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RedMew/features/antigrief.lua

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local Event = require 'utils.event'
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local Utils = require 'utils.core'
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local Game = require 'utils.game'
local RS = require 'map_gen.shared.redmew_surface'
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global.original_last_users_by_ent_pos = {}
Event.on_init(
function()
global.ag_surface = game.create_surface('antigrief', {autoplace_controls = {coal = {frequency = 'normal', richness = 'normal', size = 'none'}, ['copper-ore'] = {frequency = 'normal', richness = 'normal', size = 'none'}, ['crude-oil'] = {frequency = 'normal', richness = 'normal', size = 'none'}, desert = {frequency = 'normal', richness = 'normal', size = 'none'}, dirt = {frequency = 'normal', richness = 'normal', size = 'none'}, ['enemy-base'] = {frequency = 'normal', richness = 'normal', size = 'none'}, grass = {frequency = 'normal', richness = 'normal', size = 'none'}, ['iron-ore'] = {frequency = 'normal', richness = 'normal', size = 'none'}, sand = {frequency = 'normal', richness = 'normal', size = 'none'}, stone = {frequency = 'normal', richness = 'normal', size = 'none'}, trees = {frequency = 'normal', richness = 'normal', size = 'none'}, ['uranium-ore'] = {frequency = 'normal', richness = 'normal', size = 'none'}}, cliff_settings = {cliff_elevation_0 = 1024, cliff_elevation_interval = 10, name = 'cliff'}, height = 2000000, peaceful_mode = false, seed = 3461559752, starting_area = 'very-low', starting_points = {{x = 0, y = 0}}, terrain_segmentation = 'normal', water = 'normal', width = 2000000})
global.ag_surface.always_day = true
end
)
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local function is_mocked(entity)
return rawget(entity, 'mock')
end
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local function place_entity_on_surface(entity, surface, replace, player)
local new_entity = nil
for _, e in ipairs(surface.find_entities_filtered {position = entity.position}) do
if replace or e.type == 'entity-ghost' then
e.destroy()
end
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end
local entities_to_be_replaced = surface.find_entities_filtered {position = entity.position}
if (replace or #entities_to_be_replaced == 0 or entities_to_be_replaced[1].type == entity.type) then
new_entity = surface.create_entity {name = entity.name, position = entity.position, force = entity.force, direction = entity.direction}
if new_entity then
if not is_mocked(entity) then
new_entity.copy_settings(entity)
end
if player then
new_entity.last_user = player
end
end
end
return new_entity
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end
Event.add(
defines.events.on_chunk_generated,
function(event)
if event.surface.name == 'antigrief' then
local tiles = {}
for x = event.area.left_top.x, event.area.right_bottom.x - 1 do
for y = event.area.left_top.y, event.area.right_bottom.y - 1 do
table.insert(tiles, {name = 'lab-dark-2', position = {x, y}})
end
end
event.surface.set_tiles(tiles)
end
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end
)
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local function get_position_str(pos)
return string.format('%d|%d', pos.x, pos.y)
end
local function on_entity_changed(event)
local entity = event.entity or event.destination
local player = Game.get_player_by_index(event.player_index)
if player.admin or not entity.valid then
return
end --Freebees for admins
if entity.last_user ~= player and entity.force == player.force then --commented out to be able to debug
place_entity_on_surface(entity, global.ag_surface, true, event.player_index)
end
if entity.last_user then
global.original_last_users_by_ent_pos[get_position_str(entity.position)] = entity.last_user.index
end
end
Event.add(
defines.events.on_robot_pre_mined,
function(event)
--The bot isnt the culprit! The last user is! They marked it for deconstruction!
if event.entity.valid and event.entity.last_user then
event.player_index = event.entity.last_user.index
on_entity_changed(event)
end
end
)
local function get_pre_rotate_direction(entity)
--Some entities have 8 rotation steps and some have 4. So a mathmatical reverse is not possible
entity.rotate {reverse = true}
local direction = entity.direction
entity.rotate()
return direction
end
Event.add(
defines.events.on_player_rotated_entity,
function(event)
local entity = event.entity
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if not entity.valid then
return
end
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local ag_entities = global.ag_surface.find_entities_filtered {position = entity.position}
--If a player has rotated twice we want to preserve the original state.
if #ag_entities == 0 or not ag_entities[1].last_user or ag_entities[1].last_user ~= entity.last_user then
--Mock entity us used because the api doesnt support pre_player_rotated entity.
--The mocked entity has the entity state before rotation
--We also dont know who rotated it and dont want the griefers name there so we set it to 1
local mock_entity = {
name = entity.name,
position = entity.position,
mock = true,
last_user = Game.get_player_by_index(1),
force = entity.force,
direction = get_pre_rotate_direction(entity)
}
event.entity = mock_entity
on_entity_changed(event)
end
end
)
Event.add(defines.events.on_pre_entity_settings_pasted, on_entity_changed)
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Event.add(
defines.events.on_entity_died,
function(event)
--is a player on the same force as the destroyed object
if event.entity and event.entity.valid and event.entity.force.name == 'player' and event.cause and event.cause.force == event.entity.force and event.cause.type == 'player' then
local new_entity = place_entity_on_surface(event.entity, global.ag_surface, true, event.cause.player)
if new_entity and event.entity.type == 'container' then
local items = event.entity.get_inventory(defines.inventory.chest).get_contents()
if items then
for item, n in pairs(items) do
new_entity.insert {name = item, count = n}
end
end
end
end
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end
)
Event.add(defines.events.on_player_mined_entity, on_entity_changed)
Event.add(
defines.events.on_marked_for_deconstruction,
function(event)
if event.entity.last_user then
global.original_last_users_by_ent_pos[get_position_str(event.entity.position)] = event.entity.last_user.index
end
end
)
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local Module = {}
Module.undo =
function(player)
if type(player) == 'nil' or type(player) == 'string' then
return --No support for strings!
elseif type(player) == 'number' then
player = Game.get_player_by_index(player)
end
--Remove all items from all surfaces that player placed an entity on
for _, surface in pairs(game.surfaces) do
if surface ~= global.ag_surface then
for _, e in ipairs(surface.find_entities_filtered {force = player.force.name}) do
if e.last_user == player then
e.destroy()
end
end
end
end
for _, e in ipairs(global.ag_surface.find_entities_filtered {}) do
if e.last_user == player then
--Place removed entity IF no collision is detected
local last_user = global.original_last_users_by_ent_pos[get_position_str(e.position)]
local new_entity = place_entity_on_surface(e, RS.get_surface(), false, last_user)
--Transfer items
if new_entity then
local event_player = Utils.ternary(new_entity.last_user, new_entity.last_user, game.player)
local event = {created_entity = new_entity, player_index = event_player.index, stack = {}}
script.raise_event(defines.events.on_built_entity, event)
if e.type == 'container' then
local items = e.get_inventory(defines.inventory.chest).get_contents()
if items then
for item, n in pairs(items) do
new_entity.insert {name = item, count = n}
end
end
end
e.destroy() --destory entity only if a new entity was created
end
end
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end
end
Module.antigrief_surface_tp = function()
if game.player then
if game.player.surface == global.ag_surface then
game.player.teleport(game.player.position, RS.get_surface())
else
game.player.teleport(game.player.position, global.ag_surface)
end
end
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end
Module.count_removed_entities = function(player)
return #Utils.find_entities_by_last_user(player, global.ag_surface)
end
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return Module