Valansch
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2fc758ced9
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Merge pull request #122 from Valansch/develop_north_america
Final version of North America map
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2017-11-26 17:35:28 +01:00 |
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TWLTriston
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5e49354cd5
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A little too short on the mining bonus.
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2017-11-25 07:16:16 -05:00 |
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TWLTriston
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c89c906b3e
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Fix to the discharge defense remote being purchased @ fish market, adjustment to the mining speed boosts.
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2017-11-25 07:03:40 -05:00 |
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TWLTriston
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1458636cd9
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Turkey time!
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2017-11-22 18:33:03 -05:00 |
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TWLTriston
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fda06bb6dc
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Fish market bug fix and RSO tweaks from current map
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2017-11-22 17:55:51 -05:00 |
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TWLTriston
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aa3e5fcef5
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Moved all map gen data into the _locale folder to keep save files managable
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2017-11-20 11:29:01 -05:00 |
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TWLTriston
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d5b2516535
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Adjusting fish market costs and rewards -- added chain saw mode
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2017-11-20 11:17:42 -05:00 |
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TWLTriston
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f3647face5
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Leave the forests alone!
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2017-11-20 11:17:30 -05:00 |
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TWLTriston
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fff3395cad
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Logistics slots save/reset during force toggle event
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2017-11-20 11:17:21 -05:00 |
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TWLTriston
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d48afec47f
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Final version
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2017-11-20 08:51:13 -05:00 |
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Valansch
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06ec743530
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changed bitcoin & paypal info to diffies
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2017-11-16 19:14:13 +01:00 |
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Valansch
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81aff01e6d
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uncommented things from maplayout
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2017-11-16 16:00:23 +01:00 |
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TWLTriston
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b54cf39e03
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Merge branch 'develop_decos' of https://github.com/Valansch/RedMew into develop_decos
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2017-11-16 09:00:28 -05:00 |
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TWLTriston
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fce96ea3f8
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Map config
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2017-11-16 04:27:54 -05:00 |
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TWLTriston
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dc235bdac0
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As deployed / playtested with changes.
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2017-11-16 04:27:54 -05:00 |
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Maik Wild
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7d122ed5a7
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Moved poisson rng to utils, fixed a potential nil reference and fixed poison typo
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2017-11-16 04:27:54 -05:00 |
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TWLTriston
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edf992da12
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Order of operations on Misc vs ores in map layout to allow glitter to take effect. Also implemented the poisson RNG
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2017-11-16 04:27:46 -05:00 |
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TWLTriston
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a4889d9f3b
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Staging for play test
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2017-11-16 04:27:37 -05:00 |
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TWLTriston
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533c8572e7
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Additional tweaks and reordered the biomes to be next to each other
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2017-11-16 04:27:27 -05:00 |
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TWLTriston
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4c3a7779ce
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Current status, messing with decoratives
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2017-11-16 04:27:06 -05:00 |
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TWLTriston
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1802153657
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Grass tiles now get dagobah swamp based values
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2017-11-16 04:26:09 -05:00 |
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TWLTriston
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ea5259cadf
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Multi row and column representation for all tile types.
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2017-11-16 04:25:10 -05:00 |
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TWLTriston
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9580f449f8
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As deployed / playtested with changes.
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2017-11-16 04:22:28 -05:00 |
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Maik Wild
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ac8bac3ef1
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Moved poisson rng to utils, fixed a potential nil reference and fixed poison typo
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2017-11-16 04:22:17 -05:00 |
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TWLTriston
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11c7382607
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Order of operations on Misc vs ores in map layout to allow glitter to take effect. Also implemented the poisson RNG
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2017-11-16 04:22:17 -05:00 |
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TWLTriston
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e998051e7b
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Staging for play test
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2017-11-16 04:22:16 -05:00 |
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TWLTriston
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469976af33
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Additional tweaks and reordered the biomes to be next to each other
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2017-11-16 04:22:05 -05:00 |
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TWLTriston
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5ecca117c2
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Current status, messing with decoratives
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2017-11-16 04:22:05 -05:00 |
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TWLTriston
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8c024f3ed9
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Grass tiles now get dagobah swamp based values
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2017-11-16 04:21:29 -05:00 |
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TWLTriston
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2d16463cb0
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Multi row and column representation for all tile types.
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2017-11-16 04:21:29 -05:00 |
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TWLTriston
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c88f119a2e
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Start of the deco overlay on picture maps -- working on a biome test area
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2017-11-16 04:21:29 -05:00 |
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TWLTriston
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a85a3975bb
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Merge branch 'develop_decos' of https://github.com/Valansch/RedMew into develop_decos
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2017-11-16 04:18:58 -05:00 |
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TWLTriston
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bdf1bfdc6e
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As deployed / playtested with changes.
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2017-11-16 04:16:01 -05:00 |
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Maik Wild
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6d65656cf0
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Moved poisson rng to utils, fixed a potential nil reference and fixed poison typo
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2017-11-16 04:15:47 -05:00 |
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TWLTriston
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f1b3e0ffb8
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Order of operations on Misc vs ores in map layout to allow glitter to take effect. Also implemented the poisson RNG
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2017-11-16 04:15:47 -05:00 |
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TWLTriston
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9b23a72289
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Staging for play test
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2017-11-16 04:15:47 -05:00 |
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TWLTriston
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51d646f026
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Additional tweaks and reordered the biomes to be next to each other
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2017-11-16 04:15:32 -05:00 |
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TWLTriston
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73878a00c9
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Current status, messing with decoratives
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2017-11-16 04:15:31 -05:00 |
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TWLTriston
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1a770ecca2
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Grass tiles now get dagobah swamp based values
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2017-11-16 04:14:54 -05:00 |
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TWLTriston
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910b55f650
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Multi row and column representation for all tile types.
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2017-11-16 04:14:54 -05:00 |
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TWLTriston
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5a5d77f7ca
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Start of the deco overlay on picture maps -- working on a biome test area
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2017-11-16 04:14:54 -05:00 |
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TWLTriston
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1d82203c4f
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As deployed / playtested with changes.
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2017-11-15 19:24:20 -05:00 |
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Valansch
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9abbc14e8e
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Merge pull request #119 from Valansch/dev_spy
Developed spy command
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2017-11-15 13:42:08 +01:00 |
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Maik Wild
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10d1b0ebe3
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Moved poisson rng to utils, fixed a potential nil reference and fixed poison typo
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2017-11-15 13:41:34 +01:00 |
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TWLTriston
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23a78b468e
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Order of operations on Misc vs ores in map layout to allow glitter to take effect. Also implemented the poisson RNG
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2017-11-15 05:53:49 -05:00 |
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Triston
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6e98aac3fb
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Merge branch 'develop' into develop_decos
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2017-11-13 15:52:11 -05:00 |
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TWLTriston
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13d0b77b4d
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Staging for play test
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2017-11-13 15:50:14 -05:00 |
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TWLTriston
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07c386ac32
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Additional tweaks and reordered the biomes to be next to each other
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2017-11-13 07:05:18 -05:00 |
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TWLTriston
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707f90255d
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Current status, messing with decoratives
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2017-11-12 18:56:26 -05:00 |
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TWLTriston
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53f55aba22
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Grass tiles now get dagobah swamp based values
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2017-11-12 16:30:17 -05:00 |
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