* feat(player): add spatialNavigation feature
Adds spatialNavigation feature to enhance user experience
- Implemented spatial navigation in slider component
- Enhanced player functionality for improved navigation
* feat(player): add spatialNavigation class
Adds spatialNavigation class to manage spatial-navigation-polyfill
- Set class SpatialNavigation on its own file
- Imported SpatialNavigation class on component class
* feat(player): update spatialNavigation class
Adds 3 methods to spatialNavigation class to manage spatial-navigation-polyfill
- Added start() to: Start listen of keydown events
- Added stop() to: Stop listen key down events
- Added getComponents() to: Get current focusable components
* feat(player): modify spatialNavigation class & modify component class
Modify spatialNavigation class:
-Remove unrequired version of function ‘getComponents’
Modify component class:
-Add function ‘getIsFocusable’
* Added methods getPositions, handleFocus and handleBLur for spatial navigation needs
* feat(player): modify Component class, BigPlayButton class & ClickableComponent class
Modify Component class:
-Add method getIsAvailableToBeFocused
-Modify method getIsFocusable to only focus on finding focusable candidates
Modify spatialNavigation class:
-Remove unrequired method ‘getIsFocusable’
Modify component class:
-Remove unrequired method ‘getIsFocusable’
* Added import in player.js, Created base methods inside spatial-navigation.js
* feat(player): modify Component class & SpatialNavigation class
Modify Component class:
-Modify method getIsAvailableToBeFocused to be more strict on candidates
Modify spatialNavigation class:
-Modify method getComponents to get all focusable components
* feat(player): modify Component class
Modify Component class:
-Add documentation to ‘isVisible’ function
* added keydown event logic for spatial-navigation
* feat(player): modify SpatialNavigation class
Modify SpatialNavigation class:
-Modify documentation of functions
* feat(player): modify SpatialNavigation class
Modify SpatialNavigation class:
-Add ‘clear’ & ‘remove’ methods
* feat(player): modify SpatialNavigation class
Modify SpatialNavigation class:
-Add documentation of functions
* feat(player): modify SpatialNavigation class
Modify SpatialNavigation class:
-Add function ‘getCurretComponent’‘’
* feat(player): modify SpatialNavigation class
Modify SpatialNavigation class:
-Add documentation for ‘findBestCandidate’ method
* Added logic for moving focus to the best candidate
* Implemented move, findBestCandidate, isInDirection, and calculateDistance methods for spatial navigation logic
* Added a new player option enableKeydownListener, Added gap: 1px to control-bar for spatial-navigation-polyfill needs
* feat(player): modify SpatialNavigation class & Component class
Modify SpatialNavigation class:
-Add function ‘handlePlayerBlur’
-Add function ‘handlePlayerFocus’
Modify Component class:
-Modify ‘handleBlur’
-Modify ‘handleFocus’
* Removed enableKeydownListener flag, as user should start the SpatialNavigation manually
* Added functionality to track changes in the focusableComponents list (custom event focusableComponentsChanged)
* feat(player): modify SpatialNavigation class, ModalDialog & Component class
Modify SpatialNavigation class:
-Add ‘lastFocusedComponent’
-Add function ‘refocusComponent’
Modify ModalDialog class:
-Add condition on ‘close’ function
Modify Component class:
-Modify ‘handleBlur’ to store blurred component
* feat(player): modify ModalDialog
Modify ModalDialog:
-Add condition to close Modal on Backspace
* Refactor SpatialNavigation to use player.spatialNavigation
* Added a new custom event endOfFocusableComponents
* Added new styles for focused elements in case spatial navigation is enabled
* feat(player): modify SpatialNavigation class:
-Add condition so getComponents can get as candidates the UI elements from the playlist-ui
* Changed to window.SpatialNabigation to this.player_.spatialNavigation
* feat(player): modify text-track-settings, created test-track-settings-colors.js, text-track-settings-font.js,text-track-fieldset.js & text-track-select.js:
Modify text-track-settings class:
- Add changes so newly created components can work as content of the modal.
- Create new components as a refactor of the contents of text-track-settings
* changed handleKeyDown inside component.js, getComponents method is now iterating player.children
* feat(player): create TrackSettingsControls Component & Modify TextTrackSettings
Create TrackSettingsControls Component:
-Create Component to show buttons reset & done as components.
Modify TextTrackSettings:
-Add Component TrackSettingsControls in TextTrackSettings
* feat(player): Modify ModalDialog
Modify ModalDialog:
-Add condition for stop propagation of event inside of ModalDialog when spatialNavigation is enabled
* getIsFocusable and getIsAvailableToBeFocused methods are now accepting el as a parameter, added a new methods findSuitableDOMChild and focus for spatialNavigation class
* feat(player): Modify TextTrackSettings:
Modify TextTrackSettings:
-Remove unrequired methods to create DOM elements since now those are created by Components.
* feat(player): Modify CaptionSettingsMenuItem:
Modify CaptionSettingsMenuItem:
-Add condition to focus component of TextTrackSelect when modal is open
* feat(player): Modify TextTrackSelect & TextTrackFieldset:
Modify TextTrackSelect :
Modify TextTrackFieldset:
-Add comments to certain functions to explain the code
* feat(player): Modify TrackSettingsControls:
Modify TrackSettingsControls:
-Remove unrequired comments & add comments to certain functions to explain the code
* feat(player): Modify SpatialNavigation, Component & ModalDialog:
Modify SpatialNavigation:
Modify Component:
Modify ModalDialog:
-Add & update comments of documentation.
* Handle ENTER keydown in Modals when spatial navigation is enabled
* feat(player): Modify ModalDialog, spatialNavigation, TrackSettingsControls, TextTrackFieldset, TextTrackSelect, TrackSettingsColors, TrackSettingsFont:
Modify ModalDialog:
Modify spatialNavigation:
Modify TrackSettingsControls:
Modify TextTrackFieldset:
Modify TextTrackSelect:
Modify TrackSettingsColors:
Modify TrackSettingsFont:
-Add & update comments of documentation.
* Implement additional RCU controls
* feat(player): Modify Component class:
Modify Component :
-Remove unrequired condition inside of handleFocus method.
* feat(player): Modify ModalDialog & CaptionSettingsMenuItem
Modify ModalDialog:
Modify CaptionSettingsMenuItem:
-Modify spatialNavigation condition to be more specific regarding spatialNavigation implementation.
* feat(player): Modify SpatialNavigation class:
Modify SpatialNavigation :
-Fix bug where ‘enter’ press was not working properly on select component inside of the ‘vjs-text-track-settings’ modal.
* feat(player): Modify SpatialNavigation class:
Modify SpatialNavigation :
-Minor improvements on the loops of certain functions to stop when they have found the element they are looking for.
-Implement minor spacing formatting on switch statement.
* Update src/js/component.js
More understandable documentation.
Co-authored-by: Dzianis Dashkevich <98566601+dzianis-dashkevich@users.noreply.github.com>
* Update src/js/component.js
More understandable documentation.
Co-authored-by: Dzianis Dashkevich <98566601+dzianis-dashkevich@users.noreply.github.com>
* feat(player): Modify SpatialNavigation & Component class:
Modify Component class :
Modify SpatialNavigation class :
-Modify ‘getIsFocusable’ function to use ‘this.el_’ instead of ‘el’ parameter
* feat(player): Modify SpatialNavigation class:
Modify SpatialNavigation class :
-Refactor onKeyDown function to use static data & return when pause is true.
* feat(player): Modify SpatialNavigation class:
Modify SpatialNavigation class :
-Refactor to use ‘.el()’ instead of ‘.el_’
* Update src/js/spatial-navigation.js
Co-authored-by: Walter Seymour <walterseymour15@gmail.com>
* feat(player): Modify ModalDialog class & MenuItem class:
Modify ModalDialog class :
Modify MenuItem class :
-Correct typo of ‘isSpatialNavlistening’ to ‘isSpatialNavListening’.
* removed unused property, remove this.focus, which was added for testing purposes
* Changed parameters to private, removed redundant code, removed initialFocusedComponent parameter, change STEP_SECONDS to static
* feat(player): solve remaining conflict:
Modify Spatial Navigation class :
- Solve conflict
* feat(player): Rename TrackSettingsColors & TrackSettingsFont
* feat(player): Remove unrequired functions calls from components TextTrackSettingsColors & TextTrackSettingsFont.
* feat(player): Update spatial-navigation.js's keypress return keyword.
* bind focus and blur just if spatial navigation is enabled, add 1px gap if spatial navigation is enabled
* feat(player): Modify calls on 'isListening' & 'isPaused' for ModalDialog & TextTrackMenuItem
* feat(player): remove unrequired object on component 'TrackSettingsControls'
* Removed 1px gap
* feat(player): Rename function ‘getComponents’ to ‘updateFocusableComponents’
* Changed SpatialNavigation class to extend EventTarget, removed redundant methods for events
* fix(player): fix call of 'getIsAvailableToBeFocused' that was throwing an error.
* removed Static maps for key presses and extended keycode with the missing keys
* refactor(player): Modify functions of 'getIsDisabled', 'getIsExpresslyInert' & 'getIsFocusable' to be more in pair when stablished code of the player.
* Conditional assignment for keycode.codes.back based on platform, changed Backspace to Back key for Modal closing
* Extend the object for reverse lookup, prenet Up/down keys to open a menu if spatial navigation is anabled
* refactor(player): Refactor 'SpatialNavKeycodes' file to not patch 'keycode' dependency
* fix(pllayer): fix issue related to 'back' not being used properly in function 'isEventKey'
* feat(player): Rename imports of 'spatial-navigation-keycode' to have their extension
* feat(player): Add example of use of 'Client app uses a global spatial-navigation solution'
* feat(player): rename 'spatial-navigation-keycode.js' filename
* Fix on src chnage issue, ESC button closing modal, expand vjs-modal-dialog
* change file name and object name
* fix: Update ids of labels to use 'guid' so unit test works properly
* fix: update localized text in text-track-settings-font & text-track-settings
* Mark some methods as private
* fix: modify content of modal 'text-track-settings' to change language properly
* fix: add missing '.' in jsdoc of text-track components
* feature: add unit test for 'text-track-select' component
* Add test for Spatial Navigation
* test(player): Add minor test related to 'handleBlur' & 'handleFocus'
* feat(player): Remove unrequired files from 'react-video-nav-app'
* test(player): Add small test to check if 'getPositions' returns required properties
* test(player): add test to verify 'getPositions()' properties are not empty
* Add missing tests for performMediaAction_ and move
* test(player): add test to for 'component.js' related to 'handleBlur'
* test(player): add minor test in component related to test keypress propagation event
* test(player): add test for component related to 'getIsAvailableToBeFocused' function
* test(player): add test for Modal Dialog related to call function of spatial navigation
* test(player): add tests for 'spatial-navigation-key-codes'
* test(player): add tests for keycodes related to 'should return event name if keyCode is not available'
* test(player): add minor test for case when not required parametters are passed
* test(player): add test for 'caption-settings-menu-item'
* feat(player): remove 'react-video-nav-app'
* Move handleFocus and handleBlur from components.js to spatial-navigation.js
* refactor(player): refactor 'searchForTrackSelect' to be handled in the spatial navigation
* remove unrequired code in function 'searchForTrackSelect'
* update documentation comment to be in pair to its current use
* remove spatial navigation keydown from modal dialog and move it to spatial navigation class, modify the modal-dialog test accordingly
* remove useless tests
* Remove caption-settings-menu-item.test.js
* Add minor test to 'searchForTrackSelect' in spatial-navigation.test.js
* Add unit test for back key and listening to events
---------
Co-authored-by: CarlosVillasenor <carlosdeveloper9@gmail.com>
Co-authored-by: Dzianis Dashkevich <98566601+dzianis-dashkevich@users.noreply.github.com>
Co-authored-by: Walter Seymour <walterseymour15@gmail.com>
Co-authored-by: Carlos Villasenor Castillo <cvillasenor@Carloss-MacBook-Pro.local>
The fix in #6297 doesn't work where the child to insert before is an element rather than a component, e.g. the video element.
Check if the child to insert before is an element, as well as checking if it has an el_
A child component may have been assigned to another
parent before assigning that child component to the
new parent via "addChild" method. In this case, the
original parent should remove the child then it can
be safely added back to the new parent. This commit
will keep the parent's "children_" and its DOM
element's child nodes in the consistent state.
Our setTimeout and requestAnimationFrame methods added dispose handlers so that they get cancelled if the component is disposed before they get a chance to run. However, we were only clearing out these dispose handlers if we cleared the timeout or the rAF manually. Instead make sure that we remove the dispose handler when it is no longer needed.
Fixes#5199.
Use ResizeObserver when available for better and more performant resizing information, otherwise, fall back to a throttled resize event on an iframe that's the size of the player.
Allows a video.js user to disable this by setting resizeManager: false as an option since the component will not be initialized.
Add a debounce util.
This reverts #4800 (e0ed0b5) because we end up getting two playerresize events with the dimension methods now.
Advanced plugins introduced the concept of mixins and added two: evented and stateful.
This provides Components with the benefits of the stateful mixin
Switch to `keepTooltipsInside` by default and simplify DOM structure around the time tooltips and progress control.
BREAKING CHANGE: removal of `keepTooltipsInside` option.
Remove method chaining from videojs. This helps keep the methods consistent especially since play() now returns a Promise in some cases. Also, it can add some performance benefits.
BREAKING CHANGE: player methods no longer return a player instance when called. Fixes#3704.
Prevent techs (and others) from being registered via registerComponent.
* `registerComponent` now throws if given an object that is not a subclass of Component (or Component itself).
* `registerComponent` now throws if given a non-empty string as its name argument.
BREAKING CHANGE: registerComponent now throws if no name or not a component is passed in.
Preparing to export utility functions on the videojs object
closes#2182
Change el() to getEl() for consistency
Cleaned up DOM functions library
Clean up and document videojs object API
Fixed mergeOptions to modify the first object instead of a copy
More cleanup of the main video.js file and documentation
Fixed issues with mergeOptions
Cleaned up the addLanguage function
Removed unnecessary underscores in private module vars
Broke out bind, guid, and element data functions from Lib
Separated out more dom functions in to dom.js
Broke out URL functions into url.js
Removed setLocalStorage since it wasn't being used
Moved browser tests out of lib
Moved log functions into their own file
Removed trim() since it wasn't being used
Moved formatTime into its own file
Moved round into its own file and renamed roundFloat()
Moved capitalize into its own file and renamed as toTitleCase()
Moved createTimeRange into its own file
Removed Lib.arr.forEach infavor of the native forEach
Removed Lib.obj.create in favor of native Object.create (ES6-sham)
Removed obj.each in favor of native Object.getOwnPropertyNames().forEach()
Removed obj.merge and copy. Using lodash.assign instead.
Replaced Lib.obj.isPlain with lodash.isPlainObject
Removed Lib.obj.isArray in favor of the native Array.isArray
Also removed the lib.js tests file as all tests have been moved
or removed.
Removed Lib.isEmpty in favor of !Object.getOwnPropertyNames().length
Switched Util.mergeOptions and deepMerge to use new mergeOptions()
Moved Lib.TEST_VID to Html5.TEST_VID
Removed Lib references everywhere. Woo!
Attempting to fix sourcemap test errors by setting grunt-browserify version
Switched to object.assign from lodash.assign
Removed unused 'inherits' dependency
Reorganzied test files and added '.test' to file names
Combined js/core.js and js/video.js
Moved events.js into the utils directory