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mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-12 10:04:40 +02:00
Commit Graph

215 Commits

Author SHA1 Message Date
Valansch
e7ffffac9f Chanced get_nice_surface_name call 2017-10-28 11:42:38 +02:00
Valansch
d709f53ad3 brought back ghosts 2017-10-25 01:51:15 +02:00
TWLTriston
87b933a9bc Adding missing maps and updating the first market 2017-10-23 06:27:36 -04:00
TWLTriston
2dfaa43d0c Initial start of cleanup for swamp threaded 2017-10-22 22:07:32 -04:00
Valansch
8d1f2cf362 Fixed ore module after terrain module 2017-10-19 02:24:17 +02:00
TWLTriston
8e38ebc8ed Updated regulars, added mona lisa gen 2017-10-18 05:29:49 -04:00
Valansch
0d840b6e14 implemented mines 2017-10-15 01:53:39 +02:00
Valansch
059a80bbe6 Implemented worms 2017-10-06 02:14:38 +02:00
Maik Wild
9a71d7fe79 added missing s from spirals 2017-09-30 14:01:17 +02:00
TWLTriston
6891e3718c Update to the RSO default config, moved chunk grid to misc generation 2017-09-28 11:43:42 -04:00
TWLTriston
638eadc890 Changed implementation to be compatible with multiple miscs 2017-09-28 11:41:55 -04:00
TWLTriston
3dcc0c36b8 Modifying existing misc code 2017-09-28 11:41:55 -04:00
TWLTriston
8e150d7fa3 Ship wreck loot 2017-09-28 11:41:55 -04:00
TWLTriston
ad36782c78 First iteration of pacman grid, uses a 0,1 array of pixel data to create an overlay, reuable for other ideas 2017-09-28 11:41:55 -04:00
Valansch
6363a77637 Merge pull request #68 from Valansch/develop_rso_ores
Develop rso ores
2017-09-28 12:35:15 +02:00
TWLTriston
5fc1524112 Changed the debug to be a local function and not collide with other debugs. 2017-09-28 04:31:04 -04:00
TWLTriston
2ae539dea1 Rename of folder to RSO 2017-09-28 04:12:30 -04:00
Maik Wild
f44789c485 Implemented threaded spiral 2017-09-27 23:55:43 +02:00
TWLTriston
04a7829ea9 Modified OARC's RSO scenario code to genreate what we want. Removed biter logic and most of the non-RedMew specific stuff like infinite ores. 2017-09-26 17:18:47 -04:00
TWLTriston
76f1abc216 Initial commit of RSO feature set, start of soft mod changes 2017-09-26 09:04:58 -04:00
TWLTriston
f5fac7ce70 Added chunk grid terrain generation 2017-09-23 13:12:49 -04:00
Valansch
8fb3de797a Merge branch 'develop' into reconstruct_dev 2017-09-21 23:09:01 +02:00
Valansch
a97765448b added borg 2017-09-21 22:42:14 +02:00
TWLTriston
ccd810b008 Style updates 2017-09-21 04:48:34 -04:00
TWLTriston
1a3bf58abe Added glittery ores generation, there is tweaks for amount of ore generated 2017-09-20 16:26:50 -04:00
Valansch
1b16a979fe Added redplanet 2. All credit goes to @M3wM3w #3 2017-09-13 23:52:49 +02:00
Valansch
38c10bdeb9 Merge pull request #50 from grilledham/rusky-pvp
Rusky pvp
2017-09-03 12:48:06 +02:00
James Gillham
1e688a0b88 moved rusky_pvp.lua to gen_misc 2017-09-03 11:43:25 +01:00
James Gillham
ea2ddd41b2 moved require rusky-pvp to map_layout 2017-09-03 11:35:55 +01:00
James Gillham
4be27b8cc1 commented lines 2017-08-29 10:31:37 +01:00
James Gillham
b246d4768c manhattan preset 2017-08-28 12:26:35 +01:00
James Gillham
ed4e98dd9d removed test presets 2017-08-28 08:15:41 +01:00
James Gillham
85fe686830 uncommented map gen 2017-08-28 07:07:32 +01:00
James Gillham
4b55ad5b6c new presets and bug fixes 2017-08-25 06:27:50 +01:00
James Gillham
9e8acd31b6 removed test.lua and picture_test.lua 2017-08-18 00:48:17 +01:00
James Gillham
0f5fa88b4a new stuff 2017-08-18 00:43:00 +01:00
James Gillham
d4e18e4fe2 uncommented line in map_layout 2017-08-14 09:39:35 +01:00
James Gillham
6e377a8adb Added choose function to builders 2017-08-13 03:57:43 +01:00
James Gillham
9cdec3a5b8 removed old code 2017-08-12 05:27:57 +01:00
grilledham
0eb01d43a5 Merge pull request #1 from grilledham/rewrite
Rewrite
2017-08-12 05:23:53 +01:00
James Gillham
b9b780ffac Merge branch 'master' of https://github.com/Valansch/RedMew 2017-08-12 05:14:29 +01:00
James Gillham
f0be94bdab bug fixes 2017-08-12 02:12:10 +01:00
James Gillham
cc9e37cbc0 Shape and pattern rewrite 2017-08-12 01:20:08 +01:00
Maik Wild
c839f7aa68 Merged dev_neko into develop 2017-08-10 20:08:24 +02:00
NekoBaron
cba455de24 Merge branch 'develop_neko' of https://github.com/Valansch/RedMew into develop_neko
# Conflicts:
#	map_layout.lua
Im CONFUSED BY CONFLICTS
2017-08-09 23:10:46 +01:00
NekoBaron
ac5843c8fd added new terrain type 2017-08-09 23:05:11 +01:00
James Gillham
b3b1721e22 Added more presets and builders 2017-08-08 09:36:15 +01:00
James Gillham
478648b335 commented out grid_islands 2017-08-06 01:14:21 +01:00
James Gillham
ec6a67d261 initial commit 2017-08-06 00:05:53 +01:00
Valansch
95c718e879 added mews island resort 2017-08-04 23:31:52 +02:00
Valansch
6884d80495 mv x_map.lua x_shape.lua
mv x_infinite.lua lattice.lua
rm cross.lua
2017-07-31 00:37:02 +02:00
Valansch
221964a75a Merge branch 'develop_neko' into develop
# Conflicts:
#	map_layout.lua
2017-07-31 00:17:48 +02:00
Valansch
e4873e2797 included infinite_mazes.lua in map_layout.lua
Changed default maze size
Changed default ore amounts
Changed resource amount logic a bit.
2017-07-30 21:23:44 +02:00
NekoBaron
66ebfeb93c added 2 map shapes 2017-07-29 11:07:08 +01:00
Valansch
a9f794711e added cross made by neko 2017-07-27 11:25:10 +02:00
Valansch
a1309438e5 added rectangular_spiral.lua 2017-07-20 23:22:09 +02:00
Valansch
544e3e3da9 added rail grid 2017-07-18 21:54:54 +02:00
Valansch
a816b88278 moved perlin requires into files that acually call it. 2017-07-18 21:26:12 +02:00
Valansch
1c62f974fa Added donut and removed module boll call from map_layout.lua 2017-07-18 20:28:00 +02:00
Valansch
c2c443e2ce Added maze 2017-07-18 19:47:48 +02:00
Maik Wild
907d222cb4 added nekos gens 2017-07-14 20:17:01 +02:00
Maik Wild
d2ba15a09d Added maze 2017-07-14 20:12:28 +02:00
Maik Wild
65c41d4c3f fixed missing end and added gitingore 2017-06-13 14:25:52 +02:00
Valansch
f2dc92da7a Holy land prototype done 2017-06-13 13:19:42 +02:00
Valansch
88ef604059 Initial commit. Imported RedMew 1.7 2017-06-13 13:16:07 +02:00