TWLTriston
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d48afec47f
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Final version
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2017-11-20 08:51:13 -05:00 |
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TWLTriston
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b54cf39e03
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Merge branch 'develop_decos' of https://github.com/Valansch/RedMew into develop_decos
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2017-11-16 09:00:28 -05:00 |
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TWLTriston
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fce96ea3f8
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Map config
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2017-11-16 04:27:54 -05:00 |
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Maik Wild
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7d122ed5a7
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Moved poisson rng to utils, fixed a potential nil reference and fixed poison typo
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2017-11-16 04:27:54 -05:00 |
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TWLTriston
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edf992da12
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Order of operations on Misc vs ores in map layout to allow glitter to take effect. Also implemented the poisson RNG
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2017-11-16 04:27:46 -05:00 |
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TWLTriston
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533c8572e7
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Additional tweaks and reordered the biomes to be next to each other
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2017-11-16 04:27:27 -05:00 |
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TWLTriston
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4c3a7779ce
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Current status, messing with decoratives
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2017-11-16 04:27:06 -05:00 |
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TWLTriston
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1802153657
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Grass tiles now get dagobah swamp based values
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2017-11-16 04:26:09 -05:00 |
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TWLTriston
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ea5259cadf
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Multi row and column representation for all tile types.
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2017-11-16 04:25:10 -05:00 |
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TWLTriston
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9580f449f8
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As deployed / playtested with changes.
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2017-11-16 04:22:28 -05:00 |
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Maik Wild
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ac8bac3ef1
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Moved poisson rng to utils, fixed a potential nil reference and fixed poison typo
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2017-11-16 04:22:17 -05:00 |
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TWLTriston
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11c7382607
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Order of operations on Misc vs ores in map layout to allow glitter to take effect. Also implemented the poisson RNG
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2017-11-16 04:22:17 -05:00 |
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TWLTriston
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469976af33
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Additional tweaks and reordered the biomes to be next to each other
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2017-11-16 04:22:05 -05:00 |
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TWLTriston
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5ecca117c2
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Current status, messing with decoratives
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2017-11-16 04:22:05 -05:00 |
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TWLTriston
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8c024f3ed9
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Grass tiles now get dagobah swamp based values
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2017-11-16 04:21:29 -05:00 |
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TWLTriston
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2d16463cb0
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Multi row and column representation for all tile types.
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2017-11-16 04:21:29 -05:00 |
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TWLTriston
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c88f119a2e
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Start of the deco overlay on picture maps -- working on a biome test area
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2017-11-16 04:21:29 -05:00 |
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TWLTriston
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bdf1bfdc6e
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As deployed / playtested with changes.
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2017-11-16 04:16:01 -05:00 |
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Maik Wild
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6d65656cf0
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Moved poisson rng to utils, fixed a potential nil reference and fixed poison typo
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2017-11-16 04:15:47 -05:00 |
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TWLTriston
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f1b3e0ffb8
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Order of operations on Misc vs ores in map layout to allow glitter to take effect. Also implemented the poisson RNG
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2017-11-16 04:15:47 -05:00 |
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TWLTriston
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51d646f026
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Additional tweaks and reordered the biomes to be next to each other
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2017-11-16 04:15:32 -05:00 |
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TWLTriston
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73878a00c9
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Current status, messing with decoratives
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2017-11-16 04:15:31 -05:00 |
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TWLTriston
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1a770ecca2
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Grass tiles now get dagobah swamp based values
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2017-11-16 04:14:54 -05:00 |
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TWLTriston
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910b55f650
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Multi row and column representation for all tile types.
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2017-11-16 04:14:54 -05:00 |
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TWLTriston
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5a5d77f7ca
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Start of the deco overlay on picture maps -- working on a biome test area
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2017-11-16 04:14:54 -05:00 |
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Valansch
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dae8b0bdb1
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moved UK map to grilledham_map_gen
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2017-11-12 15:55:55 +01:00 |
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Valansch
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ee34a08ae5
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Imported Airs uk map
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2017-11-10 13:04:47 +01:00 |
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Triston
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41f27fe5a5
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Merge pull request #114 from Valansch/dev_custom_prints
Dev custom prints
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2017-11-10 06:14:15 -05:00 |
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Valansch
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d143880f1d
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implemented print_admins and print_except
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2017-11-09 20:28:56 +01:00 |
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TWLTriston
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3daf67a591
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Added left, converted Glitter to misc to allow RSO + Glitter. Tweak to the RSO base to balance ores better, may need a rebalance
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2017-11-08 06:25:28 -05:00 |
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TWLTriston
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3815ab3eb4
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Merge branch 'develop' of https://github.com/Valansch/RedMew into develop
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2017-10-30 06:37:43 -04:00 |
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Valansch
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90abbb5650
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Merge branch 'develop_fish_income' into develop
# Conflicts:
# map_layout.lua
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2017-10-29 12:18:03 +01:00 |
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Valansch
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182a166474
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Merge branch 'dev_dimentions' into develop
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2017-10-29 12:17:30 +01:00 |
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Valansch
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e7ffffac9f
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Chanced get_nice_surface_name call
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2017-10-28 11:42:38 +02:00 |
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Valansch
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c3ad532058
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Implemented 9th dimention: Nihil
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2017-10-28 11:31:59 +02:00 |
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TWLTriston
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ccf34c51d1
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Final tweaks to RSO based on playtesting
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2017-10-28 05:07:41 -04:00 |
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Valansch
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8c98491577
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Changed looking for players form distance to find_entities_filtered
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2017-10-27 23:06:11 +02:00 |
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Valansch
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fe02be51da
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added death world wreck items dimention #103
added nuke to wreck items
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2017-10-26 17:32:31 +02:00 |
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Valansch
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70a055a495
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implemented debug outout and enable/disable for nuke_control.on_player_mined
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2017-10-26 16:28:08 +02:00 |
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Valansch
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59a6a9cc5b
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Made portals independent of entity #103
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2017-10-26 10:40:14 +02:00 |
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Valansch
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cbdae2e08f
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implemented portals and magic chests and added link commands
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2017-10-25 22:24:10 +02:00 |
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Valansch
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66da00f1fb
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Thread logarithmic actions per tick increase proposal
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2017-10-25 13:00:45 +02:00 |
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Triston
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92a505ecc4
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Merge branch 'develop' into develop_swamp_threaded
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2017-10-25 06:41:13 -04:00 |
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TWLTriston
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827e7d0455
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Grass drawing fix
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2017-10-25 06:25:56 -04:00 |
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Valansch
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2745b80ce8
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Dimentions: Implemented Portal and different surfaces
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2017-10-25 01:51:49 +02:00 |
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TWLTriston
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8f2ceaa383
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Updates to allow threaded to run faster and fixed dagobah to be threaded
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2017-10-23 07:24:05 -04:00 |
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TWLTriston
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ce54d23d5c
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Threaded updates
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2017-10-23 06:45:46 -04:00 |
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TWLTriston
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87b933a9bc
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Adding missing maps and updating the first market
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2017-10-23 06:27:36 -04:00 |
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TWLTriston
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2dfaa43d0c
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Initial start of cleanup for swamp threaded
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2017-10-22 22:07:32 -04:00 |
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TWLTriston
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98820ddeb2
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Red planet is now threaded
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2017-10-21 07:14:50 -04:00 |
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