify method getIsFocusable to only focus on finding focusable candidates
Modify spatialNavigation class:
-Remove unrequired method ‘getIsFocusable’
Modify component class:
-Remove unrequired method ‘getIsFocusable’
* Added import in player.js, Created base methods inside spatial-navigation.js
* feat(player): modify Component class & SpatialNavigation class
Modify Component class:
-Modify method getIsAvailableToBeFocused to be more strict on candidates
Modify spatialNavigation class:
-Modify method getComponents to get all focusable components
* feat(player): modify Component class
Modify Component class:
-Add documentation to ‘isVisible’ function
* added keydown event logic for spatial-navigation
* feat(player): modify SpatialNavigation class
Modify SpatialNavigation class:
-Modify documentation of functions
* feat(player): modify SpatialNavigation class
Modify SpatialNavigation class:
-Add ‘clear’ & ‘remove’ methods
* feat(player): modify SpatialNavigation class
Modify SpatialNavigation class:
-Add documentation of functions
* feat(player): modify SpatialNavigation class
Modify SpatialNavigation class:
-Add function ‘getCurretComponent’‘’
* feat(player): modify SpatialNavigation class
Modify SpatialNavigation class:
-Add documentation for ‘findBestCandidate’ method
* Added logic for moving focus to the best candidate
* Implemented move, findBestCandidate, isInDirection, and calculateDistance methods for spatial navigation logic
* Added a new player option enableKeydownListener, Added gap: 1px to control-bar for spatial-navigation-polyfill needs
* feat(player): modify SpatialNavigation class & Component class
Modify SpatialNavigation class:
-Add function ‘handlePlayerBlur’
-Add function ‘handlePlayerFocus’
Modify Component class:
-Modify ‘handleBlur’
-Modify ‘handleFocus’
* Removed enableKeydownListener flag, as user should start the SpatialNavigation manually
* Added functionality to track changes in the focusableComponents list (custom event focusableComponentsChanged)
* feat(player): modify SpatialNavigation class, ModalDialog & Component class
Modify SpatialNavigation class:
-Add ‘lastFocusedComponent’
-Add function ‘refocusComponent’
Modify ModalDialog class:
-Add condition on ‘close’ function
Modify Component class:
-Modify ‘handleBlur’ to store blurred component
* feat(player): modify ModalDialog
Modify ModalDialog:
-Add condition to close Modal on Backspace
* Refactor SpatialNavigation to use player.spatialNavigation
* Added a new custom event endOfFocusableComponents
* Added new styles for focused elements in case spatial navigation is enabled
* feat(player): modify SpatialNavigation class:
-Add condition so getComponents can get as candidates the UI elements from the playlist-ui
* Changed to window.SpatialNabigation to this.player_.spatialNavigation
* feat(player): modify text-track-settings, created test-track-settings-colors.js, text-track-settings-font.js,text-track-fieldset.js & text-track-select.js:
Modify text-track-settings class:
- Add changes so newly created components can work as content of the modal.
- Create new components as a refactor of the contents of text-track-settings
* changed handleKeyDown inside component.js, getComponents method is now iterating player.children
* feat(player): create TrackSettingsControls Component & Modify TextTrackSettings
Create TrackSettingsControls Component:
-Create Component to show buttons reset & done as components.
Modify TextTrackSettings:
-Add Component TrackSettingsControls in TextTrackSettings
* feat(player): Modify ModalDialog
Modify ModalDialog:
-Add condition for stop propagation of event inside of ModalDialog when spatialNavigation is enabled
* getIsFocusable and getIsAvailableToBeFocused methods are now accepting el as a parameter, added a new methods findSuitableDOMChild and focus for spatialNavigation class
* feat(player): Modify TextTrackSettings:
Modify TextTrackSettings:
-Remove unrequired methods to create DOM elements since now those are created by Components.
* feat(player): Modify CaptionSettingsMenuItem:
Modify CaptionSettingsMenuItem:
-Add condition to focus component of TextTrackSelect when modal is open
* feat(player): Modify TextTrackSelect & TextTrackFieldset:
Modify TextTrackSelect :
Modify TextTrackFieldset:
-Add comments to certain functions to explain the code
* feat(player): Modify TrackSettingsControls:
Modify TrackSettingsControls:
-Remove unrequired comments & add comments to certain functions to explain the code
* feat(player): Modify SpatialNavigation, Component & ModalDialog:
Modify SpatialNavigation:
Modify Component:
Modify ModalDialog:
-Add & update comments of documentation.
* Handle ENTER keydown in Modals when spatial navigation is enabled
* feat(player): Modify ModalDialog, spatialNavigation, TrackSettingsControls, TextTrackFieldset, TextTrackSelect, TrackSettingsColors, TrackSettingsFont:
Modify ModalDialog:
Modify spatialNavigation:
Modify TrackSettingsControls:
Modify TextTrackFieldset:
Modify TextTrackSelect:
Modify TrackSettingsColors:
Modify TrackSettingsFont:
-Add & update comments of documentation.
* Implement additional RCU controls
* feat(player): Modify Component class:
Modify Component :
-Remove unrequired condition inside of handleFocus method.
* feat(player): Modify ModalDialog & CaptionSettingsMenuItem
Modify ModalDialog:
Modify CaptionSettingsMenuItem:
-Modify spatialNavigation condition to be more specific regarding spatialNavigation implementation.
* feat(player): Modify SpatialNavigation class:
Modify SpatialNavigation :
-Fix bug where ‘enter’ press was not working properly on select component inside of the ‘vjs-text-track-settings’ modal.
* feat(player): Modify SpatialNavigation class:
Modify SpatialNavigation :
-Minor improvements on the loops of certain functions to stop when they have found the element they are looking for.
-Implement minor spacing formatting on switch statement.
* Update src/js/component.js
More understandable documentation.
Co-authored-by: Dzianis Dashkevich <98566601+dzianis-dashkevich@users.noreply.github.com>
* Update src/js/component.js
More understandable documentation.
Co-authored-by: Dzianis Dashkevich <98566601+dzianis-dashkevich@users.noreply.github.com>
* feat(player): Modify SpatialNavigation & Component class:
Modify Component class :
Modify SpatialNavigation class :
-Modify ‘getIsFocusable’ function to use ‘this.el_’ instead of ‘el’ parameter
* feat(player): Modify SpatialNavigation class:
Modify SpatialNavigation class :
-Refactor onKeyDown function to use static data & return when pause is true.
* feat(player): Modify SpatialNavigation class:
Modify SpatialNavigation class :
-Refactor to use ‘.el()’ instead of ‘.el_’
* Update src/js/spatial-navigation.js
Co-authored-by: Walter Seymour <walterseymour15@gmail.com>
* feat(player): Modify ModalDialog class & MenuItem class:
Modify ModalDialog class :
Modify MenuItem class :
-Correct typo of ‘isSpatialNavlistening’ to ‘isSpatialNavListening’.
* removed unused property, remove this.focus, which was added for testing purposes
* Changed parameters to private, removed redundant code, removed initialFocusedComponent parameter, change STEP_SECONDS to static
* feat(player): solve remaining conflict:
Modify Spatial Navigation class :
- Solve conflict
* feat(player): Rename TrackSettingsColors & TrackSettingsFont
* feat(player): Remove unrequired functions calls from components TextTrackSettingsColors & TextTrackSettingsFont.
* feat(player): Update spatial-navigation.js's keypress return keyword.
* bind focus and blur just if spatial navigation is enabled, add 1px gap if spatial navigation is enabled
* feat(player): Modify calls on 'isListening' & 'isPaused' for ModalDialog & TextTrackMenuItem
* feat(player): remove unrequired object on component 'TrackSettingsControls'
* Removed 1px gap
* feat(player): Rename function ‘getComponents’ to ‘updateFocusableComponents’
* Changed SpatialNavigation class to extend EventTarget, removed redundant methods for events
* fix(player): fix call of 'getIsAvailableToBeFocused' that was throwing an error.
* removed Static maps for key presses and extended keycode with the missing keys
* refactor(player): Modify functions of 'getIsDisabled', 'getIsExpresslyInert' & 'getIsFocusable' to be more in pair when stablished code of the player.
* Conditional assignment for keycode.codes.back based on platform, changed Backspace to Back key for Modal closing
* Extend the object for reverse lookup, prenet Up/down keys to open a menu if spatial navigation is anabled
* refactor(player): Refactor 'SpatialNavKeycodes' file to not patch 'keycode' dependency
* fix(pllayer): fix issue related to 'back' not being used properly in function 'isEventKey'
* feat(player): Rename imports of 'spatial-navigation-keycode' to have their extension
* feat(player): Add example of use of 'Client app uses a global spatial-navigation solution'
* feat(player): rename 'spatial-navigation-keycode.js' filename
* Fix on src chnage issue, ESC button closing modal, expand vjs-modal-dialog
* change file name and object name
* fix: Update ids of labels to use 'guid' so unit test works properly
* fix: update localized text in text-track-settings-font & text-track-settings
* Mark some methods as private
* fix: modify content of modal 'text-track-settings' to change language properly
* fix: add missing '.' in jsdoc of text-track components
* feature: add unit test for 'text-track-select' component
* Add test for Spatial Navigation
* test(player): Add minor test related to 'handleBlur' & 'handleFocus'
* feat(player): Remove unrequired files from 'react-video-nav-app'
* test(player): Add small test to check if 'getPositions' returns required properties
* test(player): add test to verify 'getPositions()' properties are not empty
* Add missing tests for performMediaAction_ and move
* test(player): add test to for 'component.js' related to 'handleBlur'
* test(player): add minor test in component related to test keypress propagation event
* test(player): add test for component related to 'getIsAvailableToBeFocused' function
* test(player): add test for Modal Dialog related to call function of spatial navigation
* test(player): add tests for 'spatial-navigation-key-codes'
* test(player): add tests for keycodes related to 'should return event name if keyCode is not available'
* test(player): add minor test for case when not required parametters are passed
* test(player): add test for 'caption-settings-menu-item'
* feat(player): remove 'react-video-nav-app'
* Move handleFocus and handleBlur from components.js to spatial-navigation.js
* refactor(player): refactor 'searchForTrackSelect' to be handled in the spatial navigation
* remove unrequired code in function 'searchForTrackSelect'
* update documentation comment to be in pair to its current use
* remove spatial navigation keydown from modal dialog and move it to spatial navigation class, modify the modal-dialog test accordingly
* remove useless tests
* Remove caption-settings-menu-item.test.js
* Add minor test to 'searchForTrackSelect' in spatial-navigation.test.js
* Add unit test for back key and listening to events
---------
Co-authored-by: CarlosVillasenor <carlosdeveloper9@gmail.com>
Co-authored-by: Dzianis Dashkevich <98566601+dzianis-dashkevich@users.noreply.github.com>
Co-authored-by: Walter Seymour <walterseymour15@gmail.com>
Co-authored-by: Carlos Villasenor Castillo <cvillasenor@Carloss-MacBook-Pro.local>
Add a `Player#version()` method which returns an object with the Video.js version under the `video.js` property name, to match the package name.
This could then be extended to support adding plugin, tech, and source handler versions as part of the version call.
Fixes#8538
* refactor(player): decrease the indentation level in the currentTime method
* fix(player): cache_.currentTime is not updated when the current time is set
Updating cache_.currentTime as soon as the currentTime is set avoids having to wait for the timeupdate event, which results in:
- making cache_.currentTime more reliable
- updating the progress bar on mouse up after dragging when the media is paused.
See also: #6232, #6234, #6370, #6372
* feat: add an option to handle smooth seeking
Adds a player option called enableSmoothSeeking, which is false by default,
to provide a smoother seeking experience on mobile and desktop devices.
Usage:
```javascript
// Enables the smooth seeking
const player = videojs('player', {enableSmoothSeeking: true});
// Disable the smooth seeking
player.options({enableSmoothSeeking: false});
```
- **player.js** add an `option` called `enableSmoothSeeking`
- **time-display.js** add a listener to the `seeking` event if `enableSmoothSeeking` is `true` allowing to update the `CurrentTimeDisplay` and `RemainingTimeDisplay` in real time
- **seek-bar.js** `update` the seek bar on `mousemove` event if `enableSmoothSeeking` is `true`
- add test cases
Allows CSS classes to be reset when `player.reset` is called,
so that the player is close to its initial state.
- remove `vjs-playing`
- add `vjs-paused`
When `player.reset` is called the `titleBar` component is not reset.
- Sets the properties `title` and `description` to `undefined` when `player.titleBar.update` is called so that the component is properly reset.
When `player.reset` is called, the `errorDisplay` component is not reset, and neither is `player.error`.
- Sets `player.error` to `null`, so that the `player.errorDisplay` and `player.error` are correctly reset.
- Adds an `error` function to the `testPlayer` stub to prevent tests from failing.
When consecutive errors occur, the `ErrorDisplay` component is not updated with the new error message.
This results in an inconsistent state between the `player.error` and `player.errorDisplay.contentEl().textContent`.
| | player.error() | player.errorDisplay.content() | player.errorDisplay.contentEl().textContent |
| ----------------------- | -------------- | ----------------------------- | ------------------------------------------- |
| player.error('Error 1') | Error 1 ✔️ | Error 1 ✔️ | Error 1 ✔️ |
| player.error('Error 2') | Error 2 ✔️ | Error 2 ✔️ | Error 1 ❌ |
An example of a use case where updating the error message is useful is :
- user tries to play media 1 but the media doestn't exist
- user tries to play media 2 but the media is not compatible
- call the `close` function before each call to the `open` function.
- if errorDisplay is not **open**, the `close` function does nothing
- if errorDisplay is **open**, the `close` function executes and triggers the close events, then the open function executes and triggers the open events, ensuring that the content is updated.
When both the media URL and the poster return a response other than 200.
The media error is overwritten by an empty error, leaving the player in an inconsistent state.
- add a condition to `handleTechError_` to ensure that the `error` is truthy
- add a test case
Fixes#8409
* Added the createNewLogger method, to create a logger without a naming chain.
* Added optional custom delimiter and custom styles.
* Several improvements in jsDoc for proper types(d.ts) generation.
---------
Co-authored-by: Dzianis Dashkevich <ddashkevich@brightcove.com>
Updating cache_.currentTime as soon as the currentTime is set avoids having to wait for the timeupdate event, which results in:
- making cache_.currentTime more reliable
- updating the progress bar on mouse up after dragging when the media is paused.
See also: #6232, #6234, #6370, #6372
* fix: replay button broken for native playback
* remove debug logging
* move fix to player
* comment
* add unit test
* add native browser stubs
* reset stubs and test currentTime