Aaron Veden
09a9c51cec
victory scent is processed regardless of current map
2021-12-06 21:56:09 -08:00
Aaron Veden
e7a988aae1
added support for abandoned ruins mod
2021-12-06 21:32:44 -08:00
Aaron Veden
beaeaa6c2e
pending chunks are processed across all chunks
2021-12-05 22:04:07 -08:00
Aaron Veden
d1eeee025f
optimized processing spawners covered by pollution
2021-12-05 21:44:19 -08:00
Aaron Veden
2f87808593
active nests are now processed across all surfaces
2021-12-05 20:56:08 -08:00
Aaron Veden
b81c96c043
now upgrades are processed across all chunks
2021-12-05 20:43:41 -08:00
Aaron Veden
926ef9e383
uniform squad processing
2021-12-05 19:40:39 -08:00
Aaron Veden
31a8bdfdad
adding surface name when indexing on map prep
2021-12-05 16:21:36 -08:00
Aaron Veden
2a534af8df
reset squad and builder count on upgrade
2021-12-05 15:25:41 -08:00
Aaron Veden
82058d16d4
ignore surfaces that will never have enemies
2021-12-05 11:39:39 -08:00
Aaron Veden
e814a9c648
potential desync fix and warding pheromone on attack path
2021-12-05 10:19:04 -08:00
Aaron Veden
8bbcca3dc4
adding random generator based on rampant seed and map seed
2021-12-04 16:03:33 -08:00
Aaron Veden
edb589816a
corrected base chunk count logic in upgrade and chunk properties
2021-12-04 13:37:22 -08:00
Aaron Veden
4bf9b7ac7b
force version bump on anyone who downloaded the mod earlier
2021-12-04 13:07:50 -08:00
Aaron Veden
9dfb61e735
fixed regional bases processing, distribution, cleanup
2021-12-04 11:04:13 -08:00
Aaron Veden
cca1598de9
restore missing chunks due to skipped processing
2021-11-30 22:19:25 -08:00
Aaron Veden
41e7762308
added upgrade parameters for aggressive max groups
2021-11-28 22:07:28 -08:00
Aaron Veden
5ca4604451
moved base property setting to later upgrade stage
2021-11-28 17:03:34 -08:00
Aaron Veden
4c75a4cb26
corrected wander spelling
2021-11-28 16:35:31 -08:00
Aaron Veden
eb6aa6b97a
decreased wander ticks to wait
2021-11-28 16:28:52 -08:00
Aaron Veden
ed2b588a06
added unit group command timeout + wander to allow gathering
2021-11-28 16:26:48 -08:00
Aaron Veden
76dde8d8b6
corrected typos in chunkProcessing and added one final table sort in upgrade
2021-11-26 10:31:15 -08:00
Aaron Veden
89f3580887
optimized adding chunks to processQueue
2021-11-26 09:52:30 -08:00
Aaron Veden
320615c3a4
spread base upgrades over many ticks
2021-11-25 22:49:28 -08:00
Aaron Veden
f80b773597
added scaling aggressive groups based on active nests
2021-11-25 11:11:46 -08:00
Aaron Veden
3a2d4fa29e
added base mutation limit
2021-11-25 09:04:52 -08:00
Aaron Veden
59d990be0c
correcting repo permissions
2021-11-23 19:45:28 -08:00
Aaron Veden
c31ecbd5b6
see changelog
2021-07-25 17:25:14 -07:00
Aaron Veden
0663a55521
see changelog
2021-07-24 20:23:38 -07:00
Aaron Veden
e88c4ef1ec
need to fill in damage type base mutations
2021-07-19 21:22:38 -07:00
Aaron Veden
556fa94f22
updated info and upgrade message to tag
2021-05-01 13:52:48 -07:00
Aaron Veden
0183b78fd1
see changelog
2021-05-01 10:26:05 -07:00
Dagothur
722868f6bb
Merge remote-tracking branch 'upstream/master'
2021-05-01 07:52:57 -04:00
Aaron Veden
8843b973af
see changelog
2021-04-30 21:25:55 -07:00
Dagothur
a98ebe9de6
remove idle biter point bonus mechanic
2021-04-30 23:36:34 -04:00
Dagothur
292d407e13
AI Points: Print spending to chat, print gains to chat, award idle biters bonus points
...
Configurable settings for:
1) Printing AI point spending to chat
2) Printing AI point gains to chat
3) Granting "Idle Biters" bonus points
2021-04-30 09:15:29 -04:00
Aaron Veden
f7c99d03ab
see changelog
2021-04-29 22:24:14 -07:00
Aaron Veden
0e7932b70e
see changelog
2021-04-16 13:47:43 -07:00
Dagothur
485abfd19c
Added Map Setting to disable the AI's Peaceful State
...
Added an AI: Enable Peaceful toggle. Defaults on. If it's disabled and the AI: Enable Migration setting is enabled, then when the AI state rolls Peaceful it is instead converted to Migrating.
Added a 2nd setting to display AI state changes in chat. Defaults off.
2021-04-16 09:54:58 -04:00
Aaron Veden
71727454b9
ai adjustment for the more frequent running and base fixes
2021-02-20 15:31:48 -08:00
Aaron Veden
5ebc3b2fd1
system seems stable, needs ai value adjustment
2021-02-20 12:44:52 -08:00
Aaron Veden
df52efb19b
consolidate map and native
2021-02-19 23:31:36 -08:00
Aaron Veden
8063664616
working through runtime errors
2021-02-19 21:41:30 -08:00
Aaron Veden
5f3364da06
linted
2021-02-13 20:49:54 -08:00
Aaron Veden
1a4fec2c34
working through balancing
2021-02-08 21:55:16 -08:00
Aaron Veden
117f5aa572
feels snappy and attacks are varied
2020-05-23 14:29:56 -07:00
Aaron Veden
8dc2c9b9ed
added builder counts
2020-05-22 12:43:44 -07:00
Aaron Veden
8be5b06454
needs decay, base, resource and testing
2020-05-21 23:57:03 -07:00
Aaron Veden
fcd52cf91d
currently stuck at factorio crash
2020-05-19 19:37:16 -07:00
Aaron Veden
ed66822afa
rough working ai command complete
2020-05-16 22:06:55 -07:00