Eric Anderson
0a4cedeb01
relock research that is incorrectly enabled
2022-02-25 19:39:43 -08:00
Eric Anderson
86b9d7ac54
tweak room generation to increase chance of creating room
2022-02-24 02:19:37 -08:00
Eric Anderson
fe2943bf2f
reduce mindist for hard rooms, 200 was too far out. move tech multiplier into research module
2022-02-24 02:17:38 -08:00
Eric Anderson
35308dc65a
maybe fix bool/int error in log with parens, if not, will get better line number next time
2022-02-24 02:16:48 -08:00
Eric Anderson
b84e59bf80
tweak recipe unlock pattern to be more controllable. Change research scaling to start hard and scale down as research is found on floors
2022-02-24 02:15:39 -08:00
Eric Anderson
bc5729313e
add lots of missing locals, fix print to use proper quoting
2022-02-24 02:14:35 -08:00
Eric Anderson
9ae73f34da
enable melee mode, move doom rooms under the enable_hard_rooms if test
2022-02-23 03:52:27 -08:00
Eric Anderson
64b0a33073
Add support for a button to put character in melee mode so that guns/ammo will not go into weapon/ammo slots
2022-02-23 03:51:51 -08:00
Eric Anderson
2c0cd0ce94
fix nil dereference
2022-02-23 03:50:42 -08:00
Eric Anderson
3f6ae6210a
Enable autostash and corpse clearing lower buttons
2022-02-22 20:19:24 -08:00
Eric Anderson
b647973ff1
Enable randomized technology on all floors
2022-02-21 21:47:11 -08:00
Eric Anderson
ae963fd774
Make hard rooms (acid/concrete) only appear farther out from the center on upper levels
2022-02-21 21:46:06 -08:00
Eric Anderson
2114b8fea2
fix typo
2022-02-21 17:54:52 -08:00
Eric Anderson
cc37d6381d
Bound number of spawners and worms in dirtlands; more gradual difficulty curve
2022-02-19 21:02:50 -08:00
Eric Anderson
bebb71b869
Refactor to move research unlock logic to a separate module
2022-02-19 00:33:12 -08:00
Gerkiz
d7056ff82d
Merge pull request #214 from ComfyFactory/minor_fixes
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Minor changes
2022-02-14 00:28:19 +01:00
Gerkiz
ad0f6255f7
Make luacheck happy
2022-02-14 00:27:14 +01:00
Gerkiz
b90f6f2811
Don't alert if a player has zero items in their inventory
2022-02-14 00:25:27 +01:00
Gerkiz
8ae1318c50
Don't check for entity ghosts when checking fullness
2022-02-13 23:33:10 +01:00
Gerkiz
ebb95ee000
Spam check players
2022-02-13 23:32:57 +01:00
Gerkiz
ffda7393b8
Merge pull request #211 from Quadrum1/patch-3
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Fix serious error
2022-01-24 22:43:41 +01:00
Quadrum
eeb739a9ae
Make luacheck happy
2022-01-24 20:46:37 +01:00
Quadrum
7c202dcb76
Fix serious error
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Error was in --Friendly Fire History -> local function on_entity_died(event)
There is a unique case, when an item dies and is not within blacklisted_types (belts and so on), but is within the whitelist_types array (I would guess this is for trees?), the friendy_fire history is incremented, but not checked for a limit.
Previously, this was a none-issue, as the list would be cleared when any other case is trigger. Now, however, only 1 log entry is deleted when it overflows, and only without that case. So every time somebody triggers that special case, by lets say destroying a tree, the array is increased by one without removing the first entry.
This should hopefully fix that.
2022-01-24 20:35:51 +01:00
Gerkiz
f3a688d3fe
Merge pull request #209 from Quadrum1/patch-2
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Add overflow for history arrays
2022-01-19 22:42:21 +01:00
Gerkiz
fb1fd99ea5
Merge branch 'develop' into patch-2
2022-01-19 22:41:15 +01:00
Gerkiz
d8b3e355ac
Merge pull request #210 from ComfyFactory/minor_fix
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Minor fix to server select
2022-01-19 22:38:55 +01:00
Gerkiz
116a5f89d5
Merge branch 'develop' into minor_fix
2022-01-19 22:37:48 +01:00
Gerkiz
17e0988d2d
Minor fix
2022-01-19 22:36:35 +01:00
Quadrum
02f6479019
Add overflow for history arrays
2022-01-19 21:16:35 +01:00
Gerkiz
07251991a8
Merge pull request #205 from Agocelt/develop
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Spidertrons warning message
2022-01-19 17:30:02 +01:00
Gerkiz
09bcdab575
Merge branch 'develop' into develop
2022-01-18 15:23:52 +01:00
Gerkiz
cb822bdc45
Merge pull request #208 from ComfyFactory/server_select
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server select - fix tooltip and various things
2022-01-18 15:05:14 +01:00
Gerkiz
8eb6765aa4
fix local
2022-01-18 15:04:23 +01:00
Gerkiz
f4b9bc5de0
server select - fix tooltip and various things
2022-01-18 15:02:39 +01:00
Gerkiz
b82d0f125f
Merge pull request #207 from ComfyFactory/code_cleanup
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Remove unused global
2022-01-18 00:12:26 +01:00
Gerkiz
4f2097ca73
Remove unused global
2022-01-18 00:11:20 +01:00
Gerkiz
280720ec46
Merge pull request #206 from ComfyFactory/server_connect
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Add the ability to connect to other servers via ingame gui
2022-01-18 00:08:31 +01:00
Gerkiz
bd906f8e7f
Add the ability to connect to other servers via ingame
2022-01-18 00:07:25 +01:00
Johny
4258e1830f
Spidertrons warning message
2022-01-16 20:37:27 +01:00
Gerkiz
547c6dadd4
Merge pull request #204 from ComfyFactory/changes
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User requested changes
2022-01-14 22:56:57 +01:00
Gerkiz
49f342d3fd
rpg - future fix
2022-01-14 22:53:27 +01:00
Gerkiz
d909dc42ba
Wave defense - minor change
2022-01-14 22:50:49 +01:00
Gerkiz
f463ad71d6
Mtn v3 - adjust the car price as per vote request
2022-01-14 22:12:28 +01:00
Gerkiz
1fa63ba251
Mtn v3 - change layout tile inside the "surface" locomotives
2022-01-14 22:12:11 +01:00
Gerkiz
0e6b406567
Mtn v3 - adjust discharge cost
2022-01-14 22:11:54 +01:00
Gerkiz
aea8596ccd
Fish v2 - add more difficulties when playing solo
2022-01-14 22:05:01 +01:00
Gerkiz
7750b47722
Wave defense - user requested feature
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Prints a popup to pause the wave defense waves for 5 minutes. Requires 50% of connected players to have voted.
2022-01-14 21:58:43 +01:00
Gerkiz
4f16030532
Mtn v3 - user requested feature
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Changes mining ore chances
2022-01-14 21:02:35 +01:00
Gerkiz
c7fd81da94
Merge pull request #203 from ComfyFactory/changes
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Minor changes
2022-01-14 16:21:05 +01:00
Gerkiz
c287e06fd0
Make luacheck happy
2022-01-14 16:20:15 +01:00