danielmartin0
f4bdebe2f3
v1.0.3.8.3
2022-02-27 18:47:53 +00:00
danielmartin0
27ba3e5dff
v1.0.3.8.2
2022-02-27 16:42:25 +00:00
danielmartin0
57713f55aa
v1.0.3.7
2022-02-26 23:33:19 +00:00
danielmartin0
20de9a40e0
v1.0.3.6
2022-02-26 18:25:48 +00:00
danielmartin0
1f74257cf1
v1.0.3.5
2022-02-26 13:55:36 +00:00
Eric Anderson
864a60ea6b
BUGFIX: need to teleport character to dungeon floor before creating character, otherwise creation fails
2022-02-25 21:47:30 -08:00
Eric Anderson
e87adce867
Handle the case where player is dead
2022-02-25 21:46:23 -08:00
Eric Anderson
b6ac26fb03
enable dungeons autostash, enable everyone to clear corpses
2022-02-25 19:42:24 -08:00
Eric Anderson
d0736d4fb5
Add hook to enable autostash into the dungeons linked chests
2022-02-25 19:41:20 -08:00
Eric Anderson
aa23e76a33
Add flag to always allow clearing corpses
2022-02-25 19:40:36 -08:00
Eric Anderson
0a4cedeb01
relock research that is incorrectly enabled
2022-02-25 19:39:43 -08:00
danielmartin0
512481c758
v1.0.3.2
2022-02-25 00:15:32 +00:00
danielmartin0
80de04709c
v1.0.3.1
2022-02-25 00:01:28 +00:00
danielmartin0
c59e80161a
Merge remote-tracking branch 'upstream/develop' into develop
2022-02-24 19:41:03 +00:00
danielmartin0
7ef06c265f
1.0.3.0
2022-02-24 19:39:03 +00:00
Eric Anderson
86b9d7ac54
tweak room generation to increase chance of creating room
2022-02-24 02:19:37 -08:00
Eric Anderson
fe2943bf2f
reduce mindist for hard rooms, 200 was too far out. move tech multiplier into research module
2022-02-24 02:17:38 -08:00
Eric Anderson
35308dc65a
maybe fix bool/int error in log with parens, if not, will get better line number next time
2022-02-24 02:16:48 -08:00
Eric Anderson
b84e59bf80
tweak recipe unlock pattern to be more controllable. Change research scaling to start hard and scale down as research is found on floors
2022-02-24 02:15:39 -08:00
Eric Anderson
bc5729313e
add lots of missing locals, fix print to use proper quoting
2022-02-24 02:14:35 -08:00
Eric Anderson
9ae73f34da
enable melee mode, move doom rooms under the enable_hard_rooms if test
2022-02-23 03:52:27 -08:00
Eric Anderson
64b0a33073
Add support for a button to put character in melee mode so that guns/ammo will not go into weapon/ammo slots
2022-02-23 03:51:51 -08:00
Eric Anderson
2c0cd0ce94
fix nil dereference
2022-02-23 03:50:42 -08:00
Eric Anderson
3f6ae6210a
Enable autostash and corpse clearing lower buttons
2022-02-22 20:19:24 -08:00
Gerkiz
1e6d41d1ae
Merge pull request #213 from PlexPt/develop
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Update Chinese translation and Migrate some hardcoded code.
2022-02-22 22:16:37 +01:00
Gerkiz
1263d405ca
Merge branch 'develop' into develop
2022-02-22 22:14:06 +01:00
Gerkiz
89d26acd95
Merge pull request #217 from ComfyFactory/mtn_v3
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Mtn v3 - Fixes that offline players had their vehicles removed
2022-02-22 22:07:46 +01:00
Gerkiz
06ef4ad7e8
mtn v3 - small fix
2022-02-22 22:05:30 +01:00
Gerkiz
e4e7b6c015
Merge pull request #216 from ComfyFactory/lab_fix
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Map update and module fix
2022-02-22 21:27:36 +01:00
Gerkiz
222c81980e
Map update and module fix
2022-02-22 21:26:00 +01:00
danielmartin0
cc46f618dd
v1.0.2.1
2022-02-22 19:40:30 +00:00
Gerkiz
acdfa05d91
Merge pull request #215 from x2605/develop
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Fix potential game breaker - mine rock by robot
2022-02-22 20:23:00 +01:00
x2605
a3face796b
Fix potential game breaker - mine rock by robot
2022-02-23 01:36:31 +09:00
Eric Anderson
b647973ff1
Enable randomized technology on all floors
2022-02-21 21:47:11 -08:00
Eric Anderson
ae963fd774
Make hard rooms (acid/concrete) only appear farther out from the center on upper levels
2022-02-21 21:46:06 -08:00
Eric Anderson
2114b8fea2
fix typo
2022-02-21 17:54:52 -08:00
Eric Anderson
cc37d6381d
Bound number of spawners and worms in dirtlands; more gradual difficulty curve
2022-02-19 21:02:50 -08:00
Eric Anderson
bebb71b869
Refactor to move research unlock logic to a separate module
2022-02-19 00:33:12 -08:00
Gerkiz
d7056ff82d
Merge pull request #214 from ComfyFactory/minor_fixes
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Minor changes
2022-02-14 00:28:19 +01:00
Gerkiz
ad0f6255f7
Make luacheck happy
2022-02-14 00:27:14 +01:00
Gerkiz
b90f6f2811
Don't alert if a player has zero items in their inventory
2022-02-14 00:25:27 +01:00
Gerkiz
8ae1318c50
Don't check for entity ghosts when checking fullness
2022-02-13 23:33:10 +01:00
Gerkiz
ebb95ee000
Spam check players
2022-02-13 23:32:57 +01:00
plexpt
7e63c40550
FIX
2022-01-27 12:34:54 +08:00
plexpt
0db69db28b
Migrate some hardcoded code again
2022-01-27 12:14:04 +08:00
plexpt
baf9e1c289
Migrate some hardcoded code
2022-01-27 11:54:00 +08:00
plexpt
ae87a9adac
Update Chinese translation
2022-01-27 11:24:04 +08:00
Gerkiz
ffda7393b8
Merge pull request #211 from Quadrum1/patch-3
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Fix serious error
2022-01-24 22:43:41 +01:00
Quadrum
eeb739a9ae
Make luacheck happy
2022-01-24 20:46:37 +01:00
Quadrum
7c202dcb76
Fix serious error
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Error was in --Friendly Fire History -> local function on_entity_died(event)
There is a unique case, when an item dies and is not within blacklisted_types (belts and so on), but is within the whitelist_types array (I would guess this is for trees?), the friendy_fire history is incremented, but not checked for a limit.
Previously, this was a none-issue, as the list would be cleared when any other case is trigger. Now, however, only 1 log entry is deleted when it overflows, and only without that case. So every time somebody triggers that special case, by lets say destroying a tree, the array is increased by one without removing the first entry.
This should hopefully fix that.
2022-01-24 20:35:51 +01:00