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mirror of https://github.com/Refactorio/RedMew.git synced 2025-01-30 04:30:58 +02:00

173 Commits

Author SHA1 Message Date
TWLTriston
d48afec47f Final version 2017-11-20 08:51:13 -05:00
TWLTriston
b54cf39e03 Merge branch 'develop_decos' of https://github.com/Valansch/RedMew into develop_decos 2017-11-16 09:00:28 -05:00
TWLTriston
fce96ea3f8 Map config 2017-11-16 04:27:54 -05:00
Maik Wild
7d122ed5a7 Moved poisson rng to utils, fixed a potential nil reference and fixed poison typo 2017-11-16 04:27:54 -05:00
TWLTriston
edf992da12 Order of operations on Misc vs ores in map layout to allow glitter to take effect. Also implemented the poisson RNG 2017-11-16 04:27:46 -05:00
TWLTriston
533c8572e7 Additional tweaks and reordered the biomes to be next to each other 2017-11-16 04:27:27 -05:00
TWLTriston
4c3a7779ce Current status, messing with decoratives 2017-11-16 04:27:06 -05:00
TWLTriston
1802153657 Grass tiles now get dagobah swamp based values 2017-11-16 04:26:09 -05:00
TWLTriston
ea5259cadf Multi row and column representation for all tile types. 2017-11-16 04:25:10 -05:00
TWLTriston
9580f449f8 As deployed / playtested with changes. 2017-11-16 04:22:28 -05:00
Maik Wild
ac8bac3ef1 Moved poisson rng to utils, fixed a potential nil reference and fixed poison typo 2017-11-16 04:22:17 -05:00
TWLTriston
11c7382607 Order of operations on Misc vs ores in map layout to allow glitter to take effect. Also implemented the poisson RNG 2017-11-16 04:22:17 -05:00
TWLTriston
469976af33 Additional tweaks and reordered the biomes to be next to each other 2017-11-16 04:22:05 -05:00
TWLTriston
5ecca117c2 Current status, messing with decoratives 2017-11-16 04:22:05 -05:00
TWLTriston
8c024f3ed9 Grass tiles now get dagobah swamp based values 2017-11-16 04:21:29 -05:00
TWLTriston
2d16463cb0 Multi row and column representation for all tile types. 2017-11-16 04:21:29 -05:00
TWLTriston
c88f119a2e Start of the deco overlay on picture maps -- working on a biome test area 2017-11-16 04:21:29 -05:00
TWLTriston
bdf1bfdc6e As deployed / playtested with changes. 2017-11-16 04:16:01 -05:00
Maik Wild
6d65656cf0 Moved poisson rng to utils, fixed a potential nil reference and fixed poison typo 2017-11-16 04:15:47 -05:00
TWLTriston
f1b3e0ffb8 Order of operations on Misc vs ores in map layout to allow glitter to take effect. Also implemented the poisson RNG 2017-11-16 04:15:47 -05:00
TWLTriston
51d646f026 Additional tweaks and reordered the biomes to be next to each other 2017-11-16 04:15:32 -05:00
TWLTriston
73878a00c9 Current status, messing with decoratives 2017-11-16 04:15:31 -05:00
TWLTriston
1a770ecca2 Grass tiles now get dagobah swamp based values 2017-11-16 04:14:54 -05:00
TWLTriston
910b55f650 Multi row and column representation for all tile types. 2017-11-16 04:14:54 -05:00
TWLTriston
5a5d77f7ca Start of the deco overlay on picture maps -- working on a biome test area 2017-11-16 04:14:54 -05:00
Valansch
dae8b0bdb1 moved UK map to grilledham_map_gen 2017-11-12 15:55:55 +01:00
Valansch
ee34a08ae5 Imported Airs uk map 2017-11-10 13:04:47 +01:00
Triston
41f27fe5a5
Merge pull request #114 from Valansch/dev_custom_prints
Dev custom prints
2017-11-10 06:14:15 -05:00
Valansch
d143880f1d implemented print_admins and print_except 2017-11-09 20:28:56 +01:00
TWLTriston
3daf67a591 Added left, converted Glitter to misc to allow RSO + Glitter. Tweak to the RSO base to balance ores better, may need a rebalance 2017-11-08 06:25:28 -05:00
TWLTriston
3815ab3eb4 Merge branch 'develop' of https://github.com/Valansch/RedMew into develop 2017-10-30 06:37:43 -04:00
Valansch
90abbb5650 Merge branch 'develop_fish_income' into develop
# Conflicts:
#	map_layout.lua
2017-10-29 12:18:03 +01:00
Valansch
182a166474 Merge branch 'dev_dimentions' into develop 2017-10-29 12:17:30 +01:00
Valansch
e7ffffac9f Chanced get_nice_surface_name call 2017-10-28 11:42:38 +02:00
Valansch
c3ad532058 Implemented 9th dimention: Nihil 2017-10-28 11:31:59 +02:00
TWLTriston
ccf34c51d1 Final tweaks to RSO based on playtesting 2017-10-28 05:07:41 -04:00
Valansch
8c98491577 Changed looking for players form distance to find_entities_filtered 2017-10-27 23:06:11 +02:00
Valansch
fe02be51da added death world wreck items dimention #103
added nuke to wreck items
2017-10-26 17:32:31 +02:00
Valansch
70a055a495 implemented debug outout and enable/disable for nuke_control.on_player_mined 2017-10-26 16:28:08 +02:00
Valansch
59a6a9cc5b Made portals independent of entity #103 2017-10-26 10:40:14 +02:00
Valansch
cbdae2e08f implemented portals and magic chests and added link commands 2017-10-25 22:24:10 +02:00
Valansch
66da00f1fb Thread logarithmic actions per tick increase proposal 2017-10-25 13:00:45 +02:00
Triston
92a505ecc4 Merge branch 'develop' into develop_swamp_threaded 2017-10-25 06:41:13 -04:00
TWLTriston
827e7d0455 Grass drawing fix 2017-10-25 06:25:56 -04:00
Valansch
2745b80ce8 Dimentions: Implemented Portal and different surfaces 2017-10-25 01:51:49 +02:00
TWLTriston
8f2ceaa383 Updates to allow threaded to run faster and fixed dagobah to be threaded 2017-10-23 07:24:05 -04:00
TWLTriston
ce54d23d5c Threaded updates 2017-10-23 06:45:46 -04:00
TWLTriston
87b933a9bc Adding missing maps and updating the first market 2017-10-23 06:27:36 -04:00
TWLTriston
2dfaa43d0c Initial start of cleanup for swamp threaded 2017-10-22 22:07:32 -04:00
TWLTriston
98820ddeb2 Red planet is now threaded 2017-10-21 07:14:50 -04:00