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mirror of https://github.com/ComfyFactory/ComfyFactorio.git synced 2025-01-10 00:43:27 +02:00
Commit Graph

256 Commits

Author SHA1 Message Date
dwightkung
dc880881a1
Update pirates.cfg 2022-06-04 08:05:01 +08:00
danielmartin0
2c5e4fb46a fix: locale 2022-06-03 21:53:01 +01:00
danielmartin0
bbb9892790 in-progress changelog writeup, plus typo fix 2022-06-03 21:47:10 +01:00
danielmartin0
cfad373816
Merge pull request #5 from Piratux/develop
Class related update
2022-06-03 20:47:53 +01:00
Piratux
0ba747baaf Merge branch 'develop' of https://github.com/Piratux/ComfyFactorio-Pirates into develop 2022-06-03 22:42:35 +03:00
Piratux
214cdd9b23 requested changes for class update PR 2022-06-03 22:38:46 +03:00
danielmartin0
7dda920daf
Merge pull request #4 from dwightkung/develop
chinese localisation for v1.2.12
2022-06-03 14:58:40 +01:00
Piratux
918fb6476a
Merge branch 'develop' into develop 2022-06-03 16:57:06 +03:00
Piratux
e21483149d class related update
- Damage reduction for players work even with "lethal blows" (except when player is about to be one shotted and regenerates slight amount of health to still get oneshotted, but that's quite rare against biters, although if damage reduction works against uranium grenades, this last_health maybe should be updated every now and then (perhaps every 30 or 60 seconds))
- Moved a lot of class related hard coded constants to Balance.lua
- New command: /classinfofull <class>
- Samurai and Hatamoto classes melee damage now also scales from 'physical projectile damage' research bonus
- Other various code related changes
2022-06-03 16:41:49 +03:00
dwightkung
6a71320d54
Update pirates.cfg 2022-06-03 17:01:54 +08:00
danielmartin0
9da8e2f4af un-localise default crew name 2022-06-03 09:53:14 +01:00
dwightkung
8ffb516148
Update pirates.cfg 2022-06-03 16:35:40 +08:00
dwightkung
05ad049af3
Update pirates.cfg 2022-06-03 13:17:36 +08:00
dwightkung
6725aaf4e9
Update pirates.cfg 2022-06-03 13:14:56 +08:00
dwightkung
3e12d2b47f
Update pirates.cfg 2022-06-03 11:15:37 +08:00
dwightkung
daa1cbf877
Update pirates.cfg 2022-06-03 10:35:13 +08:00
Piratux
4b1f9a7f8c Merge remote-tracking branch 'upstream/develop' into develop 2022-06-02 22:14:19 +03:00
Piratux
776a91fad2 In progress again 2022-06-02 22:08:55 +03:00
danielmartin0
513c9559bf version update: v1.2.12 2022-06-02 16:15:28 +01:00
danielmartin0
84e98435d3 more specific 'Granted' messages 2022-06-02 16:11:45 +01:00
danielmartin0
4aa59d687b locale for support toast 2022-06-02 14:51:56 +01:00
Piratux
96f1463adb Merge branch 'develop' of https://github.com/Piratux/ComfyFactorio-Pirates into develop 2022-06-02 16:18:53 +03:00
Piratux
ce1a603bfa In progress 2022-06-02 16:07:17 +03:00
danielmartin0
d25759bda1 market refunds stone furnaces 2022-06-02 12:38:51 +01:00
danielmartin0
6b44d5a4fe patches 2022-06-01 21:01:00 +01:00
danielmartin0
88d4da397e boat now pauses after each destination 2022-06-01 20:45:13 +01:00
danielmartin0
098e0bf2b6 Merge branch 'develop' of https://github.com/danielmartin0/ComfyFactorio-Pirates into develop 2022-06-01 19:50:38 +01:00
danielmartin0
281d22bb94 header on each file; clamp function; locale fixes 2022-06-01 19:50:36 +01:00
dwightkung
8f690263f9
Update pirates.cfg
fix some inproper translation, add new lines.
2022-05-31 10:44:40 +08:00
danielmartin0
2f80f42c05 helpful rearrangement of zh-CN locale to the new ordering 2022-05-30 17:33:49 +01:00
danielmartin0
fc08a81da3 locale fix, improvements
- reorder lines in locale file for clarity
- localise a few additional renderings
- players in the cabin now see the large 'outside world minimap' rather than the small spontaneous camera
- play sounds along with error messages
- correctly print info message when player joins a game with _DEBUG=true
2022-05-30 16:51:08 +01:00
danielmartin0
0d0646011e small fixes 2022-05-30 10:07:49 +01:00
dwightkung
f4183e0e3b
Create pirates.cfg 2022-05-30 17:01:39 +08:00
danielmartin0
03f7da2b95 fix: errors that arose during string refactoring 2022-05-30 08:44:52 +01:00
danielmartin0
f365dd87b4 bugfixes 2022-05-29 16:27:04 +01:00
danielmartin0
c9a6bc6ad4 new features & improvements
code restructuring along with:
v1.2.3
• Rework of 'quest buildings' that appear on islands.
• Fixed stutter when loading certain maps, such as swamp.
• Various new player-friendly visual renderings.
• Mod prepared for translation into other languages.
• Expanded Gourmet's sense of taste.
2022-05-29 12:36:27 +01:00
hanakocz
ee2627d16b more lang fixes 2022-05-16 02:23:59 +02:00
hanakocz
7ebe7a7065 minor change in lang 2022-05-16 02:22:05 +02:00
hanakocz
50469c804b bp requesting - player can disable the feature in config menu 2022-05-16 01:02:25 +02:00
danielmartin0
1ff3c8f5bd Merge remote-tracking branch 'upstream/develop' into develop 2022-05-08 10:32:41 +01:00
danielmartin0
c068fc68e5 v1.1.2.2.2
fixes and balance
2022-05-07 21:41:45 +01:00
danielmartin0
1ba20103c4 v1.1.2.2.0
small changes
2022-05-06 16:16:15 +01:00
danielmartin0
1e1a070993 v1.1.2.1.4
small fixes
2022-05-06 13:43:59 +01:00
danielmartin0
3d111a3211 fix 2022-05-05 13:08:19 +01:00
danielmartin0
834517860f v1.1.2.1.0
- ship and silo pollution slightly decreased for larger player count
- kraken fire rate increased for larger player count
- kraken kill reward buffed
- ship power upgrade made cheaper
- fixed exploit of bots being able to repair cannons
- Smoldering class disabled for now
- other fixes and improvements
2022-05-05 09:55:48 +01:00
Eric Anderson
60f5f545bf Merge branch 'master' into dungeons_1.1.1 2022-05-01 14:20:58 -07:00
danielmartin0
a059ebe8fc v.1.12; Since other people are now expected to read these, some changelogs will be provided
- Biters now drop coins on death
- Boat input/output expanded to 4-lanes
- Captain's store removed and replaced by physical markets
- Resolved highscore table conflict with base comfy code
2022-04-29 23:48:34 +01:00
danielmartin0
b6316644eb v1.1.1.5.6 2022-04-29 17:43:46 +01:00
Gerkiz
304b3402fc
Merge branch 'develop' into master 2022-04-25 08:12:32 +02:00
Eric Anderson
418d8ea3ee Rebalance based on main Comfy server playthrough.
* Evolution goes up faster with floor level 0.05/level -> 0.06/level;
  e.g. floor 20 now like floor 24 before
* Now require 100 open rooms to descend
* Treasure rooms
  * Occur less frequently as each subsequent one is found. was 1 in 30
    10*Nfound now 1 in 30 + 15*Nfound
  * Rebalanced ores to match end-game science needs. Was very low on
    copper
* Loot
  * Ammo/follower robot frequency ~0.5x previous
  * Loot is calculated at floor evolution * 0.9
  * Loot/box down by 0.75x
* Rocks
  * Ore from rocks from 25 + 25*floor to 40 + 15*floor capped at
    floor 15
  * Rebalanced to include ~10% more coal to give coal for
    power
  * Require getting to room 100 before you can descend
  * Science from rooms 40-160+2.5*floor to 60-300+2.5*floor
  * Atomic bomb research moved to 40-50
2022-04-23 03:21:45 -07:00