Aaron Veden
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15f278b5d8
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2118eca: Added baseId and surface to adaptation message
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2023-01-02 18:49:56 -08:00 |
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Aaron Veden
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0a2cc758da
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Merge remote-tracking branch 'dagothur/dev' into dev
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2023-01-02 18:10:13 -08:00 |
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Aaron Veden
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345e09c72f
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MR: added distance to evolution mod setting
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2023-01-02 16:11:19 -08:00 |
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Aaron Veden
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51679780c9
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cf049a3: Added removeFactionName console command
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2023-01-02 15:31:07 -08:00 |
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Aaron Veden
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fbd2961b27
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cf049a3: changing upgrade entity into a queue processed over time
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2023-01-02 13:24:18 -08:00 |
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Aaron Veden
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866579f2f4
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f63db9a: factions no longer can mutate into the same faction
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2022-12-26 17:43:41 -08:00 |
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Dagothur
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de19f8df3e
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Bases no longer gain points in AI_STATE_PEACEFUL
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2022-12-02 14:19:14 -05:00 |
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Dagothur
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7657167978
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Batch unit death point deductions
Base point deductions for unit losses are now batched in 20 to reduce chat spam when using the print AI points to chat options
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2022-12-02 14:10:42 -05:00 |
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Dagothur
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1bf1825320
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Centralize base points manipulation
- Centralized base points manipulation and chat messaging
- Bases can no longer spend points that exceed the overflow limit
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2022-11-30 18:52:51 -05:00 |
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Aaron Veden
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8f11163931
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FACTO-215: Settler groups now follow the expansion map settings for time
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2022-10-26 11:11:35 -07:00 |
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Aaron Veden
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d6ba25a32b
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FACTO-216: Fixed alignment table being nil when removing factions
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2022-10-20 22:29:25 -07:00 |
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Aaron Veden
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eae7fbe727
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FACTO-202: Consolidated variations and tiers
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2022-07-09 14:27:53 -07:00 |
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Aaron Veden
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0cc2865a35
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FACTO-201: Moved constants around base utils out of global
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2022-07-06 21:57:02 -07:00 |
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Aaron Veden
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832bad6225
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FACTO-174: Increased hive spawn chance by 5x outside resource chunks
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2022-06-12 22:34:49 -07:00 |
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Aaron Veden
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a0cabf408c
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FACTO-131: Fixed hive building generation desync due to land-mines
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2022-05-07 05:03:24 -07:00 |
|
Aaron Veden
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8430a98f43
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FACTO-125: Fixed recycling bases not clearing processBaseAIIterator
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2022-04-29 20:18:50 -07:00 |
|
Aaron Veden
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5dbf8c9574
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FACTO-112: removed print console debug statement on recycling bases
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2022-04-22 21:52:43 -07:00 |
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Aaron Veden
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1fdde02a54
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FACTO-108: Fixed wasps and drones deaths affecting AI stats
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2022-04-19 19:54:15 -07:00 |
|
Aaron Veden
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dd3b4d959b
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FACTO-98: Fixed base recycling on invalid surfaces
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2022-04-09 19:24:15 -07:00 |
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Aaron Veden
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c0d2a8f70c
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FACTO-75: Fixed siege and aggressive squad counter and cleanup
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2022-03-19 19:57:36 -07:00 |
|
Aaron Veden
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12ffd0b2f3
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FACTO-59: Finished independent regional base ais
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2022-03-19 16:29:12 -07:00 |
|
Aaron Veden
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52139e1e3a
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FACTO-59: more partial work towards converting to base ais
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2022-02-27 18:45:42 -08:00 |
|
Aaron Veden
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597b20b9e5
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FACTO-59: partial work towards independent bases
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2022-02-23 21:04:34 -08:00 |
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Aaron Veden
|
fe5fda3c33
|
FACTO-11: 1 in 500 spawners now become hives outside resource chunks
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2022-01-16 16:57:30 -08:00 |
|
Aaron Veden
|
46d2d0ce51
|
FACTO-11: Corrected vanilla buildings not being detected for upgrades
|
2022-01-16 16:49:28 -08:00 |
|
Aaron Veden
|
40afcf3f37
|
FACTO-44: Hive entity initialization not respecting proxy type
|
2022-01-16 15:24:49 -08:00 |
|
Aaron Veden
|
85fa3095f8
|
FACTO-44: Fixing up hive proxy entities not be upgraded or destroyed
|
2022-01-16 12:03:05 -08:00 |
|
Aaron Veden
|
c87bae0f27
|
FACTO-11: reduced hive spawn frequency outside resource chunks by 10x
|
2022-01-14 14:16:06 -08:00 |
|
Aaron Veden
|
909104a3e4
|
FACTO-19: Switching license to GPLv3
|
2022-01-14 14:14:15 -08:00 |
|
Aaron Veden
|
176ea6c6ec
|
FACTO-20: Added expanded collision box on enemy structure placement
|
2022-01-14 12:01:57 -08:00 |
|
Aaron Veden
|
9fb8705999
|
FACTO-3: Fixed base alignment potentially being an empty array
|
2022-01-14 11:38:04 -08:00 |
|
Aaron Veden
|
febb4e34dd
|
fixed nil name in upgrade entity
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2021-12-16 19:20:29 -08:00 |
|
Aaron Veden
|
0f4d4868ef
|
potential fix for nil evolutionTable alignment
|
2021-12-14 20:29:14 -08:00 |
|
Aaron Veden
|
0cdacdfba4
|
baseIds are now unique across all surfaces
|
2021-12-11 10:45:40 -08:00 |
|
Aaron Veden
|
1561456ba9
|
pre-allocated structures don't cross function boundaries
|
2021-12-11 10:42:49 -08:00 |
|
Aaron Veden
|
5000a86251
|
Increased deathThreshold to 4500,7500,11000,16000
|
2021-12-08 20:18:31 -08:00 |
|
Aaron Veden
|
d9b766ca58
|
fixed damageType selection for mutations and added print mutation events
|
2021-12-08 20:16:43 -08:00 |
|
Aaron Veden
|
b81c96c043
|
now upgrades are processed across all chunks
|
2021-12-05 20:43:41 -08:00 |
|
Aaron Veden
|
24d52de8a1
|
rng should now be deterministic
|
2021-12-05 15:33:24 -08:00 |
|
Aaron Veden
|
e814a9c648
|
potential desync fix and warding pheromone on attack path
|
2021-12-05 10:19:04 -08:00 |
|
Aaron Veden
|
9ea16e6a82
|
changed argument to entityUpgrade to base instead of alignment
|
2021-12-04 11:58:07 -08:00 |
|
Aaron Veden
|
9dfb61e735
|
fixed regional bases processing, distribution, cleanup
|
2021-12-04 11:04:13 -08:00 |
|
Aaron Veden
|
6c6c811a91
|
decreased evolution variability when picking base factions
|
2021-11-26 14:09:10 -08:00 |
|
Aaron Veden
|
386b33358c
|
increased acceptance rate on early stopping for evoToTier
|
2021-11-26 14:01:22 -08:00 |
|
Aaron Veden
|
3890024474
|
adding early stopping in evoToTier
|
2021-11-26 14:00:08 -08:00 |
|
Aaron Veden
|
c4fea8f598
|
added minimum cost building check to upgrades
|
2021-11-26 12:25:07 -08:00 |
|
Aaron Veden
|
41fba2e653
|
increased chance that a enemy structure is upgraded
|
2021-11-26 11:55:50 -08:00 |
|
Aaron Veden
|
8000a0a713
|
adding primary faction when two are present in a base
|
2021-11-26 11:28:27 -08:00 |
|
Aaron Veden
|
48381454a7
|
added mod setting for debugging inplace enemy structure upgrades
|
2021-11-26 11:00:59 -08:00 |
|
Aaron Veden
|
320615c3a4
|
spread base upgrades over many ticks
|
2021-11-25 22:49:28 -08:00 |
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