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mirror of https://github.com/veden/Rampant.git synced 2025-02-11 13:39:05 +02:00

268 Commits

Author SHA1 Message Date
Aaron Veden
926ef9e383
uniform squad processing 2021-12-05 19:40:39 -08:00
Aaron Veden
47e20864e1
Fixed scanning around player 2021-12-05 17:17:28 -08:00
Aaron Veden
24d52de8a1
rng should now be deterministic 2021-12-05 15:33:24 -08:00
Aaron Veden
82058d16d4
ignore surfaces that will never have enemies 2021-12-05 11:39:39 -08:00
Aaron Veden
e814a9c648
potential desync fix and warding pheromone on attack path 2021-12-05 10:19:04 -08:00
Aaron Veden
8bbcca3dc4
adding random generator based on rampant seed and map seed 2021-12-04 16:03:33 -08:00
Aaron Veden
b733b2a21d
code cleanup in map prep 2021-12-04 15:44:29 -08:00
Aaron Veden
be98da5ebe
removed make building safe option 2021-12-04 15:41:53 -08:00
Aaron Veden
d51a717152
removed dead code 2021-12-04 15:06:19 -08:00
Aaron Veden
a61194150c
redistribute processing over more ticks 2021-12-04 14:57:45 -08:00
Aaron Veden
758ee7c0fc
added remaining onchunkgenerated tick property 2021-12-04 12:03:54 -08:00
Aaron Veden
9ea16e6a82
changed argument to entityUpgrade to base instead of alignment 2021-12-04 11:58:07 -08:00
Aaron Veden
ca72e200cb
added tick to chunkGenerationEvent for hives 2021-12-04 11:52:05 -08:00
Aaron Veden
31c50a15c8
cleaned up config.lua and distributed methods into code files 2021-12-04 11:42:41 -08:00
Aaron Veden
9dfb61e735
fixed regional bases processing, distribution, cleanup 2021-12-04 11:04:13 -08:00
Aaron Veden
b33f0e674c
fixed enemy force destroyed buildings not being unregistered 2021-12-01 20:27:59 -08:00
Aaron Veden
e5007ab465
optimized energy thief faction 2021-11-28 22:07:24 -08:00
Aaron Veden
b7b1a783a6
moved processUpgrades into chunk processor 2021-11-28 17:59:51 -08:00
Aaron Veden
ed2b588a06
added unit group command timeout + wander to allow gathering 2021-11-28 16:26:48 -08:00
Aaron Veden
77f5fd641b
removed dead or commented code 2021-11-26 12:55:50 -08:00
Aaron Veden
7efa7d3abf
doubled the number of buildings upgraded per tick 2021-11-26 12:49:40 -08:00
Aaron Veden
48381454a7
added mod setting for debugging inplace enemy structure upgrades 2021-11-26 11:00:59 -08:00
Aaron Veden
89f3580887
optimized adding chunks to processQueue 2021-11-26 09:52:30 -08:00
Aaron Veden
320615c3a4
spread base upgrades over many ticks 2021-11-25 22:49:28 -08:00
Aaron Veden
6674e4015d
noctural mode doesn't get points anymore from factorio spawned groups
during the day
2021-11-25 11:24:54 -08:00
Aaron Veden
f80b773597
added scaling aggressive groups based on active nests 2021-11-25 11:11:46 -08:00
Aaron Veden
2e10f27956
increased chunk processing delay to 120 2021-11-25 09:11:24 -08:00
Aaron Veden
3a2d4fa29e
added base mutation limit 2021-11-25 09:04:52 -08:00
Aaron Veden
abe8f57dfb
greatly reduced chance of nests not being converted due to slow chunk generation 2021-11-24 23:28:27 -08:00
Aaron Veden
c31ecbd5b6
see changelog 2021-07-25 17:25:14 -07:00
Aaron Veden
0663a55521
see changelog 2021-07-24 20:23:38 -07:00
Aaron Veden
16986e5f09
finished adaptive behavior 2021-07-24 18:20:13 -07:00
Aaron Veden
e88c4ef1ec
need to fill in damage type base mutations 2021-07-19 21:22:38 -07:00
Aaron Veden
00534625b3
see changelog 2021-05-01 13:50:40 -07:00
Aaron Veden
0183b78fd1
see changelog 2021-05-01 10:26:05 -07:00
Dagothur
339e3384d0 fix duplicate unregisterEnemyBaseStructure() 2021-05-01 07:58:55 -04:00
Dagothur
722868f6bb Merge remote-tracking branch 'upstream/master' 2021-05-01 07:52:57 -04:00
Aaron Veden
8843b973af
see changelog 2021-04-30 21:25:55 -07:00
Dagothur
a98ebe9de6 remove idle biter point bonus mechanic 2021-04-30 23:36:34 -04:00
Dagothur
1754af50d4 adds /rampantSetAIState command
adds /rampantSetAIState command

sets the player's current surface to the state index passed to the command
2021-04-30 12:04:59 -04:00
Dagothur
292d407e13 AI Points: Print spending to chat, print gains to chat, award idle biters bonus points
Configurable settings for:

1) Printing AI point spending to chat
2) Printing AI point gains to chat
3) Granting "Idle Biters" bonus points
2021-04-30 09:15:29 -04:00
Aaron Veden
f7c99d03ab
see changelog 2021-04-29 22:24:14 -07:00
Aaron Veden
0e7932b70e
see changelog 2021-04-16 13:47:43 -07:00
Dagothur
485abfd19c Added Map Setting to disable the AI's Peaceful State
Added an AI: Enable Peaceful toggle. Defaults on. If it's disabled and the AI: Enable Migration setting is enabled, then when the AI state rolls Peaceful it is instead converted to Migrating.

Added a 2nd setting to display AI state changes in chat. Defaults off.
2021-04-16 09:54:58 -04:00
Aaron Veden
99b5d3f3c1
see changelog 2021-04-11 20:46:21 -07:00
Aaron Veden
eb36e62db5
see changelog 2021-04-04 21:46:43 -07:00
Aaron Veden
90376f11d5
see changelog 2021-03-28 22:00:49 -07:00
Aaron Veden
b80dd6d488
see changelog 2021-02-28 11:28:48 -08:00
Aaron Veden
721b458777
see changelog 2021-02-27 14:50:26 -08:00
Aaron Veden
71727454b9
ai adjustment for the more frequent running and base fixes 2021-02-20 15:31:48 -08:00