James Gillham
171737e587
Remove removed items/entities.
2020-11-24 16:39:22 +00:00
BlueRock (on discord)
2aa7b712ac
Revert change to diggy-clear-void command
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Originally proposed change to allow for a numerical surface_index to work with the diggy-clear-void debugging command. But found that command works as is by using the text 'redmew' as the surface index. Discarded proposed change and documented example use in comments to help clarify how to use.
2020-08-09 21:15:46 -04:00
Bluerock
2f2533db40
Merge remote-tracking branch 'upstream/develop' into develop
2020-08-07 21:05:18 -04:00
Bluerock
0afdbcb472
Various Diggy enhancements and updates
2020-08-07 20:24:07 -04:00
plague006
c552294021
Resolve remaining linting warnings/errors
2020-07-31 12:03:34 -04:00
plague006
3c04544694
Minor linting fixes
2020-07-31 11:07:09 -04:00
Claude
96aea0b76f
Update link
2020-07-18 12:24:41 +03:00
BlueRock (on discord)
dbdd241c86
Recommended Diggy bot mining update for Factorio .18.27 ( #1064 )
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* Recommended Diggy bot mining update for Factorio .18.27
* Resolve conflicts in this PR with diggy_hole.lua in PR 1061
* Include recent updates made to diggy_hole.lua in PR 1061
* Mining delay and particle tweaks
2020-06-04 16:39:38 +02:00
BlueRock (on discord)
3e08ea6b6c
Diggy updates for Factorio .18.27 ( #1061 )
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* Diggy updates for Factorio .18.27
* Updated with Soggs suggestions and tested again. Thanks Soggs.
* improved on_entity_died event handling
* Changes to on_entity_died event handling based on feedback
* Ensure loot is also suppressed for rocks that die by being damaged
* Remove unused local variable from simple_room_generator.lua
* Fix exploding reactor generating stone drops and freezing game. Using entity.destroy() again where it is better suited and for performance.
* Minor cleanup
* Readability
* Additional readibility
* Minor indentation cleanup
2020-06-04 16:34:30 +02:00
James Gillham
b2cd925d3a
Update gui styles for 0.18.27
2020-05-26 17:35:14 +01:00
grilledham
d45009d1aa
Merge pull request #1038 from BlueRock2/Diggy_oil_spacing
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Diggy - Prevent oil from spawning too close to other oil patches
2020-02-19 22:54:49 +00:00
grilledham
8b3a0bbfd6
Merge pull request #1033 from BlueRock2/BlueRock_branch2
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Diggy patch for ore showing up on top of water
2020-02-19 22:54:28 +00:00
Simon
d4cab5ef9f
Removed trailing whitespace (Travis CI)
2020-02-18 22:53:59 +01:00
BlueRock (on discord)
b89ba937fe
Update scattered_resources.lua
2020-02-18 16:23:21 -05:00
BlueRock (on discord)
1896b282f4
Updated with Simon's suggestions.
2020-02-18 15:41:54 -05:00
BlueRock (on discord)
24c20bdf17
Update scattered_resources.lua
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Updated to use count_entities_filtered with limit instead of find_entities_filtered
2020-02-16 16:54:39 -05:00
Bluerock
54fa0be54b
Prevent oil from spawning too close to other oil patches.
2020-02-16 12:27:57 -05:00
Bluerock
ca8b0b09c2
Patch for ore spawning on top of water inadvertently introduced in PR #983 to resolve issue #552 .
2020-02-06 06:21:22 -05:00
BlueRock (on discord)
aef0788f89
Merge pull request #3 from Claude477/patch-6
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update3
2020-02-04 18:48:34 -05:00
Claude
dd801ec7c9
update3
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update3
2020-02-05 01:39:56 +02:00
Claude
10820832c8
update2
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update2
2020-02-05 01:37:21 +02:00
SimonFlapse
d812c71fe5
Merge remote-tracking branch 'upstream/develop' into diggy_cutscene
2019-10-18 23:41:21 +02:00
SimonFlapse
5975942db8
(Hoping to fix the removed cutscene changes)
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Revert "Revert "Merge pull request #947 from SimonFlapse/diggy_cutscene""
This reverts commit 0f87f7040a
.
2019-10-10 11:01:16 +02:00
SimonFlapse
4d33c46b76
Merge remote-tracking branch 'upstream/develop' into mapmodify-3
2019-10-10 10:25:16 +02:00
SimonFlapse
b7511e1dc1
Reduced landfill pricing based upon feedback
2019-10-04 21:16:08 +02:00
SimonFlapse
fa4442d644
"Fixed" LuaPlayer being invalid messages
2019-10-04 20:59:32 +02:00
curiosity
03dba62d30
Refactoring
2019-09-15 12:00:23 +03:00
curiosity
9dd4f8a3bb
Refactoring
2019-09-15 11:47:18 +03:00
curiosity
f3ebccce0b
Fix stress corruption caused by water #552
2019-09-14 19:40:43 +03:00
grilledham
def7d53da2
fix require for Popup.player
2019-09-08 13:18:50 +01:00
theorangeangle
0f87f7040a
Revert "Merge pull request #947 from SimonFlapse/diggy_cutscene"
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This reverts commit fc1d1af9d8
, reversing
changes made to 7d56edd582
.
2019-09-01 22:01:32 -05:00
theorangeangle
b7be1388cd
Merge pull request #947 from SimonFlapse/diggy_cutscene
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Cutscene Controller
2019-09-01 20:23:37 -05:00
theorangeangle
c2b454a775
Merge pull request #953 from theorangeangle/mapmodify-3
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Mapmodify 3
2019-09-01 20:23:20 -05:00
theorangeangle
616541bee9
fixed whitespace and added map preview for "loading screen"
2019-08-28 22:13:54 -05:00
theorangeangle
c5d09f50fa
fixed broken image sprite and replaced with a parity
2019-08-28 21:40:27 -05:00
SimonFlapse
b431628b86
Removed game.print statements
2019-07-07 20:54:37 +02:00
SimonFlapse
d07ea062fe
Merge remote-tracking branch 'origin/diggy_cutscene' into diggy_cutscene
2019-06-22 16:53:26 +02:00
SimonFlapse
40131895f0
Added ability to fit to edges based on the top left corner
2019-06-22 16:53:18 +02:00
Simon
890cdf12e7
Merge branch 'develop' into diggy_cutscene
2019-06-22 15:11:56 +02:00
grilledham
fa2a62337a
highlight top buttons
2019-06-20 12:39:18 +01:00
SimonFlapse
f811da5b30
Fixed inverted height and width
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Polygons are not being placed correctly
2019-06-14 23:19:21 +02:00
SimonFlapse
71044d6ade
Refactoring + Rendering module from grilledham
2019-06-14 19:24:11 +02:00
SimonFlapse
7d32760bc2
Diggy cutscene tweaks
2019-06-10 19:29:14 +02:00
SimonFlapse
36f51bc2e5
Fixed rendering background
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Minor tweaks to cutscene in diggy
2019-06-10 19:10:02 +02:00
SimonFlapse
6978cc0330
Fixed replay not working in MP
2019-06-10 16:32:13 +02:00
SimonFlapse
860ead05c0
Added localisation, Debug.Print and Cleanup
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Also changed some parameters to the draw_text with background so that 'g' and similar letters are not outside the background
2019-06-10 15:15:14 +02:00
SimonFlapse
202e4c37b5
Fixed background parameters
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Also added a new waypoint to Diggy with floating text
2019-06-10 01:04:14 +02:00
SimonFlapse
85fc38fd3a
Minor changes to player_create
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Allowing cutscenes to run before welcoming players via info gui and console messages.
Also includes a search limit for walls and rock to prevent the cutscene from running too far away from {0, 0}
2019-06-09 23:59:16 +02:00
SimonFlapse
f04b13f63a
Added parameter passthrough to rendering module
2019-06-09 13:31:44 +02:00
SimonFlapse
de77c9601a
Fixed players loosing control
2019-06-09 12:26:51 +02:00