Changes:
- Fixed an issue where after leaving Radioactive island, evolution kept increasing. This caused higher evolution worms to spawn than intended on the next island.
Changes:
- Quartermaster now also increases your physical damage dealt. Previously it only increased nearby crewmate physical damage dealt.
- Reduced damage reduction of Samurai from 68% to 55%.
- Reduced damage reduction of Hatamoto from 79% to 70%.
- Increased extra melee damage done by Samurai from 25 to 30.
- Increased extra melee damage done by Hatamoto from 45 to 50.
Changes:
- Fixed a bunch of cases where final damage from multiple damage increasing/reducing multipliers was not being calculated correctly.
- Fixed an issue where Scout/Samurai/Hatamoto were not dealing reduced damaged to enemies with healthbars (such as kraken, elite biters, etc.).
- Fixed an issue where Scout/Samurai/Hatamoto classes were healing trees/rocks in Bewildering Maze island, instead of doing lower damage to them.
- Fixed an issue where Pistol would do less damage to Kraken than intended.
Changes:
- Elite biters now appear from league 800 in Easy and Normal difficulties (In Hard and Nightmare difficulties, elite biters appear from league 40). Previously, in Easy and Normal difficulties elite biters never appeared at all.
- Elite biters now also explode and spawn 4 non-elite biters.
Changes:
- Fixed an issue where player force wasn't properly set to default force, when player joined the game 2nd time after 5 minutes, which caused all sorts of issues (such as being able to take classes while staying in lobby, etc.)
- Player inventory when player leaves the crew (either to lobby or quite game) now remains in their character corpse.
- When player leaves and joins the game within 1 minute, he will spawn where he left.
Changes:
- When player rejoins the game within 1 minute, he spawns in the position he was before he left the game (unless the surface is destroyed). This change is intended to prevent cheesing where you could rejoin the game from anywhere on the island to quickly get back to ship with all items.
Changes:
- Artillery shell price in captain's cabin now depends on difficulty: on easy it costs 1k coins, and on nightmare it costs up to 4k coins. Previously it costed 4k coins for all difficulties.
Changes:
- Fixed an issue where touching 2 krakens at the same time would spawn 3 krakens.
- Fixed an issue where sometimes 2 krakens would be placed under same tile in overworld (which made it look as if there was only single kraken).
Changes:
- Fixed an issue where boat would auto undock in radioactive island instead of making crew lose, when uranium wasn't collected.
- "Kovarex-enrichment-process" recipe is now researched by default to allow crafting uranium in centrifuges in Radioactive island.
Changes:
- When crew is protected: officer becomes captain, if it joins a crew with no captain.
- If officer becomes captain, old captain gets demoted to officer, instead of member.
- When captain changes, officers don't reset anymore.
Changes:
- Elite biter health now scales additionally with leagues after 1000 leagues.
- Fixed an issue where player could get stranded on water when standing in front of ship as it departs.
Changes:
- Biter wave size now increases faster, the longer you stay on island.
- Increased wave size on harder difficulties (up to 50% on nightmare difficulty).
Changes:
- Fixed an issue where removing flamethrower when it's damaging spawner with virtual health would cause an error if it was killed.
- Shoresman class now grants 3 ore passively from 5.
- Shoresman and Quartermaster classes now give ore directly to inventory.
Changes:
- Biters around biter boats will now be sent to attack the ship every minute.
- Biters from biter boats now don't immediately attack the player ship upon arrival.
Changes:
- When players enter the game they are now placed at the lobby. If the player left the game and rejoined within few minutes, they will be auto placed in the crew they were before.
- Increased amount of worms you need to kill for a quest in Sandworm Caldera island.
- Worm quest now can sometimes appear in Mysterious Caves island.
- Fixed an issue where worm quest was sometimes incompletable due to not enough worms on the island.
- Slightly reduced the cost of extra hold and new class purchases in captain's cabin.
- When player joins protected run with no captain, he will get information in whisper, instead of parrot announcing it.
Changes:
- Quest structure rewards now scale with leagues.
- Coin amount from trees now scales with leagues.
- Coin amount from rocks now scales with leagues.
- Slightly nerfed item amount and rarity from chest loot in harder difficulties.
- Slightly nerfed amount of ore lumberjacks acquire from trees.
- Coin amount from rocks in Mysterious Caves island now scales with leagues.
- Increased amount of resources you can mine from rocks in Mysterious Caves by ~20%.
- Reduced amount of fish in Mysterious Caves island by 50%.
Changes:
- More nodes of oil now spawn in Mysterious Caves island, but amount of oil is reduced.
- Increased amount of extra damage that biters do at night from 10% to 50%.
- Reduced the rewards from GUI island quests by ~30% (slightly less for easier difficulties).
- Reduced the coal reward scaling with leagues from launching rocket.
- Reduced the coin reward from launching rocket, but now the amount scales with leagues.
- Kraken rewards now scale with leagues.
Changes:
- Nerfed flamethrower dmg by 15%.
- Increased evolution scaling from leagues by 15%.
- Doubled the chance for elite biters to spawn in hard and nightmare difficulties.
- Reduced amount of iron/copper plates found in chests, but the amount now scales with leagues.
- Reduced the chance to find speed modules from chests.
- Fixed an issue where players would require launching silo in Red desert and Mysterious caves island to escape.
Changes:
- Fixed an issue where if captain and all officers were afk (or captain would leave the game), some other crew member would get captain role.
- Fixed an issue where the crew would lose, if boat would leave the island when there was ~10 secs left until auto undock in >800 leagues on hard+ difficulty, even when requirements were fulfilled.
- Attempt to fix some desyncs.
Changes:
- Fixed an issue, where crew would lose when ship auto undock timer reached 0, but crew hadn't escaped from island by then, causing it to lose (in cases where resources are a must to escape from island).
- Fixed an issue, where boat wouldn't auto undock in radioactive island when auto undock timer reached 0.
- Adjusted some dock market prices (for converting one item to another).
- Decreased the amount of items needed for a gui island crafting quest for harder difficulties and decreased the scaling of item requirement. This should make these quests completable even in late game.
- Slightly decreased the reward for gui island crafting quest to accommodate the change above.
- Reduced amount of items needed for island market quests.
Changes:
- Disabled crafting of speed 2 and speed 3 modules.
- Items are saved for 5 minutes when player leaves and automatically given back when player joins instead of being sent to the crew.
- Increased captain /tax from 10% to 25% of good amount.
- Doubled the chance to find smol vein or chest when mining trees.
- Increased amount of fish that can be caught at sea from 30 to 40.
- Decreased amount of coins granted from selling pistols in markets from 500 to 300 coins.
- Fixed protected run timer only decreasing when crew was empty instead of when captain wasn't in the crew.
- Shaman now passively absorbs small amount of energy from the sun.
Changes:
- Reverted 'artillery-targeting-remote' item being unobtainable for Hard and Nightmare difficulties.
- Increased the cost of 5x artillery shells in captain's cabin market from {400 coins, 10 coal, 20 iron plates} to {4000 coins, 20 coal, 20 iron plates}.
Changes:
- Removed "artillery-targetting-remote" item offer in dock market in Hard and Nightmare difficulties.
Update adjustments:
- Made biter boats arrive more often or harder difficulties.
- Fixed issue that allowed biter boats to arrive from 1st island instead of 5th island.
- Biter boats arrive more often in harder difficulties.
Update adjustments:
- Shaman biters despawn after 2 mins from 5.
- In protected crew captain role transfers to officers (if there are any).
- Elite biters have 6% chance to spawn up from 3%.
Changes:
- Some biters in hard and nightmare difficulties have a chance to become elite. Elite biters have 5x more health in hard difficulty and 10x more health in nightmare difficulty.
- Increased uranium-235 requirement for late game Radioactive islands. The amount required remains the same for the first occurrence of this island.