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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-10 00:43:27 +02:00
Commit Graph

43 Commits

Author SHA1 Message Date
Piratux
81b81305b6 Previous commit fix + code cleanup
Changes:
- Fixed previous commit issues
2022-07-28 11:28:38 +01:00
Piratux
9f0158546d Disabled ore generation at sea
Changes:
- Classes that generate ore passively now don't generate ore when at sea
2022-07-26 21:59:42 +01:00
Piratux
c42953713d QuarterMaster fixes
Changes:
- Fixed QM nil value bug and fixed QM tooltip
- Buffed Quarter master nearby physical damage from 10% to 30% (players thought 10% was too low)
2022-07-24 21:09:03 +01:00
Piratux
110f96e21b Gamebreaking bug fix
Changes:
- When artillery was destroyed, game wasn't ending, now should be fixed
2022-07-23 20:26:54 +01:00
Piratux
42bcb51c4a 2 new classes: Soldier and Veteran
Changes:
- New class Soldier: When eating fish, they have 20% chance to summon defender to protect them.
- New class Veteran: When eating fish, they have 20% chance to summon destroyer to protect them. In addition, they have 10% chance to slow the enemy that hits them.
- When combat robots defeat enemies, the loot now goes straight to combat robot owner's inventory
2022-07-17 23:12:27 +03:00
Piratux
c052e2ddc4 New commands, class buffs and some fixes
Changes:
- Added damage reduction to Roc Eater that forgot to add before
- Fixed an issue where "placeability_function_optional" in "try_place" could be nil (it was causing crash in debug mode)
- Fixed an issue where arrival timer would continue ticking during kraken encounter past 20 seconds (this should result in kraken encounter  not being unintentionally skippable anymore when arrival timer ends)
- Fixed an issue where kraken spit sometimes would cause a crash in debug mode
- Added 4 new dev related commands
- Significantly buffed Dredger class loot
- Buffed Master Angler class
- Changed tick tack trap to troll emoji when nothing happens
2022-07-16 21:46:23 +03:00
Piratux
899ce22ed3 Parrot tip for burried treasure
Changes:
- When players find treasure map, but are unable to dig it, parrots will give them tip, when they will leave the island.
2022-07-08 23:06:35 +03:00
Piratux
150828987d New class: Chief
Changes:
- New Chief class: receives fish for every biter/worm kill
- Updated Samurai and Hatamoto class descriptions
2022-07-08 14:58:23 +03:00
Piratux
f826660619 New class GUI window
Changes:
- Fixed crash that could happen if player clicked on crew window button with middle mouse button while in lobby
- Removed "Pro..." text from Progress window button
- Moved class related info from crew window to new class window
- Added scroll pane for crew window
2022-07-07 23:01:45 +03:00
Piratux
b8034ddafe added landfill for wooden boxes on lakes
- Wooden chests that spawn on lakes will have a landfill tile underneath them
2022-06-18 17:45:38 +03:00
Piratux
2944a907aa features+code cleanup
Changes:
- Changed requirements for placing structures on islands: instead of trying to squeeze in-between trees, now it needs a single corner to be on land (it still can't spawn in ocean). In result, islands with more dense forests should see special structures more often and more scattered around the island, rather than them spawning mostly on beaches (because they had no trees)
- When area in which structure is going to be placed contains water, it's replaced with landfill
- New structure: friendly small-cliff-base with cliffs, gun turrets and car
- Captain's cabin now contains cliff-explosives that can be placed in hold's chests to remove them
- Moved repeating code snippets into seperate functions
2022-06-16 00:00:18 +03:00
Piratux
e6663a737b warning fixes 2022-06-08 16:44:24 +03:00
Piratux
b4ed57025b damaged cannons and silo now plays alert sound 2022-06-08 16:26:49 +03:00
danielmartin0
86765d7984 partial revert of laser buff against krakens 2022-06-04 16:35:51 +01:00
danielmartin0
57bd49d2c5 comment fix 2022-06-04 15:17:41 +01:00
danielmartin0
3202f9d5cf cleanup; more treasure chests; harder electronic circuit leaving costs 2022-06-04 14:43:08 +01:00
danielmartin0
e7b3e76177 fix 2022-06-03 21:58:10 +01:00
danielmartin0
cfad373816
Merge pull request #5 from Piratux/develop
Class related update
2022-06-03 20:47:53 +01:00
danielmartin0
5d32ab5e8f fix: situation in which a player joins an empty crew but isn't made captain 2022-06-03 18:59:17 +01:00
Piratux
918fb6476a
Merge branch 'develop' into develop 2022-06-03 16:57:06 +03:00
Piratux
e21483149d class related update
- Damage reduction for players work even with "lethal blows" (except when player is about to be one shotted and regenerates slight amount of health to still get oneshotted, but that's quite rare against biters, although if damage reduction works against uranium grenades, this last_health maybe should be updated every now and then (perhaps every 30 or 60 seconds))
- Moved a lot of class related hard coded constants to Balance.lua
- New command: /classinfofull <class>
- Samurai and Hatamoto classes melee damage now also scales from 'physical projectile damage' research bonus
- Other various code related changes
2022-06-03 16:41:49 +03:00
danielmartin0
5aeaa5e2fb trivial rewrite 2022-06-03 14:15:42 +01:00
danielmartin0
8ad28a2ab5 fix sometimes giving zero wood 2022-06-03 12:50:17 +01:00
danielmartin0
3c1ef89ff8 reduced kraken resistance to lasers 2022-06-03 09:55:13 +01:00
danielmartin0
f8fffc1957 tweak maze traps, BP timeout, 'large' crew size 2022-06-03 00:15:54 +01:00
Piratux
4b1f9a7f8c Merge remote-tracking branch 'upstream/develop' into develop 2022-06-02 22:14:19 +03:00
Piratux
776a91fad2 In progress again 2022-06-02 22:08:55 +03:00
danielmartin0
84e98435d3 more specific 'Granted' messages 2022-06-02 16:11:45 +01:00
danielmartin0
a170a05bc9 fix: all silos should die, not just one 2022-06-02 15:32:27 +01:00
danielmartin0
4aa59d687b locale for support toast 2022-06-02 14:51:56 +01:00
danielmartin0
7f5fc7f5e5 luacheck 2022-06-02 14:49:18 +01:00
Piratux
96f1463adb Merge branch 'develop' of https://github.com/Piratux/ComfyFactorio-Pirates into develop 2022-06-02 16:18:53 +03:00
Piratux
ce1a603bfa In progress 2022-06-02 16:07:17 +03:00
danielmartin0
b7c0c6697a rocket now blows up after you launch it 2022-06-02 13:36:44 +01:00
danielmartin0
3a51bb85cd disable prospector, rework lumberjack 2022-06-02 13:19:55 +01:00
danielmartin0
2ffbcb2038 coin economy rescale 2022-06-02 12:57:15 +01:00
danielmartin0
88d4da397e boat now pauses after each destination 2022-06-01 20:45:13 +01:00
danielmartin0
281d22bb94 header on each file; clamp function; locale fixes 2022-06-01 19:50:36 +01:00
danielmartin0
e1faf0a5d8 luacheck 2022-05-30 16:52:55 +01:00
danielmartin0
fc08a81da3 locale fix, improvements
- reorder lines in locale file for clarity
- localise a few additional renderings
- players in the cabin now see the large 'outside world minimap' rather than the small spontaneous camera
- play sounds along with error messages
- correctly print info message when player joins a game with _DEBUG=true
2022-05-30 16:51:08 +01:00
danielmartin0
03f7da2b95 fix: errors that arose during string refactoring 2022-05-30 08:44:52 +01:00
danielmartin0
f365dd87b4 bugfixes 2022-05-29 16:27:04 +01:00
danielmartin0
c9a6bc6ad4 new features & improvements
code restructuring along with:
v1.2.3
• Rework of 'quest buildings' that appear on islands.
• Fixed stutter when loading certain maps, such as swamp.
• Various new player-friendly visual renderings.
• Mod prepared for translation into other languages.
• Expanded Gourmet's sense of taste.
2022-05-29 12:36:27 +01:00