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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-20 03:29:47 +02:00

405 Commits

Author SHA1 Message Date
Gerkiz
b4a7709593 minor changes to globals 2022-07-10 19:41:21 +02:00
Gerkiz
2428a6d3a2 Luacheck happy 2022-07-04 00:28:30 +02:00
Gerkiz
aea19abe17 AG - add decon handler 2022-07-04 00:27:35 +02:00
Gerkiz
158898e261 Mtn v3 - allow decon but log who is deconstructing so we can ban 2022-07-04 00:27:16 +02:00
Gerkiz
93e0b5f91f Minor fix 2022-06-26 23:40:56 +02:00
Gerkiz
3bc4f692f0 Luacheck fix 2022-06-26 23:36:49 +02:00
Gerkiz
7590be58fe Change Game.get_player_by_index -> game.get_player 2022-06-26 23:34:38 +02:00
Gerkiz
3f582a5cd1 Global and tokens
Fixes an issue where if you unloaded a module midgame, the whole save broke.
2022-06-26 23:34:12 +02:00
Gerkiz
720feaf13b Event - add script.raise_event 2022-06-26 23:33:37 +02:00
Gerkiz
696de12321 Minor nil checks 2022-06-26 23:33:27 +02:00
Gerkiz
bb96ff4fef New module - banhandler
Bans a player on join if found in banlist
2022-06-26 22:37:31 +02:00
Gerkiz
e85271ef2b small fixes 2022-06-10 22:06:47 +02:00
Gerkiz
1e3f0ff811 fix bugs 2022-06-07 17:39:57 +02:00
hanakocz
50469c804b bp requesting - player can disable the feature in config menu 2022-05-16 01:02:25 +02:00
Gerkiz
f0560c1d27 misc fixes 2022-05-12 22:22:03 +02:00
Gerkiz
304b3402fc
Merge branch 'develop' into master 2022-04-25 08:12:32 +02:00
Gerkiz
984b73b365 fix minor gui issues 2022-04-23 18:22:00 +02:00
Gerkiz
378dfe373d fix gui issues 2022-04-18 01:18:06 +02:00
Gerkiz
5e89190141 lock bottom frames whenever a player rejoins 2022-04-18 01:17:42 +02:00
Gerkiz
7438b07cce Test another welcome message when a player joins the game 2022-04-10 11:21:43 +02:00
Gerkiz
7f8ad0b184 small tweak 2022-04-08 22:39:15 +02:00
Gerkiz
3aff9a5ce7 minor fix 2022-04-08 16:59:30 +02:00
Gerkiz
1e378bf3cd Add Pirate ship to the panel 2022-04-08 16:56:40 +02:00
Eric Anderson
b8158f1f01 Merge remote-tracking branch 'gh/develop' into master 2022-04-07 21:05:59 -07:00
Eric Anderson
26f34ea8d5 Review fixes.
* Clearing corpses remains trusted only.
* Remove spurious debugging code.
2022-04-07 20:54:22 -07:00
Gerkiz
e7658d12a1 small change 2022-04-08 00:34:10 +02:00
Gerkiz
6e98f1c1bc final fix 2022-04-08 00:11:10 +02:00
Gerkiz
8177457a5b fix 2022-04-08 00:04:29 +02:00
Gerkiz
d274165af5 template fix 2022-04-07 23:27:31 +02:00
Gerkiz
a5a0dafb2c test webhook event 2022-04-07 22:00:46 +02:00
Gerkiz
5bbd704438 Added new function to iterate over all connected players 2022-04-07 16:12:47 +02:00
Gerkiz
c048002b7d gui label fixes 2022-04-07 16:12:34 +02:00
Gerkiz
095895ed81 perlin - made it faster when using in loop 2022-04-07 16:12:25 +02:00
Gerkiz
86ae1d5c9b fix lua tooltip warnings 2022-04-07 16:11:57 +02:00
Gerkiz
38415cead9 player modifiers - limit rpg inventory 2022-04-07 16:11:03 +02:00
Gerkiz
82affb25dd minor fix 2022-04-05 19:41:44 +02:00
Gerkiz
95f2e90e55 refactor more gui 2022-04-05 19:28:08 +02:00
Eric Anderson
79e9bdee7e Merge https://github.com/eric-anderson/ComfyFactorio into master 2022-03-29 22:15:56 -07:00
Gerkiz
e5611d8a3c minor fix 2022-03-29 21:35:00 +02:00
Gerkiz
b7315b5980 Fix freeplay and various other files 2022-03-29 20:12:50 +02:00
Gerkiz
d8066b5ee7 Rework jail permissions 2022-03-15 20:00:00 +01:00
Gerkiz
acba7ebfe1 use _G where we can 2022-03-06 00:33:54 +01:00
Gerkiz
87a5796a08 spam protect - disable warnings 2022-03-06 00:33:35 +01:00
Gerkiz
f065a745bb more fixes 2022-03-01 19:16:44 +01:00
Gerkiz
1478bbbbff planet prison - fixes 2022-02-28 23:47:00 +01:00
Eric Anderson
aa23e76a33 Add flag to always allow clearing corpses 2022-02-25 19:40:36 -08:00
Gerkiz
ad0f6255f7 Make luacheck happy 2022-02-14 00:27:14 +01:00
Gerkiz
ebb95ee000 Spam check players 2022-02-13 23:32:57 +01:00
Quadrum
eeb739a9ae
Make luacheck happy 2022-01-24 20:46:37 +01:00
Quadrum
7c202dcb76
Fix serious error
Error was in --Friendly Fire History -> local function on_entity_died(event)

There is a unique case, when an item dies and is not within blacklisted_types (belts and so on), but is within the whitelist_types array (I would guess this is for trees?), the friendy_fire history is incremented, but not checked for a limit.

Previously, this was a none-issue, as the list would be cleared when any other case is trigger. Now, however, only 1 log entry is deleted when it overflows, and only without that case. So every time somebody triggers that special case, by lets say destroying a tree, the array is increased by one without removing the first entry.

This should hopefully fix that.
2022-01-24 20:35:51 +01:00