Changes:
- Fixed an issue where after leaving Radioactive island, evolution kept increasing. This caused higher evolution worms to spawn than intended on the next island.
Changes:
- Quartermaster now also increases your physical damage dealt. Previously it only increased nearby crewmate physical damage dealt.
- Reduced damage reduction of Samurai from 68% to 55%.
- Reduced damage reduction of Hatamoto from 79% to 70%.
- Increased extra melee damage done by Samurai from 25 to 30.
- Increased extra melee damage done by Hatamoto from 45 to 50.
Changes:
- Fixed a bunch of cases where final damage from multiple damage increasing/reducing multipliers was not being calculated correctly.
- Fixed an issue where Scout/Samurai/Hatamoto were not dealing reduced damaged to enemies with healthbars (such as kraken, elite biters, etc.).
- Fixed an issue where Scout/Samurai/Hatamoto classes were healing trees/rocks in Bewildering Maze island, instead of doing lower damage to them.
- Fixed an issue where Pistol would do less damage to Kraken than intended.
Changes:
- Elite biters now appear from league 800 in Easy and Normal difficulties (In Hard and Nightmare difficulties, elite biters appear from league 40). Previously, in Easy and Normal difficulties elite biters never appeared at all.
- Elite biters now also explode and spawn 4 non-elite biters.
Changes:
- Fixed an issue where player force wasn't properly set to default force, when player joined the game 2nd time after 5 minutes, which caused all sorts of issues (such as being able to take classes while staying in lobby, etc.)
- Player inventory when player leaves the crew (either to lobby or quite game) now remains in their character corpse.
- When player leaves and joins the game within 1 minute, he will spawn where he left.
Changes:
- When player rejoins the game within 1 minute, he spawns in the position he was before he left the game (unless the surface is destroyed). This change is intended to prevent cheesing where you could rejoin the game from anywhere on the island to quickly get back to ship with all items.
Changes:
- Artillery shell price in captain's cabin now depends on difficulty: on easy it costs 1k coins, and on nightmare it costs up to 4k coins. Previously it costed 4k coins for all difficulties.
Changes:
- Fixed an issue where touching 2 krakens at the same time would spawn 3 krakens.
- Fixed an issue where sometimes 2 krakens would be placed under same tile in overworld (which made it look as if there was only single kraken).
Changes:
- Fixed an issue where boat would auto undock in radioactive island instead of making crew lose, when uranium wasn't collected.
- "Kovarex-enrichment-process" recipe is now researched by default to allow crafting uranium in centrifuges in Radioactive island.