2016-08-20 04:52:27 +02:00
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-- imports
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2016-08-27 08:44:17 +02:00
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local entityUtils = require("libs/EntityUtils")
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2017-01-20 07:58:36 +02:00
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local mapUtils = require("libs/MapUtils")
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2016-08-07 05:38:47 +02:00
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local unitGroupUtils = require("libs/UnitGroupUtils")
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2016-08-05 06:47:51 +02:00
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local chunkProcessor = require("libs/ChunkProcessor")
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2017-05-19 09:47:24 +02:00
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local baseProcessor = require("libs/BaseProcessor")
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2016-08-05 06:47:51 +02:00
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local mapProcessor = require("libs/MapProcessor")
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2016-08-04 00:22:20 +02:00
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local constants = require("libs/Constants")
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2016-08-05 06:47:51 +02:00
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local pheromoneUtils = require("libs/PheromoneUtils")
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2017-06-13 05:16:43 +02:00
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local squadDefense = require("libs/SquadDefense")
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local squadAttack = require("libs/SquadAttack")
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local aiAttackWave = require("libs/AIAttackWave")
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2016-10-15 02:00:18 +02:00
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local aiPlanning = require("libs/AIPlanning")
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2017-05-06 11:03:28 +02:00
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local interop = require("libs/Interop")
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2016-08-22 00:59:17 +02:00
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local tests = require("tests")
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2017-05-19 09:47:24 +02:00
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local upgrade = require("Upgrade")
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2017-06-08 02:57:24 +02:00
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local baseRegisterUtils = require("libs/BaseRegisterUtils")
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2017-06-01 03:46:53 +02:00
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local mathUtils = require("libs/MathUtils")
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2017-06-01 09:03:07 +02:00
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local config = require("config")
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2016-08-04 00:22:20 +02:00
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2016-10-15 02:00:18 +02:00
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-- constants
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local INTERVAL_LOGIC = constants.INTERVAL_LOGIC
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local INTERVAL_PROCESS = constants.INTERVAL_PROCESS
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2017-01-20 07:58:36 +02:00
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local MOVEMENT_PHEROMONE = constants.MOVEMENT_PHEROMONE
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2017-06-01 09:03:07 +02:00
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local AI_MAX_OVERFLOW_POINTS = constants.AI_MAX_OVERFLOW_POINTS
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2017-06-01 03:46:53 +02:00
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-- imported functions
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2017-01-20 07:58:36 +02:00
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2017-06-01 03:46:53 +02:00
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local roundToNearest = mathUtils.roundToNearest
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2017-01-20 07:58:36 +02:00
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2016-08-20 04:52:27 +02:00
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-- imported functions
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2017-01-20 07:58:36 +02:00
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local getChunkByPosition = mapUtils.getChunkByPosition
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2016-08-20 04:52:27 +02:00
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local processPendingChunks = chunkProcessor.processPendingChunks
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local processMap = mapProcessor.processMap
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2016-10-15 02:00:18 +02:00
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local processPlayers = mapProcessor.processPlayers
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2016-08-29 02:05:28 +02:00
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local scanMap = mapProcessor.scanMap
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2016-08-20 04:52:27 +02:00
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2016-10-15 02:00:18 +02:00
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local planning = aiPlanning.planning
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2016-08-20 04:52:27 +02:00
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2017-06-13 05:16:43 +02:00
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local rallyUnits = aiAttackWave.rallyUnits
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2017-01-20 07:58:36 +02:00
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2016-08-20 04:52:27 +02:00
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local deathScent = pheromoneUtils.deathScent
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2017-04-22 01:14:04 +02:00
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local victoryScent = pheromoneUtils.victoryScent
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2016-08-20 04:52:27 +02:00
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2017-05-24 08:46:23 +02:00
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local cleanSquads = unitGroupUtils.cleanSquads
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2016-08-20 04:52:27 +02:00
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local regroupSquads = unitGroupUtils.regroupSquads
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local convertUnitGroupToSquad = unitGroupUtils.convertUnitGroupToSquad
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2017-06-13 05:16:43 +02:00
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local squadsAttack = squadAttack.squadsAttack
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local squadsBeginAttack = squadAttack.squadsBeginAttack
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2016-08-20 04:52:27 +02:00
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2017-06-13 05:16:43 +02:00
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local retreatUnits = squadDefense.retreatUnits
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2016-08-20 04:52:27 +02:00
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2017-05-19 09:47:24 +02:00
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local addRemovePlayerEntity = entityUtils.addRemovePlayerEntity
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2017-06-08 02:57:24 +02:00
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local unregisterEnemyBaseStructure = baseRegisterUtils.unregisterEnemyBaseStructure
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local registerEnemyBaseStructure = baseRegisterUtils.registerEnemyBaseStructure
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2017-05-28 06:50:37 +02:00
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local makeImmortalEntity = entityUtils.makeImmortalEntity
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2016-08-20 04:52:27 +02:00
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2017-05-19 09:47:24 +02:00
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local processBases = baseProcessor.processBases
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2016-10-15 02:00:18 +02:00
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2017-07-01 06:36:23 +02:00
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local mRandom = math.random
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2016-08-25 02:05:20 +02:00
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-- local references to global
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local regionMap
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local natives
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local pendingChunks
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2016-07-30 00:44:31 +02:00
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-- hook functions
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2017-07-05 00:52:20 +02:00
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local function onIonCannonFired(event)
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--[[
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event.force, event.surface, event.player_index, event.position, event.radius
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--]]
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local surface = event.surface
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if (surface.index == 1) then
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natives.points = natives.points + 3000
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if (natives.points > AI_MAX_OVERFLOW_POINTS) then
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natives.points = AI_MAX_OVERFLOW_POINTS
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end
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local chunk = getChunkByPosition(regionMap, event.position.x, event.position.y)
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if chunk then
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rallyUnits(chunk,
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regionMap,
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surface,
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natives,
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event.tick)
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end
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end
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end
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local function hookEvents()
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if config.ionCannonPresent then
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script.on_event(remote.call("orbital_ion_cannon", "on_ion_cannon_fired"),
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onIonCannonFired)
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-- script.on_event(remote.call("orbital_ion_cannon", "on_ion_cannon_targeted"),
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-- onIonCannonTargeted)
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end
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end
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2016-09-13 00:33:00 +02:00
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local function onLoad()
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2016-08-25 02:05:20 +02:00
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regionMap = global.regionMap
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natives = global.natives
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pendingChunks = global.pendingChunks
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2017-07-05 00:52:20 +02:00
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hookEvents()
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2016-07-30 00:44:31 +02:00
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end
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2016-09-13 00:33:00 +02:00
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local function onChunkGenerated(event)
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-- queue generated chunk for delayed processing, queuing is required because some mods (RSO) mess with chunk as they
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-- are generated, which messes up the scoring.
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if (event.surface.index == 1) then
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pendingChunks[#pendingChunks+1] = event
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end
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2016-08-25 02:05:20 +02:00
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end
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2017-06-01 03:46:53 +02:00
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local function rebuildRegionMap()
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game.surfaces[1].print("Rampant - Reindexing chunks, please wait.")
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2017-05-28 06:50:37 +02:00
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-- clear old regionMap processing Queue
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-- prevents queue adding duplicate chunks
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-- chunks are by key, so should overwrite old
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2017-06-01 03:46:53 +02:00
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global.regionMap = {}
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regionMap = global.regionMap
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2017-05-28 06:50:37 +02:00
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regionMap.processQueue = {}
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regionMap.processPointer = 1
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regionMap.scanPointer = 1
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2017-06-16 03:30:26 +02:00
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-- preallocating memory to be used in code, making it fast by reducing garbage generated.
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2017-06-10 10:38:20 +02:00
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regionMap.neighbors = { nil, nil, nil, nil, nil, nil, nil, nil }
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regionMap.cardinalNeighbors = { nil, nil, nil, nil }
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2017-06-11 02:59:06 +02:00
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regionMap.chunkTiles = {}
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2017-06-16 03:30:26 +02:00
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regionMap.position = {x=0,
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y=0}
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2017-06-11 02:59:06 +02:00
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for i=1,1024 do
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regionMap.chunkTiles[i] = nil
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end
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2017-06-01 03:46:53 +02:00
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-- switched over to tick event
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regionMap.logicTick = roundToNearest(game.tick + INTERVAL_LOGIC, INTERVAL_LOGIC)
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regionMap.processTick = roundToNearest(game.tick + INTERVAL_PROCESS, INTERVAL_PROCESS)
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2017-05-28 06:50:37 +02:00
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-- clear pending chunks, will be added when loop runs below
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2017-06-11 02:59:06 +02:00
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global.pendingChunks = {}
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pendingChunks = global.pendingChunks
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2017-05-28 06:50:37 +02:00
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-- queue all current chunks that wont be generated during play
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local surface = game.surfaces[1]
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2017-06-01 03:46:53 +02:00
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local tick = game.tick
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2017-05-28 06:50:37 +02:00
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for chunk in surface.get_chunks() do
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2017-06-01 03:46:53 +02:00
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onChunkGenerated({ tick = tick,
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2017-05-28 06:50:37 +02:00
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surface = surface,
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area = { left_top = { x = chunk.x * 32,
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y = chunk.y * 32 }}})
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2017-06-01 03:46:53 +02:00
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end
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2017-06-24 20:41:57 +02:00
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processPendingChunks(natives, regionMap, surface, pendingChunks, tick)
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2017-05-28 06:50:37 +02:00
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end
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2017-05-06 11:03:28 +02:00
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local function onModSettingsChange(event)
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2017-05-27 02:58:33 +02:00
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2017-05-06 11:03:28 +02:00
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if event and (string.sub(event.setting, 1, 7) ~= "rampant") then
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2017-05-28 06:50:37 +02:00
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return false
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2017-05-06 11:03:28 +02:00
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end
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2017-06-01 03:46:53 +02:00
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upgrade.compareTable(natives, "safeBuildings", settings.global["rampant-safeBuildings"].value)
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2017-05-06 11:03:28 +02:00
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2017-06-01 03:46:53 +02:00
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upgrade.compareTable(natives.safeEntities, "curved-rail", settings.global["rampant-safeBuildings-curvedRail"].value)
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upgrade.compareTable(natives.safeEntities, "straight-rail", settings.global["rampant-safeBuildings-straightRail"].value)
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upgrade.compareTable(natives.safeEntities, "rail-signal", settings.global["rampant-safeBuildings-railSignals"].value)
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upgrade.compareTable(natives.safeEntities, "rail-chain-signal", settings.global["rampant-safeBuildings-railChainSignals"].value)
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upgrade.compareTable(natives.safeEntities, "train-stop", settings.global["rampant-safeBuildings-trainStops"].value)
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2017-06-03 03:24:56 +02:00
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upgrade.compareTable(natives.safeEntities, "lamp", settings.global["rampant-safeBuildings-lamps"].value)
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2017-06-01 03:46:53 +02:00
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local changed, newValue = upgrade.compareTable(natives.safeEntityName,
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"big-electric-pole",
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settings.global["rampant-safeBuildings-bigElectricPole"].value)
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if changed then
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natives.safeEntityName["big-electric-pole"] = newValue
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natives.safeEntityName["big-electric-pole-2"] = newValue
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natives.safeEntityName["big-electric-pole-3"] = newValue
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natives.safeEntityName["big-electric-pole-4"] = newValue
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end
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2017-05-24 08:46:23 +02:00
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2017-06-01 03:46:53 +02:00
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upgrade.compareTable(natives, "attackUsePlayer", settings.global["rampant-attackWaveGenerationUsePlayerProximity"].value)
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upgrade.compareTable(natives, "attackUsePollution", settings.global["rampant-attackWaveGenerationUsePollution"].value)
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2017-05-06 11:03:28 +02:00
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2017-06-01 03:46:53 +02:00
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upgrade.compareTable(natives, "attackThresholdMin", settings.global["rampant-attackWaveGenerationThresholdMin"].value)
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upgrade.compareTable(natives, "attackThresholdMax", settings.global["rampant-attackWaveGenerationThresholdMax"].value)
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upgrade.compareTable(natives, "attackThresholdRange", natives.attackThresholdMax - natives.attackThresholdMin)
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upgrade.compareTable(natives, "attackWaveMaxSize", settings.global["rampant-attackWaveMaxSize"].value)
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upgrade.compareTable(natives, "attackPlayerThreshold", settings.global["rampant-attackPlayerThreshold"].value)
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upgrade.compareTable(natives, "aiNocturnalMode", settings.global["rampant-permanentNocturnal"].value)
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upgrade.compareTable(natives, "aiPointsScaler", settings.global["rampant-aiPointsScaler"].value)
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2017-06-11 02:59:06 +02:00
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-- RE-ENABLE WHEN COMPLETE
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natives.useCustomAI = constants.DEV_CUSTOM_AI
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-- changed, newValue = upgrade.compareTable(natives, "useCustomAI", settings.startup["rampant-useCustomAI"].value)
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-- if natives.useCustomAI then
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-- game.forces.enemy.ai_controllable = false
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-- else
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-- game.forces.enemy.ai_controllable = true
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-- end
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-- if changed and newValue then
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-- rebuildRegionMap()
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-- return false
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-- end
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2017-05-28 06:50:37 +02:00
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return true
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end
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2017-05-27 02:58:33 +02:00
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2017-05-28 06:50:37 +02:00
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local function onConfigChanged()
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if upgrade.attempt(natives, regionMap) and onModSettingsChange(nil) then
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2017-06-01 03:46:53 +02:00
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rebuildRegionMap()
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2017-05-27 02:58:33 +02:00
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end
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2016-07-30 00:44:31 +02:00
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end
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2016-11-04 01:51:35 +02:00
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local function onTick(event)
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local tick = event.tick
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2017-01-20 07:58:36 +02:00
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if (tick == regionMap.processTick) then
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regionMap.processTick = regionMap.processTick + INTERVAL_PROCESS
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2016-09-13 00:33:00 +02:00
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local surface = game.surfaces[1]
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2017-05-27 02:58:33 +02:00
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2017-05-27 07:56:45 +02:00
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processPendingChunks(natives, regionMap, surface, pendingChunks, tick)
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2017-06-01 03:46:53 +02:00
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scanMap(regionMap, surface, natives)
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2016-10-15 02:00:18 +02:00
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2017-01-20 07:58:36 +02:00
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if (tick == regionMap.logicTick) then
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regionMap.logicTick = regionMap.logicTick + INTERVAL_LOGIC
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2017-06-01 03:46:53 +02:00
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local players = game.players
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planning(natives,
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2017-06-08 02:57:24 +02:00
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game.forces.enemy.evolution_factor,
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tick,
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surface)
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2017-05-27 02:58:33 +02:00
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2017-06-01 03:46:53 +02:00
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cleanSquads(natives)
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2017-06-01 04:48:59 +02:00
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regroupSquads(natives)
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2016-10-15 02:00:18 +02:00
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2017-06-01 03:46:53 +02:00
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processPlayers(players, regionMap, surface, natives, tick)
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2017-05-19 09:47:24 +02:00
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2017-06-01 09:03:07 +02:00
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if natives.useCustomAI then
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processBases(regionMap, surface, natives, tick)
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end
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2016-10-15 02:00:18 +02:00
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2017-06-13 05:16:43 +02:00
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squadsBeginAttack(natives, players)
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squadsAttack(regionMap, surface, natives)
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2016-10-15 02:00:18 +02:00
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end
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2016-09-13 00:33:00 +02:00
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2017-06-01 03:46:53 +02:00
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processMap(regionMap, surface, natives, tick)
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2016-08-20 20:24:22 +02:00
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end
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2016-08-05 06:47:51 +02:00
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end
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2016-09-13 00:33:00 +02:00
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local function onBuild(event)
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2017-05-24 08:46:23 +02:00
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local entity = event.created_entity
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2017-05-28 06:50:37 +02:00
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addRemovePlayerEntity(regionMap, entity, natives, true, false)
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2017-05-24 08:46:23 +02:00
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if natives.safeBuildings then
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if natives.safeEntities[entity.type] or natives.safeEntityName[entity.name] then
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entity.destructible = false
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end
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end
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2016-08-18 07:55:08 +02:00
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end
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2016-09-13 00:33:00 +02:00
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local function onPickUp(event)
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2017-05-19 09:47:24 +02:00
|
|
|
addRemovePlayerEntity(regionMap, event.entity, natives, false, false)
|
2016-08-18 07:55:08 +02:00
|
|
|
end
|
|
|
|
|
2016-09-13 00:33:00 +02:00
|
|
|
local function onDeath(event)
|
2016-08-05 06:47:51 +02:00
|
|
|
local entity = event.entity
|
2016-08-27 08:44:17 +02:00
|
|
|
local surface = entity.surface
|
|
|
|
if (surface.index == 1) then
|
2016-08-25 01:30:45 +02:00
|
|
|
if (entity.force.name == "enemy") then
|
|
|
|
if (entity.type == "unit") then
|
2017-05-19 09:47:24 +02:00
|
|
|
local entityPosition = entity.position
|
2017-01-20 07:58:36 +02:00
|
|
|
local deathChunk = getChunkByPosition(regionMap, entityPosition.x, entityPosition.y)
|
2017-05-24 08:46:23 +02:00
|
|
|
|
2017-05-27 02:58:33 +02:00
|
|
|
if deathChunk then
|
2017-01-20 07:58:36 +02:00
|
|
|
-- drop death pheromone where unit died
|
|
|
|
deathScent(deathChunk)
|
|
|
|
|
2017-06-01 03:46:53 +02:00
|
|
|
if event.force and (event.force.name == "player") and (deathChunk[MOVEMENT_PHEROMONE] < natives.retreatThreshold) then
|
2017-05-24 08:46:23 +02:00
|
|
|
local tick = event.tick
|
2017-06-01 03:46:53 +02:00
|
|
|
|
2017-06-09 07:18:59 +02:00
|
|
|
retreatUnits(deathChunk,
|
|
|
|
entityPosition,
|
2017-06-01 03:46:53 +02:00
|
|
|
convertUnitGroupToSquad(natives,
|
|
|
|
entity.unit_group),
|
|
|
|
regionMap,
|
|
|
|
surface,
|
|
|
|
natives,
|
|
|
|
tick)
|
2017-07-01 06:36:23 +02:00
|
|
|
if (mRandom() < natives.rallyThreshold) and not surface.peaceful_mode then
|
2017-06-01 03:46:53 +02:00
|
|
|
rallyUnits(deathChunk,
|
|
|
|
regionMap,
|
|
|
|
surface,
|
|
|
|
natives,
|
2017-06-10 10:38:20 +02:00
|
|
|
tick)
|
2017-01-20 07:58:36 +02:00
|
|
|
end
|
|
|
|
end
|
2016-08-25 01:30:45 +02:00
|
|
|
end
|
|
|
|
|
2017-04-16 08:04:22 +02:00
|
|
|
elseif (entity.type == "unit-spawner") or (entity.type == "turret") then
|
2017-05-28 06:50:37 +02:00
|
|
|
unregisterEnemyBaseStructure(regionMap, entity)
|
2016-08-18 07:55:08 +02:00
|
|
|
end
|
2016-08-25 01:30:45 +02:00
|
|
|
elseif (entity.force.name == "player") then
|
2016-11-04 01:51:35 +02:00
|
|
|
local creditNatives = false
|
2017-05-01 00:51:07 +02:00
|
|
|
local entityPosition = entity.position
|
2016-11-04 01:51:35 +02:00
|
|
|
if (event.force ~= nil) and (event.force.name == "enemy") then
|
|
|
|
creditNatives = true
|
2017-04-22 01:14:04 +02:00
|
|
|
local victoryChunk = getChunkByPosition(regionMap, entityPosition.x, entityPosition.y)
|
2017-05-27 02:58:33 +02:00
|
|
|
if victoryChunk then
|
|
|
|
victoryScent(victoryChunk, entity.type)
|
|
|
|
end
|
2016-11-04 01:51:35 +02:00
|
|
|
end
|
2017-05-06 11:03:28 +02:00
|
|
|
if creditNatives and natives.safeBuildings and (natives.safeEntities[entity.type] or natives.safeEntityName[entity.name]) then
|
2017-05-24 08:46:23 +02:00
|
|
|
makeImmortalEntity(surface, entity)
|
2017-04-17 04:46:36 +02:00
|
|
|
else
|
2017-05-19 09:47:24 +02:00
|
|
|
addRemovePlayerEntity(regionMap, entity, natives, false, creditNatives)
|
2017-04-17 04:46:36 +02:00
|
|
|
end
|
2016-08-09 04:54:41 +02:00
|
|
|
end
|
2016-08-03 17:54:21 +02:00
|
|
|
end
|
|
|
|
end
|
|
|
|
|
2017-06-01 03:46:53 +02:00
|
|
|
local function onEnemyBaseBuild(event)
|
|
|
|
local entity = event.entity
|
|
|
|
registerEnemyBaseStructure(regionMap, entity, nil)
|
|
|
|
end
|
|
|
|
|
2016-09-13 01:23:26 +02:00
|
|
|
local function onSurfaceTileChange(event)
|
2017-06-02 07:15:21 +02:00
|
|
|
-- local player = game.players[event.player_index]
|
|
|
|
-- if (player.surface.index == 1) then
|
2017-06-13 05:16:43 +02:00
|
|
|
-- aiAttackWave.fillTunnel(regionMap, player.surface, natives, event.positions)
|
2017-06-02 07:15:21 +02:00
|
|
|
-- end
|
2016-08-21 02:28:35 +02:00
|
|
|
end
|
|
|
|
|
2016-09-13 00:33:00 +02:00
|
|
|
local function onInit()
|
|
|
|
global.regionMap = {}
|
|
|
|
global.pendingChunks = {}
|
|
|
|
global.natives = {}
|
|
|
|
|
|
|
|
regionMap = global.regionMap
|
|
|
|
natives = global.natives
|
|
|
|
pendingChunks = global.pendingChunks
|
|
|
|
|
|
|
|
onConfigChanged()
|
2017-07-05 00:52:20 +02:00
|
|
|
hookEvents()
|
2016-09-13 00:33:00 +02:00
|
|
|
end
|
|
|
|
|
2016-08-04 02:22:27 +02:00
|
|
|
-- hooks
|
|
|
|
|
2016-07-30 00:44:31 +02:00
|
|
|
script.on_init(onInit)
|
|
|
|
script.on_load(onLoad)
|
2017-05-06 11:03:28 +02:00
|
|
|
script.on_event(defines.events.on_runtime_mod_setting_changed,
|
|
|
|
onModSettingsChange)
|
2016-08-25 02:05:20 +02:00
|
|
|
script.on_configuration_changed(onConfigChanged)
|
2016-07-30 00:44:31 +02:00
|
|
|
|
2016-09-13 01:23:26 +02:00
|
|
|
script.on_event(defines.events.on_player_built_tile, onSurfaceTileChange)
|
2016-08-21 02:28:35 +02:00
|
|
|
|
2017-06-01 03:46:53 +02:00
|
|
|
script.on_event(defines.events.on_biter_base_built,
|
|
|
|
onEnemyBaseBuild)
|
2016-08-18 07:55:08 +02:00
|
|
|
script.on_event({defines.events.on_preplayer_mined_item,
|
|
|
|
defines.events.on_robot_pre_mined},
|
2016-11-04 09:26:19 +02:00
|
|
|
onPickUp)
|
2016-08-18 07:55:08 +02:00
|
|
|
script.on_event({defines.events.on_built_entity,
|
|
|
|
defines.events.on_robot_built_entity},
|
2016-11-04 09:26:19 +02:00
|
|
|
onBuild)
|
2016-09-09 12:02:50 +02:00
|
|
|
|
|
|
|
script.on_event(defines.events.on_entity_died, onDeath)
|
2016-08-20 04:52:27 +02:00
|
|
|
script.on_event(defines.events.on_tick, onTick)
|
2016-07-30 00:44:31 +02:00
|
|
|
script.on_event(defines.events.on_chunk_generated, onChunkGenerated)
|
|
|
|
|
2017-05-08 08:56:11 +02:00
|
|
|
remote.add_interface("rampantTests",
|
|
|
|
{
|
|
|
|
pheromoneLevels = tests.pheromoneLevels,
|
|
|
|
activeSquads = tests.activeSquads,
|
|
|
|
entitiesOnPlayerChunk = tests.entitiesOnPlayerChunk,
|
|
|
|
findNearestPlayerEnemy = tests.findNearestPlayerEnemy,
|
|
|
|
aiStats = tests.aiStats,
|
|
|
|
fillableDirtTest = tests.fillableDirtTest,
|
|
|
|
tunnelTest = tests.tunnelTest,
|
|
|
|
createEnemy = tests.createEnemy,
|
|
|
|
attackOrigin = tests.attackOrigin,
|
|
|
|
cheatMode = tests.cheatMode,
|
|
|
|
gaussianRandomTest = tests.gaussianRandomTest,
|
|
|
|
reveal = tests.reveal,
|
|
|
|
showMovementGrid = tests.showMovementGrid,
|
|
|
|
baseStats = tests.baseStats,
|
|
|
|
baseTiles = tests.baseTiles,
|
|
|
|
mergeBases = tests.mergeBases,
|
2017-05-28 06:50:37 +02:00
|
|
|
clearBases = tests.clearBases,
|
|
|
|
getOffsetChunk = tests.getOffsetChunk,
|
2017-06-08 02:57:24 +02:00
|
|
|
registeredNest = tests.registeredNest,
|
2017-06-09 07:18:59 +02:00
|
|
|
colorResourcePoints = tests.colorResourcePoints,
|
|
|
|
stepAdvanceTendrils = tests.stepAdvanceTendrils
|
2017-05-08 08:56:11 +02:00
|
|
|
}
|
|
|
|
)
|
2017-05-06 11:03:28 +02:00
|
|
|
|
|
|
|
remote.add_interface("rampant", interop)
|