Matthew
3f8be3151a
Add redmew_surface ( #631 )
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* Add redmew_surface
* Change map_layout to have all maps use redmew_surface
* Maps: switch hardcoded nauvis refs to redmew_surface
* Features: switch hardcoded nauvis refs to redmew_surface
* Per discussion, removal of RSO
* Changes to files based on linting warnings/errors
* ent_functions: remove functions from global scope, ignore remaining linting warnings (~100 remaining)
* borg_planet: ignore linting warnings (88 remaining)
* mazes refactored
* Changed global.lua so events are run in the order they are registered
2019-01-16 13:44:55 -05:00
Matthew
5dd9ce9f90
Remove math and table as globals. ( #647 )
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* Remove math and table as globals.
Create exceptions for table.lua and math.lua to modify respective globals and add returns for respective globals.
* Fix lint errors from table and math
2019-01-15 14:27:48 +01:00
plague006
bcd95662b6
Redirect all dependencies
2019-01-04 15:02:55 -05:00
Lynn
f6f47b7776
Diggy fixes from last run ( #554 )
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* Fixed wrong diggy default setting
* Fixes for Diggy
* Small balance changes
2018-12-17 13:08:58 +01:00
Matthew
238f6b9d7b
Rename task and queue ( #535 )
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* Rename task and queue to q
* Threading to schedule
* processing_queue to q
2018-12-15 21:28:27 +01:00
Lynn
221cf9c67d
Diggy fixes, performance improvements and balance tweaks
2018-12-13 21:14:27 +01:00
Lynn
59c70346a3
Fixed a missing comment
2018-12-10 21:15:32 +01:00
Lynn
06d64a6e7c
Diggy - Fixed some bugs and tweaked some balance
2018-12-10 21:15:32 +01:00
Lynn
f1494e7d6a
Cleaned up some diggy commands and the left-overs register in _DEBUG
2018-12-07 21:16:28 +01:00
Lynn
2a9d89accd
Using Template for is_diggy_rock
2018-12-01 17:58:22 +01:00
Lynn
84ab83644f
Added big rocks to the table
2018-11-30 20:30:50 +01:00
Lynn
8009df20c7
Fixed a bug related to player index missing
2018-11-29 21:00:51 +01:00
Lynn
0fe4f7efa9
Fixed local shadow
2018-11-29 20:03:09 +01:00
Lynn
fefb26c91a
Added a crumbling effect from the ceiling when close to collapse
2018-11-29 20:03:08 +01:00
Lynn
5cc6afe8c4
Lowered uranium density in main vein
2018-11-29 19:27:25 +01:00
Matthew Heguy
bdc5d2ae77
Revert change to utils.task refs
2018-11-27 17:08:27 -05:00
Matthew Heguy
3fa0091971
Change existing code to use new utility functions
2018-11-27 17:08:26 -05:00
Matthew Heguy
c7201e119b
Rename utils and fix requires
2018-11-27 17:08:26 -05:00
Lynn
ccab45a8a6
Fixed the cause
2018-11-27 21:10:08 +01:00
Lynn
fa4560fdcb
Fixed a bunch of performance issues and bugs
2018-11-27 20:32:23 +01:00
Lynn
b3a19a2a7b
Added bot mining
2018-11-22 20:43:23 +01:00
Valansch
7fa48bc583
Changed all windows style line endings to unix style line endings ( #393 )
2018-11-18 17:12:00 +01:00
Lynn
74fa8009fa
Mining related improvements ( #391 )
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* Fixed manual mining overflow hints
* Smaller memory footprint for collapse message
2018-11-18 16:48:28 +01:00
Valansch
0909cdfff8
merged #319
2018-11-17 15:15:49 +01:00
Valansch
028095f135
changed autojail #319
2018-11-17 14:47:59 +01:00
Lynn
b33e75570d
Fixed unused requires
2018-11-17 12:35:05 +01:00
Lynn
52c818f9dd
Some small artefact fixes
2018-11-16 22:32:16 +01:00
der-dave
57955cdd86
fixes
2018-11-16 19:36:29 +01:00
Rdjrjqouqcu
4c8ed2ea85
Moved changes to a seperate function and converted the method to work generically with different colors
2018-11-14 22:31:44 -05:00
Valansch
2cd0b397d5
implemented autojail on too many collapses
2018-11-12 17:59:25 +01:00
Valansch
817768e59b
fixed tile corruption issus closes #310 ( #317 )
2018-11-12 15:03:21 +01:00
Valansch
dbe845db79
Merge pull request #299 from plague006/features_split
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Move features into features folder
2018-11-11 20:37:16 +01:00
plague006
818391707e
Move features into features folder
2018-11-11 03:08:50 -05:00
Lynn
4e9fb07cbc
Added coin loot from biters and mining
2018-11-10 19:35:19 +01:00
Lynn
44423f529b
Added a noise based chest spawning system for artefacts
2018-11-10 19:33:35 +01:00
Lynn
a4605041bb
Merge pull request #267 from iltar/noise-based-resource-spawning
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Added noise based cluster resources
2018-11-08 18:57:19 +01:00
Lynn
675e8fb0f5
Added scrolling text popups and UX for market chests
2018-11-06 21:36:11 +01:00
Lynn
e132765537
Small optimizations
2018-11-06 18:53:29 +01:00
Valansch
dd31190635
Players die on collapse now
2018-10-27 14:47:14 +02:00
Lynn
4eb81a23f0
Balance changes and fixes based on the second play
2018-10-21 20:20:43 +02:00
Maik Wild
5ece77d4d7
removed quadrant logic
2018-10-20 00:59:57 +02:00
Valansch
d4f597b08a
fixed stress calculation bug and buffed tiles ( #243 )
2018-10-19 00:10:17 +02:00
Maik Wild
6ba689f683
balance changes to tiles #229
2018-10-16 18:05:25 +02:00
Maik Wild
c0e59b8022
changed test tile range command to spawn pillars
2018-10-16 17:54:46 +02:00
Maik Wild
91d6d8acc3
added collapse alert #229
2018-10-16 16:38:58 +02:00
Maik Wild
b07f6e3174
fixed print_grid_value printing to small numbers #229 #239
2018-10-16 13:40:32 +02:00
Valansch
1f9850839f
lowered stress map resolution to 2x2 tiles per pixle #229
2018-10-15 23:40:36 +02:00
Valansch
67b43f34d4
fixed endless collapse loop
2018-10-15 21:30:05 +02:00
Maik Wild
cf8a427ab0
removed on_void_added #229
2018-10-15 14:51:07 +02:00
Maik Wild
178920f394
made tiles not support neighbors (except void) #229
2018-10-15 14:48:48 +02:00