2018-06-27 15:48:04 +02:00
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local Event = require 'utils.event'
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2018-11-26 03:07:03 +02:00
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local Utils = require 'utils.core'
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2018-11-27 14:32:33 +02:00
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local Server = require 'features.server'
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2018-10-04 00:26:33 +02:00
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local Donators = require 'resources.donators'
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2018-11-26 13:44:27 +02:00
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local Game = require 'utils.game'
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2018-11-28 00:12:00 +02:00
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local Token = require 'utils.token'
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2018-10-03 22:03:19 +02:00
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global.regulars = {}
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2018-10-04 00:26:33 +02:00
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global.donators = Donators.donators
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2018-04-15 22:24:10 +02:00
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2018-05-23 18:39:46 +02:00
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local Module = {}
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2018-06-27 15:48:04 +02:00
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Module.is_regular =
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function(player_name)
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2018-12-29 03:20:23 +02:00
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return Utils.cast_bool(global.regulars[player_name])
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2017-07-09 15:20:01 +02:00
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end
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2018-10-03 22:03:19 +02:00
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2018-11-26 13:44:27 +02:00
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Module.add_regular = function(player_name)
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2018-06-02 18:16:04 +02:00
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local actor = Utils.get_actor()
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2018-11-26 13:44:27 +02:00
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if (Module.is_regular(player_name)) then
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2018-11-06 13:55:52 +02:00
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Game.player_print(player_name .. ' is already a regular.')
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2017-08-23 23:06:58 +02:00
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else
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2018-11-26 13:44:27 +02:00
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global.regulars[player_name] = true
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Server.set_data('regulars', player_name, true)
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game.print(actor .. ' promoted ' .. player_name .. ' to regular.')
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end
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2017-07-09 15:20:01 +02:00
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end
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2018-11-26 13:44:27 +02:00
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Module.remove_regular = function(player_name)
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2018-06-02 18:16:04 +02:00
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local actor = Utils.get_actor()
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2018-10-03 22:03:19 +02:00
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2018-11-26 13:44:27 +02:00
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if (Module.is_regular(player_name)) then
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global.regulars[player_name] = nil
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Server.set_data('regulars', player_name, nil)
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game.print(player_name .. ' was demoted from regular by ' .. actor .. '.')
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else
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Game.player_print(player_name .. ' is not a regular.')
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end
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2018-10-03 22:03:19 +02:00
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end
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2018-11-26 13:44:27 +02:00
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local sync_regulars_callback =
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Token.register(
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function(data)
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2018-11-27 16:47:37 +02:00
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global.regulars = data.entries or {}
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2018-05-23 19:29:35 +02:00
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end
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2018-11-26 13:44:27 +02:00
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)
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2018-10-03 22:03:19 +02:00
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2018-11-26 13:44:27 +02:00
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function Module.sync_regulars()
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Server.try_get_all_data('regulars', sync_regulars_callback)
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2017-07-09 15:20:01 +02:00
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end
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2018-05-23 18:39:46 +02:00
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Module.print_regulars = function()
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2018-10-03 22:03:19 +02:00
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local result = {}
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2018-06-27 15:48:04 +02:00
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for k, _ in pairs(global.regulars) do
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2018-10-03 22:03:19 +02:00
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table.insert(result, k)
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2018-06-27 15:48:04 +02:00
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end
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2018-10-03 22:03:19 +02:00
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result = table.concat(result, ', ')
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2018-11-27 18:51:15 +02:00
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Game.player_print(result)
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2017-07-09 15:20:01 +02:00
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end
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2018-06-27 15:48:04 +02:00
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function Module.get_rank(player)
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if player.admin then
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return 'Admin'
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elseif Module.is_regular(player.name) then
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return 'Regular'
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else
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return 'Guest'
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end
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end
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2018-06-04 12:36:21 +02:00
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2018-08-13 13:39:27 +02:00
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function Module.is_donator(player_name)
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2018-11-26 14:40:38 +02:00
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return global.donators[player_name] ~= nil
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2018-08-13 13:39:27 +02:00
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end
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2018-09-11 01:20:12 +02:00
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function Module.player_has_donator_perk(player_name, perk_flag)
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2018-09-11 01:08:22 +02:00
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local d = global.donators[player_name]
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if not d then
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return false
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end
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2018-11-26 14:40:38 +02:00
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local flags = d.perk_flags
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if not flags then
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return false
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end
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return bit32.band(flags, perk_flag) == perk_flag
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2018-09-11 01:08:22 +02:00
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end
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2018-10-03 22:03:19 +02:00
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function Module.get_donator_welcome_message(player_name)
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2018-11-26 14:40:38 +02:00
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local d = global.donators[player_name]
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if not d then
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return nil
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end
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2018-10-03 22:03:19 +02:00
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2018-11-26 14:40:38 +02:00
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return d.welcome_messages
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2018-10-04 00:26:33 +02:00
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end
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2018-11-26 14:40:38 +02:00
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function Module.set_donator(player_name, data)
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global.donators[player_name] = data
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Server.set_data('donators', player_name, data)
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2018-10-03 22:03:19 +02:00
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end
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2018-11-26 14:40:38 +02:00
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local sync_donators_callback =
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Token.register(
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function(data)
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2018-11-27 16:47:37 +02:00
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global.donators = data.entries or {}
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2018-11-26 14:40:38 +02:00
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end
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)
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function Module.sync_donators()
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Server.try_get_all_data('donators', sync_donators_callback)
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2018-10-04 00:26:33 +02:00
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end
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function Module.print_donators()
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local result = {}
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2018-11-26 14:40:38 +02:00
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for k, _ in pairs(global.donators) do
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2018-10-04 00:26:33 +02:00
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table.insert(result, k)
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end
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2018-11-26 14:40:38 +02:00
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result = table.concat(result, ', ')
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2018-11-27 18:51:15 +02:00
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Game.player_print(result)
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2018-10-04 00:26:33 +02:00
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end
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2018-06-27 15:48:04 +02:00
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Event.add(
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defines.events.on_player_joined_game,
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function(event)
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2018-09-23 12:46:58 +02:00
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local correctCaseName = Game.get_player_by_index(event.player_index).name
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2018-11-26 21:39:51 +02:00
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local lowerCaseName = correctCaseName:lower()
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if correctCaseName ~= lowerCaseName and global.regulars[lowerCaseName] then
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global.regulars[lowerCaseName] = nil
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global.regulars[correctCaseName] = true
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Server.set_data('regulars', lowerCaseName, nil)
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2018-11-26 13:44:27 +02:00
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Server.set_data('regulars', correctCaseName, true)
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2018-06-27 15:48:04 +02:00
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end
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end
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)
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2018-05-23 18:39:46 +02:00
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2018-11-26 13:44:27 +02:00
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Event.add(
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Server.events.on_server_started,
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function()
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Module.sync_regulars()
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2018-11-26 14:40:38 +02:00
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Module.sync_donators()
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2018-11-26 13:44:27 +02:00
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end
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)
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Server.on_data_set_changed(
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'regulars',
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function(data)
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global.regulars[data.key] = data.value
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end
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)
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2018-11-26 14:40:38 +02:00
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Server.on_data_set_changed(
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'donators',
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function(data)
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global.donators[data.key] = data.value
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end
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)
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2018-05-23 18:39:46 +02:00
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return Module
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