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RedMew/features/custom_commands.lua

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local Task = require 'utils.Task'
local Event = require 'utils.event'
local Token = require 'utils.global_token'
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local UserGroups = require 'features.user_groups'
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local Utils = require 'utils.utils'
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local Game = require 'utils.game'
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local Report = require 'features.report'
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--local Antigrief = require 'features.antigrief'
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local function invoke(cmd)
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if not (game.player and game.player.admin) then
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Utils.cant_run(cmd.name)
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return
end
local target = cmd['parameter']
if target == nil or game.players[target] == nil then
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Game.player_print('Unknown player.')
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return
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end
local pos = game.player.surface.find_non_colliding_position('player', game.player.position, 0, 1)
game.players[target].teleport({pos.x, pos.y}, game.player.surface)
game.print(target .. ', get your ass over here!')
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end
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local function teleport_player(cmd)
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if not (game.player and game.player.admin) then
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Utils.cant_run(cmd.name)
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return
end
local target = cmd['parameter']
if target == nil or game.players[target] == nil then
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Game.player_print('Unknown player.')
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return
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end
local surface = game.players[target].surface
local pos = surface.find_non_colliding_position('player', game.players[target].position, 0, 1)
game.player.teleport(pos, surface)
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game.print(target .. "! watcha doin'?!")
end
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local function teleport_location(cmd)
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if not (game.player and game.player.admin) then
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Utils.cant_run(cmd.name)
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return
end
if game.player.selected == nil then
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Game.player_print('Nothing selected.')
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return
end
local pos = game.player.surface.find_non_colliding_position('player', game.player.selected.position, 0, 1)
game.player.teleport(pos)
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end
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local function do_fish_kill(player, suicide)
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local c = player.character
if not c then
return false
end
local e = player.surface.create_entity {name = 'fish', position = player.position}
c.die(player.force, e)
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-- Don't want people killing themselves for free fish.
if suicide then
e.destroy()
end
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return true
end
local function kill(cmd)
local player = game.player
local param = cmd.parameter
local target
if param then
target = game.players[param]
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if not target then
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Game.player_print(table.concat {"Sorry, player '", param, "' was not found."})
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return
end
end
if not target and player then
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if not do_fish_kill(player, true) then
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Game.player_print("Sorry, you don't have a character to kill.")
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end
elseif player then
if target == player then
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if not do_fish_kill(player, true) then
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Game.player_print("Sorry, you don't have a character to kill.")
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end
elseif target and player.admin then
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if not do_fish_kill(target) then
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Game.player_print(table.concat {"'Sorry, '", target.name, "' doesn't have a character to kill."})
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end
else
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Game.player_print("Sorry you don't have permission to use the kill command on other players.")
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end
elseif target then
if not do_fish_kill(target) then
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Game.player_print(table.concat {"'Sorry, '", target.name, "' doesn't have a character to kill."})
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end
else
if param then
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Game.player_print(table.concat {"Sorry, player '", param, "' was not found."})
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else
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Game.player_print('Usage: /kill <player>')
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end
end
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end
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global.walking = {}
local custom_commands_return_player =
Token.register(
function(args)
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local player = args.player
if not player.valid then
return
end
global.walking[player.index] = false
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local walkabout_character = player.character
if walkabout_character and walkabout_character.valid then
walkabout_character.destroy()
end
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local character = args.character
if character ~= nil and character.valid then
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player.character = character
else
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player.create_character()
player.teleport(args.position)
end
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player.force = args.force
game.print(args.player.name .. ' came back from his walkabout.')
end
)
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local function walkabout(cmd)
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if game.player and not game.player.admin then
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Utils.cant_run(cmd.name)
return
end
local params = {}
if cmd.parameter == nil then
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Game.player_print('Walkabout failed, check /help walkabout.')
return
end
for param in string.gmatch(cmd.parameter, '%S+') do
table.insert(params, param)
end
local player_name = params[1]
local duration = 60
if #params > 2 then
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Game.player_print('Walkabout failed, check /help walkabout.')
return
elseif #params == 2 and tonumber(params[2]) == nil then
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Game.player_print(params[2] .. ' is not a number.')
return
elseif #params == 2 and tonumber(params[2]) then
duration = tonumber(params[2])
end
if duration < 15 then
duration = 15
end
local player = game.players[player_name]
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if player == nil or not player.valid or global.walking[player.index] then
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Game.player_print(player_name .. ' could not go on a walkabout.')
return
end
local chunks = {}
for chunk in player.surface.get_chunks() do
table.insert(chunks, chunk)
end
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local surface = player.surface
local chunk = surface.get_random_chunk()
local pos = {x = chunk.x * 32, y = chunk.y * 32}
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local non_colliding_pos = surface.find_non_colliding_position('player', pos, 100, 1)
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local character = player.character
if character and character.valid then
character.walking_state = {walking = false}
end
if non_colliding_pos then
game.print(player_name .. ' went on a walkabout, to find himself.')
Task.set_timeout(
duration,
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custom_commands_return_player,
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{
player = player,
force = player.force,
position = {x = player.position.x, y = player.position.y},
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character = character
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}
)
player.character = nil
player.create_character()
player.teleport(non_colliding_pos)
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player.force = 'neutral'
global.walking[player.index] = true
else
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Game.player_print('Walkabout failed: could not find non colliding position')
end
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end
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local function regular(cmd)
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if game.player and not game.player.admin then
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Utils.cant_run(cmd.name)
return
end
if cmd.parameter == nil then
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Game.player_print('Command failed. Usage: /regular <promote, demote>, <player>')
return
end
local params = {}
for param in string.gmatch(cmd.parameter, '%S+') do
table.insert(params, param)
end
if params[2] == nil then
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Game.player_print('Command failed. Usage: /regular <promote, demote>, <player>')
return
elseif (params[1] == 'promote') then
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UserGroups.add_regular(params[2])
elseif (params[1] == 'demote') then
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UserGroups.remove_regular(params[2])
else
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Game.player_print('Command failed. Usage: /regular <promote, demote>, <player>')
end
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end
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local function afk()
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for _, v in pairs(game.players) do
if v.afk_time > 300 then
local time = ' '
if v.afk_time > 21600 then
time = time .. math.floor(v.afk_time / 216000) .. ' hours '
end
if v.afk_time > 3600 then
time = time .. math.floor(v.afk_time / 3600) % 60 .. ' minutes and '
end
time = time .. math.floor(v.afk_time / 60) % 60 .. ' seconds.'
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Game.player_print(v.name .. ' has been afk for' .. time)
end
end
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end
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local function follow(cmd)
if not game.player then
log("<Server can't do that.")
return
end
if cmd.parameter ~= nil and game.players[cmd.parameter] ~= nil then
global.follows[game.player.name] = cmd.parameter
global.follows.n_entries = global.follows.n_entries + 1
else
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Game.player_print('Usage: /follow <player> makes you follow the player. Use /unfollow to stop following a player.')
end
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end
local function unfollow(cmd)
if not game.player then
log("<Server can't do that.")
return
end
if global.follows[game.player.name] ~= nil then
global.follows[game.player.name] = nil
global.follows.n_entries = global.follows.n_entries - 1
end
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end
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global.tp_players = {}
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local function built_entity(event)
local index = event.player_index
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if global.tp_players[index] then
local entity = event.created_entity
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if not entity or not entity.valid or entity.type ~= 'entity-ghost' then
return
end
Game.get_player_by_index(index).teleport(entity.position)
entity.destroy()
end
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end
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Event.add(defines.events.on_built_entity, built_entity)
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local function toggle_tp_mode(cmd)
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if not (game.player and game.player.admin) then
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Utils.cant_run(cmd.name)
return
end
local index = game.player.index
local toggled = global.tp_players[index]
if toggled then
global.tp_players[index] = nil
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Game.player_print('tp mode is now off')
else
global.tp_players[index] = true
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Game.player_print('tp mode is now on - place a ghost entity to teleport there.')
end
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end
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local function get_group()
local group = game.permissions.get_group('Banned')
if not group then
game.permissions.create_group('Banned')
group = game.permissions.get_group('Banned')
if group then
for i = 2, 174 do
group.set_allows_action(i, false)
end
else
game.print(
'This would have nearly crashed the server, please consult the next best scenario dev (valansch or TWLtriston).'
)
end
end
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return group
end
local custom_commands_untempban =
Token.register(
function(param)
game.print(param.name .. ' is out of timeout.')
game.permissions.get_group('Default').add_player(param.name)
end
)
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local function tempban(cmd)
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if (not game.player) or not game.player.admin then
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Utils.cant_run(cmd.name)
return
end
if cmd.parameter == nil then
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Game.player_print('Tempban failed. Usage: /tempban <player> <minutes> Temporarily bans a player.')
return
end
local params = {}
for param in string.gmatch(cmd.parameter, '%S+') do
table.insert(params, param)
end
if #params < 2 or not tonumber(params[2]) then
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Game.player_print('Tempban failed. Usage: /tempban <player> <minutes> Temporarily bans a player.')
return
end
if not game.players[params[1]] then
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Game.player_print("Player doesn't exist.")
return
end
local group = get_group()
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game.print(Utils.get_actor() .. ' put ' .. params[1] .. ' in timeout for ' .. params[2] .. ' minutes.')
if group then
group.add_player(params[1])
if not tonumber(cmd.parameter) then
Task.set_timeout(60 * tonumber(params[2]), custom_commands_untempban, {name = params[1]})
end
end
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end
local custom_commands_replace_ghosts =
Token.register(
function(param)
for _, ghost in pairs(param.ghosts) do
local new_ghost =
game.surfaces[param.surface_index].create_entity {
name = 'entity-ghost',
position = ghost.position,
inner_name = ghost.ghost_name,
expires = false,
force = 'enemy',
direction = ghost.direction
}
new_ghost.last_user = ghost.last_user
end
end
)
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local function zoom(cmd)
if game.player and cmd and cmd.parameter and tonumber(cmd.parameter) then
game.player.zoom = tonumber(cmd.parameter)
end
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end
local function pool()
if game.player and game.player.admin then
local t = {}
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local p = game.player.position
for x = p.x - 3, p.x + 3 do
for y = p.y + 2, p.y + 7 do
table.insert(t, {name = 'water', position = {x, y}})
end
end
game.player.surface.set_tiles(t)
game.player.surface.create_entity {name = 'fish', position = {p.x + 0.5, p.y + 5}}
end
end
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--[[ global.undo_warned_players = {}
local function undo(cmd)
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if (not game.player) or not game.player.admin then
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Utils.cant_run(cmd.name)
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return
end
if cmd.parameter and game.players[cmd.parameter] then
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if
not global.undo_warned_players[game.player.index] or
global.undo_warned_players[game.player.index] ~= game.players[cmd.parameter].index
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then
global.undo_warned_players[game.player.index] = game.players[cmd.parameter].index
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game.player.print(
string.format(
'Warning! You are about to remove %s entities and restore %s entities.',
#Utils.find_entities_by_last_user(game.players[cmd.parameter], game.surfaces.nauvis),
Antigrief.count_removed_entities(game.players[cmd.parameter])
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)
)
game.player.print('To execute the command please run it again.')
return
end
Antigrief.undo(game.players[cmd.parameter])
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game.print(string.format('Undoing everything %s did...', cmd.parameter))
global.undo_warned_players[game.player.index] = nil
else
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Game.player_print('Usage: /undo <player>')
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end
end
local function antigrief_surface_tp()
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if (not game.player) or not game.player.admin then
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Utils.cant_run(cmd.name)
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return
end
Antigrief.antigrief_surface_tp()
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end ]]
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local function find_player(cmd)
local player = game.player
if not player then
return
end
local name = cmd.parameter
if not name then
player.print('Usage: /find-player <player>')
return
end
local target = game.players[name]
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if not target then
player.print('player ' .. name .. ' not found')
return
end
target = target.character
if not target or not target.valid then
player.print('player ' .. name .. ' does not have a character')
return
end
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player.add_custom_alert(target, {type = 'virtual', name = 'signal-F'}, name, true)
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end
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local function jail_player(cmd)
local player = game.player
-- Check if the player can run the command
if player and not player.admin then
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Utils.cant_run(cmd.name)
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return
end
-- Check if the target is valid
local target = cmd['parameter']
if target == nil then
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Game.player_print('Usage: /jail <player>')
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return
end
local target = game.players[cmd['parameter']]
Report.jail(target, player)
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end
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local function unjail_player(cmd)
local default_group = 'Default'
local player = game.player
-- Check if the player can run the command
if player and not player.admin then
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Utils.cant_run(cmd.name)
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return
end
-- Check if the target is valid (copied from the invoke command)
local target = cmd['parameter']
if target == nil then
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Game.player_print('Usage: /unjail <player>')
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return
end
local target_player = game.players[target]
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if not target_player then
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Game.player_print('Unknown player.')
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return
end
local permissions = game.permissions
-- Check if the permission group exists, if it doesn't, create it.
local permission_group = permissions.get_group(default_group)
if not permission_group then
permission_group = permissions.create_group(default_group)
end
local jail_permission_group = permissions.get_group('Jail')
if (not jail_permission_group) or target_player.permission_group ~= jail_permission_group then
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Game.player_print('The player ' .. target .. ' is already not in Jail.')
return
end
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-- Move player
permission_group.add_player(target)
-- Set player to a non-shooting state (solves a niche case where players jailed while shooting will be locked into a shooting state)
target_player.shooting_state.state = 0
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-- Check that it worked
if target_player.permission_group == permission_group then
-- Let admin know it worked, let target know what's going on.
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Game.player_print(target .. ' has been returned to the default group. They have been advised of this.')
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target_player.print('Your ability to perform actions has been restored')
else
-- Let admin know it didn't work.
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Game.player_print(
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'Something went wrong in the unjailing of ' ..
target .. '. You can still change their group via /permissions and inform them.'
)
end
end
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local function all_tech()
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if game.player then
game.player.force.research_all_technologies()
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Game.player_print('Your force has been granted all technologies')
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end
end
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if not _DEBUG then
local old_add_command = commands.add_command
commands.add_command =
function(name, desc, func)
old_add_command(
name,
desc,
function(cmd)
local success, error = pcall(func, cmd)
if not success then
log(error)
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Game.player_print('Sorry there was an error running ' .. cmd.name)
end
end
)
end
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end
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local function admin_chat(cmd)
if not game.player or game.player.admin then --admins AND server
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for _, p in pairs(game.players) do
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if p.admin then
local tag = ''
if game.player.tag and game.player.tag ~= '' then
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tag = ' ' .. game.player.tag
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end
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p.print(string.format('(Admin) %s%s: %s', game.player.name, tag, cmd.parameter), game.player.chat_color)
end
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end
end
end
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local function show_rail_block()
local player = game.player
if not player then
return
end
local vs = player.game_view_settings
local show = not vs.show_rail_block_visualisation
vs.show_rail_block_visualisation = show
player.print('show_rail_block_visualisation set to ' .. tostring(show))
end
commands.add_command('kill', 'Will kill you.', kill)
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commands.add_command('tpplayer', '<player> - Teleports you to the player. (Admins only)', teleport_player)
commands.add_command('invoke', '<player> - Teleports the player to you. (Admins only)', invoke)
commands.add_command('tppos', 'Teleports you to a selected entity. (Admins only)', teleport_location)
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commands.add_command('walkabout', '<player> <duration> - Send someone on a walk. (Admins only)', walkabout)
commands.add_command('regulars', 'Prints a list of game regulars.', UserGroups.print_regulars)
commands.add_command('regular', '<promote, demote>, <player> Change regular status of a player. (Admins only)', regular)
commands.add_command('afk', 'Shows how long players have been afk.', afk)
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commands.add_command(
'follow',
'<player> makes you follow the player. Use /unfollow to stop following a player.',
follow
)
commands.add_command('unfollow', 'stops following a player.', unfollow)
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commands.add_command(
'tpmode',
'Toggles tp mode. When on place a ghost entity to teleport there (Admins only)',
toggle_tp_mode
)
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commands.add_command('tempban', '<player> <minutes> Temporarily bans a player (Admins only)', tempban)
commands.add_command('zoom', '<number> Sets your zoom.', zoom)
if _DEBUG then
commands.add_command('all-tech', 'researches all technologies (debug only)', all_tech)
end
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commands.add_command(
'hax',
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'Toggles your hax (makes recipes cost nothing)',
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function()
if game.player and game.player.admin then
game.player.cheat_mode = not game.player.cheat_mode
end
end
)
commands.add_command('pool', 'Spawns a pool', pool)
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--[[ commands.add_command('undo', '<player> undoes everything a player has done (Admins only)', undo)
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commands.add_command(
'antigrief_surface',
'moves you to the antigrief surface or back (Admins only)',
antigrief_surface_tp
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) ]]
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commands.add_command('find-player', '<player> shows an alert on the map where the player is located', find_player)
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commands.add_command(
'jail',
'<player> disables all actions a player can perform except chatting. (Admins only)',
jail_player
)
commands.add_command(
'unjail',
'<player> restores ability for a player to perform actions. (Admins only)',
unjail_player
)
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commands.add_command('a', 'Admin chat. Messages all other admins (Admins only)', admin_chat)
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local function report(cmd)
local reporting_player = game.player
if reporting_player then
local params = {}
for param in string.gmatch(cmd.parameter, '%S+') do
table.insert(params, param)
end
if #params < 2 then
reporting_player.print('Please enter then name of the offender and the reason for the report.')
return nil
end
local reported_player_name = params[1] or ''
local reported_player = game.players[reported_player_name]
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if not reported_player then
reporting_player.print(reported_player_name .. ' does not exist.')
return nil
end
Report.report(reporting_player, reported_player, string.sub(cmd.parameter, string.len(params[1]) + 2))
end
end
commands.add_command('report', '<griefer-name> <message> Reports a user to admins', report)
commands.add_command(
'showreports',
'Shows user reports (Admins only)',
function(event)
if game.player and game.player.admin then
Report.show_reports(Game.get_player_by_index(event.player_index))
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end
end
)
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commands.add_command('show-rail-block', 'Toggles rail block visualisation', show_rail_block)