James Gillham
160b395640
Decompress the venice preset.
2021-09-12 15:08:01 +01:00
Claude
1ebde9d4e5
Merge pull request #1233 from Refactorio/Claude477-venice-1
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crashsitesite_venice-file
2021-09-12 16:44:48 +03:00
Claude
a4a9e12e00
crashsitesite_venice-file
2021-09-12 16:38:29 +03:00
Claude
8c78285e15
update venice.lua
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one unused variables
2021-09-12 16:36:17 +03:00
Claude
7c750b6cb3
crashsite_venice(presets)
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old map rebuilding venice
2021-09-12 16:31:08 +03:00
James Gillham
fd46cf2dc3
danger_ore_one_direction balance updates.
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- Larger starting area 8 -> 12 chunks.
- More frequent trees.
- Richer ore.
- Less satellites required to win, 500 -> 250.
2021-09-11 13:29:53 +01:00
Jayefuu
bf193ed710
Landfill danger ores preset bug
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Zergslayer found a bug in the danger_ore_landfill preset. I found that the ore preset was misspelled.
This branch updates it.
Untested.
2021-09-10 08:06:26 +01:00
James Gillham
383f21ec33
Set tech cost 35 -> 40.
2021-09-04 15:00:33 +01:00
James Gillham
bcd6c35314
Danger ore deadlock updates.
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- Denser ores.
- Richer oil and uranium.
- 500->1000 satelites to win
- 5->6 pollution increase per chunk.
- Peaceful mode on.
2021-09-02 12:02:25 +01:00
James Gillham
1aed28834f
Update danger_ore_deadlock_beltboxes.
2021-08-29 21:05:44 +01:00
James Gillham
9e967b3eb7
Fix luacheck.
2021-08-01 15:03:57 +01:00
James Gillham
7a0036c4a7
Add danger_ore_one_direction.
2021-08-01 14:57:12 +01:00
James Gillham
8ab1d16386
Add danger ore patches.
2021-07-25 15:11:43 +01:00
James Gillham
26b84037b1
Report script kicks and bans to moderation-log channel.
2021-06-26 16:21:54 +01:00
Jayefuu
3b72c497cb
Updated outpost pollution to spawn at map centre not at outposts
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No one likes or uses the pollution multiplier feature I added.
Feedback suggests that it spawning at outposts makes the cause too obvious, so people complain about it. And it requires that outposts have to be defended.
Yet, people still complain crash site is too easy.
By moving the pollution spawning to the centre of the base the effect of more outposts is spread over the whole base and will trigger more attacks, but will challenge the whole base defences rather than just a single outpost.
2021-06-17 17:09:09 +01:00
James Gillham
02f943695b
Fix placing blueprint refined concrete on blue-refined-concrete.
2021-06-12 15:02:21 +01:00
James Gillham
d1d46d361f
Prevent ghost refined concrete on blue concrete
2021-05-31 12:49:58 +01:00
James Gillham
6323605775
Remove dense patches from all danger ore maps.
2021-05-31 12:49:58 +01:00
James Gillham
dab5dae07b
Terraforming danger ore balance changes.
2021-05-31 12:49:58 +01:00
James Gillham
167438f6fe
Change uranium patches to smaller and more frequent.
2021-05-25 20:18:39 +01:00
James Gillham
3715775cda
comment out unused variable.
2021-05-23 13:38:28 +01:00
James Gillham
b5fca58c08
Increase player force minning speed +100%, remove free space around oil.
2021-05-23 13:29:43 +01:00
James Gillham
dc5e76d5eb
Danger ore balance changes:
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- Ore starts at lower value but grows exponentially.
- Smaller spawn.
- Greater oil value from distance.
- Richer uranium.
2021-05-23 13:29:43 +01:00
James Gillham
fa6f70c235
Refactor danger_ore_circles.
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- Create builder functions for ring_pattern and ring_weighted_pattern.
- Use main ore rorate to rotate start ores.
- Shuffle start ores.
- Use same land tiles for start ores.
- Shuffle shapes rather than mutating the config.
- Rename scenario template from danger-ore-cricle to danger-ore-circles.
- Set restart command to use 'danger-ore-circles'.
2021-05-22 16:50:22 +01:00
Soggs
d73f3344ea
Fix Desync on Chunk generation for Danger Ores Circle.
2021-05-22 14:19:23 +02:00
Soggs
940315614c
Hotfix for Desync on terrain generation.
2021-05-21 23:10:45 +02:00
Soggs
2c61140d1d
Change the builder to properly avoid water tiles in the starting ore ring.
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Co-authored-by: grilledham <jrdgillham@gmail.com>
2021-05-20 20:56:16 +02:00
Soggs
f38999d674
Added Danger Ores Circles to the scenario templates.
2021-05-19 23:05:52 +02:00
Soggs
1d48034b93
More changes.
2021-05-19 22:59:07 +02:00
Soggs
4b80c8c819
Merge branch 'master' of https://github.com/Soggs/RedMew
2021-05-19 22:54:05 +02:00
Soggs
ca77b4ce3b
Clean up and improvment to danger_ores_circles.
2021-05-19 22:53:13 +02:00
Soggs
a009e9fb51
Merge remote-tracking branch 'refs/remotes/upstream/develop'
2021-05-19 22:52:18 +02:00
Soggs
e801f1acbd
Update map_gen/maps/danger_ores/presets/danger_ore_circles.lua
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Co-authored-by: grilledham <jrdgillham@gmail.com>
2021-05-19 22:05:09 +02:00
Soggs
ee748a7033
Fixing things because Build check made me break things.
2021-05-19 18:35:37 +02:00
Soggs
e769ec0f61
More Build checks
2021-05-19 18:25:51 +02:00
Soggs
480de9f27f
Build checks...
2021-05-19 18:23:36 +02:00
Soggs
f1106061aa
Added a Circles preset for Danger Ores.
2021-05-19 17:51:03 +02:00
James Gillham
75ef275a93
Use SnowZy's ore ratios for danger ore.
2021-05-18 16:54:36 +01:00
James Gillham
2e749601a9
Remove test code + increase name textfield width.
2021-05-15 12:24:56 +01:00
James Gillham
ca381aa289
Add config-restart command.
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- change Restart command to use server.start_game (offers setting the mod pack).
- Change danger ores and crashsite maps to use the new restart command.
2021-05-15 11:21:46 +01:00
James Gillham
66883a87b3
Change game.players -> game.get_player
2021-05-15 11:21:46 +01:00
James Gillham
ddc84d367d
Blue concrete on landfill + danger_ore_chessboard_uniform.
2021-05-08 18:18:02 +01:00
James Gillham
84c3042c00
BlueRock's diggy suggestions.
2021-05-04 21:12:09 +01:00
James Gillham
0fded5f9ee
Danger ore chessboard.
2021-05-03 15:16:45 +01:00
James Gillham
d7658fc1aa
Danger ore split
2021-04-19 22:15:46 +01:00
James Gillham
56ac6954f4
Add hail hydra to danger_ore_normal_science
2021-04-14 20:54:46 +01:00
James Gillham
5975c700ae
Add danger ore normal science
2021-04-13 21:44:54 +01:00
James Gillham
264ad2b2ce
Liutio proposed changes to danger ore.
2021-04-09 21:09:07 +01:00
James Gillham
5823860a49
Update danger ores map descriptions
2021-04-08 17:56:28 +01:00
James Gillham
c54e75e6cc
Add danger-ores scenario_templates
2021-04-08 17:56:28 +01:00
James Gillham
d26540c079
Add danger_ore_spiral.lua
2021-04-08 17:56:28 +01:00
James Gillham
9a5137a23b
Update danger_ore maps
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- Enabled dump inventories.
- Restart to danger-ore-next.
- make no stone the default.
2021-04-08 17:56:27 +01:00
James Gillham
85a7171406
danger ore updates
2021-04-08 16:43:56 +01:00
James Gillham
2987f8a47c
Less stone for danger_ore_landfill
2021-03-31 20:59:06 +01:00
James Gillham
c33eed76ec
Remove unsued variable.
2021-03-31 17:10:45 +01:00
James Gillham
5e025199d4
danger_ore_landfill
2021-03-31 17:04:43 +01:00
James Gillham
0cfe65b18a
danger_ore_no_stone config changes
2021-03-31 16:30:51 +01:00
James Gillham
680580438c
Add skip cutscene player setting.
2021-03-30 20:21:57 +01:00
James Gillham
e02d7bd47f
Add danger_ore_no_stone preset.
2021-03-17 20:14:32 +00:00
James Gillham
32af8b8862
Fix no oil/uranium on danger ores gradient.
2021-03-08 21:47:14 +00:00
Jayefuu
8ae9c4ba0e
Updated timer after testing on S10
2021-03-04 08:32:57 +00:00
James Gillham
02e2b59103
dump_offline_inventories fixes.
2021-03-03 20:13:25 +00:00
Jayefuu
a4d9707f42
WIP
2021-03-03 18:52:30 +00:00
James Gillham
7c390fb498
Fix steel recipe not showing for magic crafters if player force hasn't unlocked steel tech.
2021-02-28 11:16:33 +00:00
James Gillham
03e40c57ea
Increase danger ore richness 25%
2021-02-27 18:08:22 +00:00
Jayefuu
b74908f64b
Updated errors
2021-02-24 19:04:03 +00:00
Jayefuu
4e466c8131
Added evo flying text on turret destruction to improve new player experience
2021-02-24 15:46:00 +00:00
Jayefuu
2be2501f39
Adjusted barrel prices to balance new meta
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Players were buying a hundred barrels for 15 coins. Made blue belts V easy among other things, adjusted at request of Tigress.
2021-02-22 23:42:15 +00:00
Jayefuu
82077da982
Merge pull request #1179 from Refactorio/coin_pickup_fix
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Fixed player coin count bug from picking up chests
2021-02-20 08:15:24 +00:00
Jayefuu
4e172f4598
LUA checks
2021-02-19 15:30:29 +00:00
Jayefuu
790c2a1506
Updated as per review
2021-02-19 15:28:14 +00:00
Jayefuu
ddc234cfec
Updated pollution multiplier commands
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- Changed so that both can be run from server
- Gave regulars the ability to query the current pollution settings.
2021-02-19 14:51:53 +00:00
Jayefuu
21be255763
Updated as per suggestions
2021-02-19 14:25:17 +00:00
Jayefuu
55f0681bd6
Updated artillery behaviour to get rid of destroyer-capsule while avoiding part of pickup bug
2021-02-18 14:14:05 +00:00
Jayefuu
e303430dc1
lua checks
2021-02-18 13:55:47 +00:00
Jayefuu
26e5c35a26
LUA checks
2021-02-18 13:46:31 +00:00
Jayefuu
21fbde82fc
Fixed coins ins chest count bug
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- Removed events.on_player_mined_item from outpost_builder because we don't want to add coins every time they mine and it's duplicated in player_stats.
- Removed events.on_player_mined_item from player_stats because it doesn't tell us what entity the items came from.
- Added coin tracking to events.on_pre_player_mined_item event instead. Checks if the mined item was a chest with coins in it and adds to the player stats if so.
- Tested that coins from trees and rocks still track when market is enabled
- While I was at it, added a pretty coin floating text for when RNG gives coins from mining trees/rocks
2021-02-18 13:43:50 +00:00
grilledham
a62f81647b
Merge pull request #1174 from Refactorio/repair_tanks_everywhere!
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Repair tanks in all versions
2021-02-14 10:41:09 +00:00
Jayefuu
94a50d3ec5
Fixed coin pickup on entity death
2021-02-13 18:55:57 +00:00
Jayefuu
1e96f3fd80
Repair tanks in all versions
2021-02-13 18:06:08 +00:00
Jayefuu
ca873a8d89
Merge pull request #1172 from Refactorio/biter_unit_group_pathing_fix
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Changed magic crafter force to fix unit_group command failure
2021-02-13 17:53:49 +00:00
Jayefuu
5c3af6aed6
Changed magic crafter force to fix unit_group command failure
2021-02-12 12:21:50 +00:00
Jayefuu
89f82d689f
Merge branch 'develop' into fish_munchers
2021-02-12 08:49:59 +00:00
grilledham
c26148b1e7
Merge pull request #1146 from Refactorio/entities_built_fix
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Added player_built and player_crafted to the crash site awards ceremony
2021-02-11 19:26:34 +00:00
Jayefuu
d386dea2bf
Updated as per suggestions
2021-02-11 11:25:39 +00:00
Jayefuu
ff29cc958d
Fixed mistake with scenario display name conversion
2021-02-09 22:32:36 +00:00
Jayefuu
c2f2bf49e1
Updated with suggested corrections
2021-02-09 22:30:33 +00:00
Jayefuu
bb2da07962
Added recording and award for how many fish each player eats/uses
2021-02-09 18:08:03 +00:00
Jayefuu
1a72529e75
Updated behaviour for robot built entities
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- Players get an increment to entities built when a robot they own builds something
- Players don't get an increment if they placed the blueprint and the base's roboport con bots build the entity OR if another players robots do the building.
2021-02-09 17:36:54 +00:00
Jayefuu
70fd9b50f8
Merge pull request #1170 from Refactorio/coin_spill_changes
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Player kills deposit coins in inventory
2021-02-09 08:24:41 +00:00
Jayefuu
585b4e35e4
Updated as per suggestions
2021-02-08 22:53:59 +00:00
Jayefuu
c4d76243dc
Merge pull request #1167 from Refactorio/crash_site_outpost_pollution
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Added configurable pollution to outposts for future testing
2021-02-08 22:47:49 +00:00
Jayefuu
28bcd68786
Updated as per review suggestions
2021-02-08 21:52:36 +00:00
Jayefuu
fed9388840
Fixed lua checks
2021-02-08 13:49:55 +00:00
Jayefuu
c9d8189218
Player kills deposit coins in inventory
2021-02-08 13:32:05 +00:00
Jayefuu
8754040a47
Updated as per suggestions
2021-02-08 13:00:34 +00:00
Jayefuu
3fb08af57c
Update map_gen/maps/crash_site/outpost_builder.lua
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Co-authored-by: grilledham <jrdgillham@gmail.com>
2021-02-07 12:07:28 +00:00
Jayefuu
b186e7cc10
Updated artillery turret bot spawn balance
2021-02-06 09:05:40 +00:00
Jayefuu
a363a70f33
Whitespace
2021-02-05 15:26:09 +00:00
Jayefuu
20c21f9c9c
Suggested changes
2021-02-05 15:24:18 +00:00