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RedMew/control.lua

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-- Omitting the math library is a very bad idea
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require 'utils.math'
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-- Map layout and config dictate the map you play and the settings in it
require 'config'
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require 'map_layout'
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-- Specific to RedMew hosts, can be disabled safely if not hosting on RedMew servers
require 'features.server'
require 'features.server_commands'
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-- Library modules which, if missing, will cause other feature modules to fail
require 'features.base_data'
require 'features.player_create'
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require 'features.user_groups'
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-- Feature modules, each can be disabled safely
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require 'features.autodeconstruct'
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require 'features.chat_triggers'
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require 'features.corpse_util'
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require 'features.custom_commands'
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require 'features.donator_messages'
require 'features.train_saviour'
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require 'features.fish_market'
require 'features.free_item_logging'
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require 'features.nuke_control'
require 'features.player_colors'
require 'features.reactor_meltdown'
require 'features.train_station_names'
require 'features.walkabout'
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-- GUIs the order determines the order they appear from left to right.
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-- These can be safely disabled if you want less GUI items.
-- Some map presets will add GUI modules themselves.
require 'features.gui.info'
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require 'features.gui.player_list'
require 'features.gui.poll'
require 'features.gui.tag_group'
require 'features.gui.tasklist'
require 'features.gui.blueprint_helper'
require 'features.gui.paint'
require 'features.gui.score'
require 'features.gui.popup'