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mirror of https://github.com/Refactorio/RedMew.git synced 2024-12-16 10:19:27 +02:00
Commit Graph

30 Commits

Author SHA1 Message Date
RedRafe
5090b09cb7
Updates/frontier v4 (#1426)
* Add markets

* Update frontier

* Add support for modded accumulators

* Pollution changes

* Terrain tweaks
2024-08-17 16:57:45 +01:00
RedRafe
a1f1b81ca4
Update Frontier to V2 (#1420)
* Frontier V2

* Shortcuts default disabled
2024-08-10 14:36:11 +01:00
RedRafe
8ccf00fc6d
Update Frontier scenario (#1419)
* Add mixed ores and explosion FX

* Add more silo effects
2024-08-04 18:12:22 +01:00
RedRafe
545a93f9a1
New map: Frontier (#1414)
* Add frontier scenario

* Updates to luackeckrc

* Move price_raffle from danger ore modules to features
2024-07-31 17:10:27 +01:00
RedRafe
f1fa20b4e3
Add DangerOres Expanse preset (#1409)
* Add DangerOres Expanse preset
2024-04-10 21:31:40 +01:00
RedRafe
91596c06bd
Fix DO+EI restart conditions (#1390)
* Fix DO+EI restart conditions

* DOEI remove redundant condition
2023-12-20 11:44:50 +00:00
RedRafe
cb695fd0fb
Update modded DangerOres presets (#1388) 2023-12-12 17:51:26 +00:00
RedRafe
112739c3a2
Add new DangerOre presets (#1383)
- Omnimatter
- Omnimatter cages
- Very BZ
- Exotic Industries
- Exotic Industries spiral
- Pyanodon Short
- Industrial Revolution 3
- Industrial Revolution 3 chessboard
2023-11-09 17:00:08 +00:00
James Gillham
3b61ab669f Remove satellite message from rocket_launched_krastorio2.lua 2023-10-07 17:41:47 +01:00
RedRafe
930c6b9b5c DOK2: update rocket logger 2023-10-07 15:16:38 +02:00
RedRafe
8319bc95a1 DOK2: add custom win module 2023-10-04 10:15:48 +02:00
James Gillham
680580438c Add skip cutscene player setting. 2021-03-30 20:21:57 +01:00
James Gillham
8f7d040c12 Change locale danger_ore->danger_ores 2020-12-29 12:38:25 +00:00
James Gillham
e55d8987e8 Add simple rocket launch condition and restart command. 2020-12-28 22:28:21 +00:00
theorangeangle
f474b562af
Merge pull request #991 from SimonFlapse/concrete_jungle
Concrete Jungle - the map is complete, only remaining things to do are are 
- migrate description to wiki
- add cutscene 
- bring into regular map rotation (this is an interesting map that we should run more often)
2020-05-10 16:23:52 -05:00
Zahir Khan
67478950bc
Update redmew_maps.cfg 2019-12-04 16:47:00 -05:00
Zahir Khan
5fabae9157
Update redmew_maps.cfg 2019-12-04 16:08:47 -05:00
Zahir Khan
8bd484c767
Update redmew_maps.cfg 2019-12-04 15:51:07 -05:00
theorangeangle
903947cd6d small changes to improve grammar and flow 2019-12-03 20:47:29 -05:00
Zahir Khan
0d455ac94e crashsite cutscene strings 2019-12-03 20:47:29 -05:00
SimonFlapse
199c824ad7 Refactoring + Locales + Welcome message fix 2019-10-06 14:53:51 +02:00
SimonFlapse
7d32760bc2 Diggy cutscene tweaks 2019-06-10 19:29:14 +02:00
SimonFlapse
36f51bc2e5 Fixed rendering background
Minor tweaks to cutscene in diggy
2019-06-10 19:10:02 +02:00
SimonFlapse
860ead05c0 Added localisation, Debug.Print and Cleanup
Also changed some parameters to the draw_text with background so that 'g' and similar letters are not outside the background
2019-06-10 15:15:14 +02:00
Lynn
8d8ce28228 Diggy integration with new ScoreTracker 2019-05-30 22:47:19 +02:00
Simon
f24b9aa51f
Crowdin sync 2019-05-29 (#928)
* Crowdin sync 2019-05-29

* fix cs technology tag

* Fixed rich text, new crowdin sync

Crowdin sync at 20:15 UTC 2019-05-29

* First diggy localisedStrings

* Added missing localisedString

* Updated readme + CI fix
2019-05-29 23:13:28 +02:00
Simon
5a45ff1729
Quadrants balance update (#863)
* Fix for hydra worms destroying base

Also include a force disable of research for all quadrants to prevent a save mitigation bug from a factorio version to another.

* Fixed wrong worm tier

* Mapgen settings and market locale

Added mapgen settings based on feedback

Added [retailer] market_name to use in rendering the market name over the market. Key has been added in en, de and da with translations.

Indentation fix

* Fixed floating 'a'

* Fixed global variable

* Updated item to chest

Made it more clear what happens when you cross the border in a train

Also added a GPS coordinate for the spawned chest

* Bug fixes for chests spawn

* Gave buttons uid_name()

* Removed debug statements

* Fixed Item to chest

People think the previous behavior was a glitch so I've changed it to align with their expectations.

Also increased evolution factor from pollution a bit

* fixed game.player

* Added crafting_queue_size check

* Updated enemy settings

* Merged map_settings and mapgen_settings, added wall

* Merged map_settings and mapgen_settings

* Added three toggles to settings, disabled item to chest when traveling in trains

* Game.get_player_by_index converted to game.get_player

* Added charting and removed unused variable 'Game'

* Fixed for 0.17.35
https://forums.factorio.com/70188

* Fix for 0.17.35

* Added comments to force new CI build

* fixed missing player_inventory -> character_inventory
2019-05-03 00:40:45 +02:00
Simon
7b0156b1c9
Merge branch 'develop' into Quadrants 2019-03-05 15:11:27 +01:00
SimonFlapse
4fb657cbc3 Added localization 2019-03-05 00:51:56 +01:00
plague006
fc48d264cf Commands to locale
Change target_name refs to poll the player
2019-03-03 17:21:47 -05:00