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ComfyFactorio/maps/biter_battles_v2/biter_battles_v2.lua

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-- Biter Battles v2 -- by MewMew
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require "on_tick_schedule"
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require "modules.dynamic_landfill"
require "modules.spawners_contain_biters"
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local event = require 'utils.event'
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local function init_surface()
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local map_gen_settings = {}
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map_gen_settings.water = "0.35"
map_gen_settings.starting_area = "4.25"
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map_gen_settings.cliff_settings = {cliff_elevation_interval = 12, cliff_elevation_0 = 32}
map_gen_settings.autoplace_controls = {
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["coal"] = {frequency = "2", size = "1", richness = "1"},
["stone"] = {frequency = "2", size = "1", richness = "1"},
["copper-ore"] = {frequency = "2", size = "1", richness = "1"},
["iron-ore"] = {frequency = "2", size = "1", richness = "1"},
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["uranium-ore"] = {frequency = "2", size = "1", richness = "1"},
["crude-oil"] = {frequency = "3", size = "1", richness = "1"},
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["trees"] = {frequency = "1", size = "0.5", richness = "0.7"},
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["enemy-base"] = {frequency = "4", size = "2", richness = "2"}
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}
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game.create_surface("biter_battles", map_gen_settings)
game.map_settings.enemy_evolution.time_factor = 0
game.map_settings.enemy_evolution.destroy_factor = 0
game.map_settings.enemy_evolution.pollution_factor = 0
game.map_settings.pollution.enabled = false
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game.map_settings.enemy_expansion.enabled = true
game.map_settings.enemy_expansion.settler_group_min_size = 8
game.map_settings.enemy_expansion.settler_group_max_size = 16
game.map_settings.enemy_expansion.min_expansion_cooldown = 54000
game.map_settings.enemy_expansion.max_expansion_cooldown = 108000
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end
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local function init_forces()
local surface = game.surfaces["biter_battles"]
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game.create_force("north")
game.create_force("north_biters")
game.create_force("south")
game.create_force("south_biters")
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game.create_force("spectator")
local f = game.forces["north"]
f.set_spawn_position({0, -32}, surface)
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f.set_cease_fire('player', true)
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f.set_friend("spectator", true)
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f.set_friend("south_biters", true)
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f.share_chart = true
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local f = game.forces["south"]
f.set_spawn_position({0, 32}, surface)
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f.set_cease_fire('player', true)
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f.set_friend("spectator", true)
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f.set_friend("north_biters", true)
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f.share_chart = true
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local f = game.forces["north_biters"]
f.set_friend("south_biters", true)
f.set_friend("south", true)
f.set_friend("player", true)
f.set_friend("spectator", true)
f.share_chart = false
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local f = game.forces["south_biters"]
f.set_friend("north_biters", true)
f.set_friend("north", true)
f.set_friend("player", true)
f.set_friend("spectator", true)
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f.share_chart = false
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local f = game.forces["spectator"]
f.set_spawn_position({0,0},surface)
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f.technologies["toolbelt"].researched=true
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f.set_cease_fire("north_biters", true)
f.set_cease_fire("south_biters", true)
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f.set_friend("north", true)
f.set_friend("south", true)
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f.set_cease_fire("player", true)
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f.share_chart = true
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local f = game.forces["player"]
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f.set_spawn_position({0,0},surface)
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f.set_cease_fire('spectator', true)
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f.set_cease_fire("north_biters", true)
f.set_cease_fire("south_biters", true)
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f.set_cease_fire('north', true)
f.set_cease_fire('south', true)
f.share_chart = false
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local p = game.permissions.create_group("spectator")
for action_name, _ in pairs(defines.input_action) do
p.set_allows_action(defines.input_action[action_name], false)
end
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local defs = {
defines.input_action.write_to_console,
defines.input_action.gui_click,
defines.input_action.gui_selection_state_changed,
defines.input_action.gui_checked_state_changed ,
defines.input_action.gui_elem_changed,
defines.input_action.gui_text_changed,
defines.input_action.gui_value_changed,
defines.input_action.start_walking,
defines.input_action.open_kills_gui,
defines.input_action.open_character_gui,
defines.input_action.edit_permission_group,
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defines.input_action.toggle_show_entity_info,
defines.input_action.rotate_entity,
defines.input_action.start_research
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}
for _, d in pairs(defs) do p.set_allows_action(d, true) end
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global.spectator_rejoin_delay = {}
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global.spy_fish_timeout = {}
global.force_area = {}
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global.bb_total_food = {}
global.bb_evolution = {}
global.bb_evasion = {}
global.bb_threat_income = {}
global.bb_threat = {}
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global.chunks_to_mirror = {}
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for _, force in pairs(game.forces) do
game.forces[force.name].technologies["artillery"].enabled = false
game.forces[force.name].technologies["artillery-shell-range-1"].enabled = false
game.forces[force.name].technologies["artillery-shell-speed-1"].enabled = false
game.forces[force.name].technologies["atomic-bomb"].enabled = false
game.forces[force.name].set_ammo_damage_modifier("shotgun-shell", 1)
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game.forces[force.name].research_queue_enabled = true
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global.spy_fish_timeout[force.name] = 0
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global.bb_total_food[force.name] = 0
global.bb_evolution[force.name] = 0
global.bb_evasion[force.name] = 0
global.bb_threat_income[force.name] = 0
global.bb_threat[force.name] = 0
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end
global.game_lobby_active = true
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end
local function on_player_joined_game(event)
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if not game.surfaces["biter_battles"] then
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end
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local surface = game.surfaces["biter_battles"]
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local player = game.players[event.player_index]
if player.gui.left["map_pregen"] then player.gui.left["map_pregen"].destroy() end
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if player.online_time == 0 then
if surface.is_chunk_generated({0,0}) then
player.teleport(surface.find_non_colliding_position("player", {0,0}, 3, 0.5), surface)
else
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player.teleport({0,0}, surface)
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end
player.character.destructible = false
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game.permissions.get_group("spectator").add_player(player.name)
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end
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end
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local function on_init(surface)
if game.surfaces["biter_battles"] then return end
init_surface()
init_forces()
end
event.on_init(on_init)
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event.add(defines.events.on_player_joined_game, on_player_joined_game)
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require "maps.biter_battles_v2.on_tick"
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require "maps.biter_battles_v2.terrain"
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require "maps.biter_battles_v2.chat"
require "maps.biter_battles_v2.bb_map_intro"